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Topic: Portrait meshes (Read 146090 times)
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olly
Global Spokesperson
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Posts: 2296
Re: Portrait meshes
«
Reply #30 on:
February 07, 2016, 12:23:24 AM »
Big thanks to Illidan who has been very busy helping me convert lots of Dwarf 3d models, from Call of Warhammer/Rage of Gods (kindly granted their permission) & the Sundering mods, into Dark Omen.
DO3dheadsAll7.jpg
(138.08 KB. 1015x504 - viewed 897 times.)
«
Last Edit: February 07, 2016, 11:57:17 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
Developer
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Posts: 298
Re: Portrait meshes
«
Reply #31 on:
February 07, 2016, 07:00:50 PM »
first head pack
Dwarven_lordhead
head hammerer
longbeards head
slayer head
tete 3d miner
tete 256 iron breaker
tete barbe noire enginer
tete de nain enginer
head sans casque
http://www.mediafire.com/download/uhc31donqyb5c18/ALL_HEAD.rar
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illidan
Developer
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Posts: 298
Re: Portrait meshes
«
Reply #32 on:
February 07, 2016, 11:23:52 PM »
a try for book picture
fond pour book image.jpg
(74.74 KB. 886x722 - viewed 770 times.)
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illidan
Developer
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Posts: 298
Re: Portrait meshes
«
Reply #33 on:
June 10, 2016, 05:12:10 PM »
bouche animation
pour annim.gif
(6.79 KB. 36x32 - viewed 904 times.)
pourAB_BITS.bmp
(17.05 KB. 128x128 - viewed 961 times.)
pourAB_BITSI.bmp
(17.05 KB. 128x128 - viewed 928 times.)
«
Last Edit: June 10, 2016, 07:01:35 PM by illidan
»
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olly
Global Spokesperson
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Posts: 2296
Re: Portrait meshes
«
Reply #34 on:
June 10, 2016, 05:42:09 PM »
Excellent! It's long over due (was hoping to announce it with DO2 release) but you are now promoted to Modder status, well deserved as you have produced so many great sprites, maps and 3d heads - Big thanks from us all.
Congratulations!
I've also improved the Dwarf King for Cuthalion by sculpting a mini gold anvil on top of his modified Crown.
Download and see it in the latest mod pack ->
http://forum.dark-omen.org/help-section/ultimate-dark-omen-xpvistawin7win81win10-game-fixes-t111.0.html;msg310#msg310
DK5c.jpg
(113.1 KB. 640x480 - viewed 811 times.)
Dk5b.jpg
(188.49 KB. 640x480 - viewed 777 times.)
«
Last Edit: June 16, 2016, 09:31:16 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
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Posts: 2296
Re: Portrait meshes
«
Reply #35 on:
June 16, 2016, 09:13:13 PM »
Illidan and I have been busy adding his animated mouths to the new Dwarf 3d heads, along with the injured textures
DwarfMouth2.jpg
(112.69 KB. 640x480 - viewed 816 times.)
DwarfMouth7.jpg
(119.98 KB. 640x480 - viewed 749 times.)
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Last Edit: June 16, 2016, 10:03:41 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
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Posts: 2296
Re: Portrait meshes
«
Reply #36 on:
June 18, 2016, 05:38:12 PM »
Avoid using the same background colour (usually 1st colour on palette) for the face or weapons. So set the first palette colour to magenta/pink and change any face pixels that appear in this colour. Draw a line around the edge of each texture to separate it from the background and then use the paint Fill tool to quickly recolour.
Change 1st palette colour to magenta pink
Screenshot 2016-06-18 17.19.36.png
(97.63 KB. 1024x768 - viewed 785 times.)
Recolour any face or weapon pixels that appear magenta pink
Screenshot 2016-06-18 17.21.31.png
(98.61 KB. 1024x768 - viewed 820 times.)
Convert to RGB and export as BMP (24bit) then use Irfanview to decrease colour back to 256
Screenshot 2016-06-18 17.22.41.png
(112.02 KB. 1024x768 - viewed 768 times.)
Repeat for HEAD.bmp HEADI.bmp BITS.bmp BITSI.bmp DEATH.bmp textures for each character
«
Last Edit: June 18, 2016, 10:31:46 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
Developer
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Posts: 298
Re: Portrait meshes
«
Reply #37 on:
June 18, 2016, 09:47:06 PM »
slayer annim mouth
AB_BITS.gif
(6.87 KB. 36x32 - viewed 830 times.)
barbeslayer2.bmp
(17.11 KB. 128x128 - viewed 836 times.)
barbeslayer ab bit 2.bmp
(17.12 KB. 128x128 - viewed 797 times.)
D8_HEAD.bmp
(17.12 KB. 128x128 - viewed 810 times.)
«
Last Edit: June 18, 2016, 11:03:14 PM by illidan
»
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illidan
Developer
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Posts: 298
Re: Portrait meshes
«
Reply #38 on:
June 19, 2016, 12:08:02 PM »
pipe animation
pipe avec fond.gif
(6.82 KB. 36x32 - viewed 818 times.)
pipe annim.gif
(2.34 KB. 36x32 - viewed 779 times.)
bouche annimation.gif
(1.81 KB. 22x13 - viewed 751 times.)
fusion.gif
(6.2 KB. 36x32 - viewed 778 times.)
«
Last Edit: June 19, 2016, 02:02:28 PM by illidan
»
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olly
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Posts: 2296
Re: Portrait meshes
«
Reply #39 on:
June 19, 2016, 01:00:58 PM »
Amazing!
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
Developer
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Posts: 298
Re: Portrait meshes
«
Reply #40 on:
June 19, 2016, 02:03:18 PM »
D7_HEAD.bmp
(17.12 KB. 128x128 - viewed 817 times.)
fond miner annexe.bmp
(17.12 KB. 128x128 - viewed 741 times.)
sang annexee.bmp
(17.12 KB. 128x128 - viewed 680 times.)
fusion pipe.gif
(6.58 KB. 36x32 - viewed 764 times.)
«
Last Edit: June 19, 2016, 02:53:18 PM by illidan
»
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illidan
Developer
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Posts: 298
Re: Portrait meshes
«
Reply #41 on:
June 19, 2016, 07:49:52 PM »
barbe chatain sang.bmp
(17.12 KB. 128x128 - viewed 687 times.)
barbe chatain.bmp
(17.12 KB. 128x128 - viewed 765 times.)
D6_HEAD.bmp
(17.12 KB. 128x128 - viewed 750 times.)
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illidan
Developer
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Posts: 298
Re: Portrait meshes
«
Reply #42 on:
June 19, 2016, 09:32:50 PM »
annim face.gif
(7.01 KB. 36x32 - viewed 744 times.)
DC_DEATH.bmp
(17.12 KB. 128x128 - viewed 746 times.)
face crew sang guy.bmp
(17.12 KB. 128x128 - viewed 765 times.)
face crex guy.bmp
(17.12 KB. 128x128 - viewed 754 times.)
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olly
Global Spokesperson
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Posts: 2296
Re: Portrait meshes
«
Reply #43 on:
June 19, 2016, 10:52:16 PM »
Very nice, can't wait to test them out thanks
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
cuthalion
Campaign Creator
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Posts: 385
Re: Portrait meshes
«
Reply #44 on:
June 28, 2016, 12:29:24 PM »
Hey Olly could you send me files of that Dwarf King head with modified crown? I am in the country and have slow internet so I cannot download large size stuff.
Also, are there ready-to-go dwarf heads out of those amazing templates Illidan and you are working on?
Some nostalgia overcame me again and I wanna play DO a bit, and I would like to test new heads in the dwarf campaign if there are any.
Just 1 thing Olly. A year ago we discussed that it will be cool if all new heads comply with my modded campaigns and do not overwrite heads already used there. I hope you still stick to that order or I will have to check all heads in my arimes
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