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Races in DO. Possible to add more?
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Topic: Races in DO. Possible to add more? (Read 14662 times)
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cuthalion
Campaign Creator
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Posts: 385
Re: Races in DO. Possible to add more?
«
Reply #15 on:
May 10, 2015, 09:20:27 AM »
Quote from: illidan on April 20, 2015, 08:03:06 PM
the 8ht edition of skaven army book it not out yet i think but i found the Uniforms_and_Heraldry_of_the_Skaven
http://www.mediafire.com/view/zzbovd4brj3uold/Uniforms_and_Heraldry_of_the_Skaven.pdf
Well, I am ignorant of skavens altogether
are they fast, quick handed (initiative), are they strong/tough or whatever?
I think any army book would work for me, even an old one
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olly
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Re: Races in DO. Possible to add more?
«
Reply #16 on:
May 10, 2015, 01:32:22 PM »
Check out the Shadow of The Horned Rat Manual for Skaven stats - page.57 and I've got the original 1995 Skaven Rulebook for descriptions and more info
http://www.abandonia.com/files/extras/26144_game_extra_1.pdf
«
Last Edit: May 10, 2015, 01:37:48 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
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Posts: 2268
Re: Races in DO. Possible to add more?
«
Reply #17 on:
May 10, 2015, 10:37:15 PM »
Good discussion going on about Skaven Warpthrower, as no perfect solution available yet.
"If it shoots brain bursta spell then it will take manna away from the enemy pool that Thanqoul, the Grey Seer mage will use. If we make too much manna available then the mage might steal it all and become overpowered. A possible solution might be too reduce the cost of the Brain Bursta to 0 and then only give it as a spell to the Skaven Warpthrower. Although he will fire a lot it would be less damage than the gaze of Mork beam and they tend to cast dispels upon themselves which might stagger the rapid fire.
Aqrit's findings ->
http://forum.dark-omen.org/rules-and-standards/back-to-the-roots-bttr-t683.0.html;msg12493#msg12493
the table of magic items/spells is at file offset 0x000E2A18 in the english executable
each entry is 40 bytes in length
see
http://wiki.dark-omen.org/do/DO/Magic_Items
for id's
DWORD id; // 0x00
BYTE unknown[8]
DWORD cost_mana; // 0x0C
BYTE unknown[12]
DWORD max_range; // 0x1C
BYTE unknown[8]
«
Last Edit: May 11, 2015, 07:40:01 AM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
cuthalion
Campaign Creator
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Posts: 385
Re: Races in DO. Possible to add more?
«
Reply #18 on:
May 14, 2015, 10:03:02 AM »
While I do not deny that what Olly suggests might work, I see too many problems for that to be useful until developers hack more stuff )
A quicker solution I am going to test, and if it works, to add to w-elf campaign is:
If you make an archers sprite frame 33511 but set sprite type orc mage. (in xslots.txt) the sprites seem to use last 8 frames for shooting just fine. And at the same time green spiral flickering appears over them as if orc mage casts a spell.
I am going to use steam tank shells and hope green casting spiral will hint players that this is not ordinary shell but warp fire
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olly
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Re: Races in DO. Possible to add more?
«
Reply #19 on:
May 14, 2015, 01:08:50 PM »
Sounds Cool. Reminds me of the Dark Omen Expanded Chaos Dwarves when they fired (Purple mist from Undead Mage)
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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