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Topic: Dwarves (Read 48824 times)
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Ghabry
Developer
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Posts: 1020
Re: Dwarves
«
Reply #30 on:
July 08, 2009, 02:00:24 AM »
(did you use the dark-omen-mainpage function for setting a picture? You have to use the Forum-CP to set a avatar)
The 12 unused slots are only available for sprites.
The only way to prevent you from building normal armies is to add the new units before (or behind) the original units in the army file. This is not the perfect solutio but I can't think of another one :/.
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olly
Global Spokesperson
Offline
Posts: 2300
Re: Dwarves
«
Reply #31 on:
July 12, 2009, 01:22:44 AM »
After a substantial amount of new Characters have been created,
they will then be Packaged up with A Future Mod installer which will
allow Fans to easily Select a Race and Launch Dark Omen, simply by clicking
on thier Respective Picture. The Plan is to also add alternative Audio and Menus.
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
shannon
Giant Scorpion
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Posts: 8
Re: Dwarves
«
Reply #32 on:
September 10, 2009, 05:10:06 AM »
Hi From Australia
You guys rock my world and my girlfriend hates you all.
Have never posted Before.
My brother and i play an expanded version of DO made with your Mod tools.
I have added Many new units over the ST Sprites Using the Dwarf as a Templet.
But i want the charriot in multi
Can i post attachments like my 2parm and New Sprites made for ST Slots.
Anyone?
Peace And Love
S
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lordbraprus
Crossbowman
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Posts: 714
wiiiii
Re: Dwarves
«
Reply #33 on:
September 10, 2009, 04:16:42 PM »
yea, you can pot them and put what changes you made, or the stats etc etc. with microsoft word
or whatever
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ito maquiesves
olly
Global Spokesperson
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Posts: 2300
Re: Dwarves
«
Reply #34 on:
September 10, 2009, 09:41:18 PM »
Hi Shannon,
Please feel free to Post any new Screen shots or Sprites
Sounds Great, mate!
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
shannon
Giant Scorpion
Offline
Posts: 8
Re: Dwarves
«
Reply #35 on:
September 11, 2009, 03:39:52 AM »
Thanks for the replys
unsure if this will work as i am unsure how to attach stuff
sorry trying to drop the 2parm and my 13 sprites is to large
So ill post my conversion of the DOC111 Squigs and a mamoth made from a macdonalds toy
Spear dudes for both Gobs And Undead
Its was ment to play as a day long event for me and my bro so will post my 2parm if anyone will comment on balance
The sun is warm on this side
Peace and love
s
ST_ZZNewUndead6.zip
(139.85 KB - downloaded 506 times.)
«
Last Edit: September 11, 2009, 04:07:45 AM by shannon
»
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olly
Global Spokesperson
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Posts: 2300
Re: Dwarves
«
Reply #36 on:
September 11, 2009, 11:30:51 PM »
Just downloaded and previewed them, very cool indeed,
Great to see new Life being breathed into the DOC111 Squig etc..
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Mikademus
Developer
Offline
Posts: 546
Re: Dwarves
«
Reply #37 on:
September 12, 2009, 09:03:34 AM »
Oooo! Squigs! I really hated them in SotHR, but they would be amazing fun to use in DO!
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alavet
Orc Shaman
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Posts: 1008
Re: Dwarves
«
Reply #38 on:
September 12, 2009, 11:05:31 AM »
how to use it?
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
bembelimen
Crossbowman
Offline
Posts: 730
Who am I and how many?
Re: Dwarves
«
Reply #39 on:
September 12, 2009, 05:06:43 PM »
Quote from: alavet on September 12, 2009, 11:05:31 AM
how to use it?
You have to replace any core sprites with the new one.
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"Sir we are surrounded!!!" "Excellent, then we can attack in any direction."
Ghabry
Developer
Offline
Posts: 1020
Re: Dwarves
«
Reply #40 on:
September 12, 2009, 05:12:32 PM »
Copy the sprite in the spritedirectory and set the sprite (in wh32edit) to:
56 for ST_ZZNewUndead6
3B for ST_ZZNewGreen1
3D for ST_ZZNewGreen3
3E for ST_ZZNewGreen4
To make it a bit easier use my Attached database.xml file (place it in %wh32editdir%\rc and overwrite the old one)
database.zip
(3.86 KB - downloaded 753 times.)
database.zip
(3.86 KB - downloaded 753 times.)
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Villentrettenmeth
Night Goblin
Offline
Posts: 19
Re: Dwarves
«
Reply #41 on:
September 12, 2009, 05:43:32 PM »
Hehe
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lordbraprus
Crossbowman
Offline
Posts: 714
wiiiii
Re: Dwarves
«
Reply #42 on:
September 13, 2009, 05:43:43 PM »
what means "Squigs"
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ito maquiesves
Nitrox
Skeleton Archer
Offline
Posts: 340
Re: Dwarves
«
Reply #43 on:
September 13, 2009, 06:20:43 PM »
http://mordheim.ashtonsanders.com/images/models/orcs/squigs01-l.jpg
Squigs are small, aggressive, generally bipedal creatures that resemble fleshy soccer-balls with legs and very large teeth. Many different breeds and kinds of squig exist, but all share those same common characteristics. Omnivores in the extreme, many squigs live in the wild, where they feed upon whatever is unlucky enough to cross their paths. Though Squigs are not 'technically' Greenskins (though that is how they are listed in the ToK), they grow from fungus in a similar manner.
From :
http://warhammeronline.wikia.com/wiki/Squig
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warhammerfreak
Greatsword
Offline
Posts: 196
Re: Dwarves
«
Reply #44 on:
September 13, 2009, 08:40:01 PM »
They would be the cooliest unit in DO.
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"Did you know that there are those days that even my lucky underpants with spacerockets won't help." "Then u did everything that was in your power ."
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