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Maybe we should add new regiments.
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Topic: Maybe we should add new regiments. (Read 10688 times)
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Kypper
Mummy
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Posts: 116
Bones and bones and bones ripping your flesh !
Maybe we should add new regiments.
«
on:
February 02, 2009, 01:24:04 PM »
Comrrrrrades,
There is something I don't like in the army building : we can't choose the size of a regiment.
We could mod a little the game files.
For each "regular" regiment (not the mages, catapults etc), we can add two new versions : half (/2 and -1) and extended (x1.5 and + 1).
For example, for a regiment of 20 dudes, at the price of (500 coins and 2 points) :
- Half version : 10 guys (250/1)
- Regular version : 20 guys (500/2)
- Extended version : 30 guys (750/3)
What do you think ? Builds could become more flexible (nobody uses cavalery, since their price is too much for 3k/10 battles ; a few knights could be useful to hunt THESE DAMN MAGOS).
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bembelimen
Crossbowman
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Posts: 730
Who am I and how many?
Re: Maybe we should add new regiments.
«
Reply #1 on:
February 02, 2009, 06:06:01 PM »
Hehe
feel free to edit them
Or you can look into
DOC111
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Kypper
Mummy
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Posts: 116
Bones and bones and bones ripping your flesh !
Re: Maybe we should add new regiments.
«
Reply #2 on:
February 02, 2009, 09:50:41 PM »
Thanks, but I would like your opinion before
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Flak
Super Moderator
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Posts: 1463
Jake Nielsen
Re: Maybe we should add new regiments.
«
Reply #3 on:
February 03, 2009, 12:04:22 AM »
ive had units edited for multiplayer battles in the past and they made the games very unstable.
The editing was made up to 7-10 years ago and new tools available might improve stability, but serious testing is essential, nothing would be more annoying and time consuming than to have tournament battles crash.
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"There is only one way out of hell, thats through it" -- General Patton
"Just because a mage wears the Black Robes, does not make him evil." -- Raislin Magere
"Evil Turns upon it self" -- Paladine
Kypper
Mummy
Offline
Posts: 116
Bones and bones and bones ripping your flesh !
Re: Maybe we should add new regiments.
«
Reply #4 on:
February 03, 2009, 04:49:15 PM »
Okay, I did it for the UD.
Sadly I don't have any access to the download plateform on the website, so here comes the megaupload :
http://www.megaupload.com/?d=DCJ4ZQDS
Paste the file into :
[...]\Dark Omen\GameData\2parm\UD_ALLMP.AUD
A copy of the original files is available on the website, don't worry.
Looks like it works... I can see the new units in the book.
I changed :
- number of dudes
- coins value
- maximum ranks
- unit names
My old armies files are not corrupted.
I'm going right now to the chat to find a victim.
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Kypper
Mummy
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Posts: 116
Bones and bones and bones ripping your flesh !
Re: Maybe we should add new regiments.
«
Reply #5 on:
February 03, 2009, 05:02:29 PM »
Hop, and in the attachment.
Vampire
3
Ghouls
h0/
1
/e2
Mummies
h5/
6
/e7
Necromancer
2
Screaming Skull Catapult
3
Skeleton Archers
h1/
2
/e3
Skeleton Horsemen
h3/
4
/e5
Skeleton Warriors
h1/
2
/e3
Black Grail
h9/
10
/e11 (lol)
Wights
h2/
3
/e4
Wraiths
h7/
8
/e9
Zombies
h0/
1
/e2
UD_ALLMP.AUD
(9.73 KB - downloaded 382 times.)
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Kypper
Mummy
Offline
Posts: 116
Bones and bones and bones ripping your flesh !
Re: Maybe we should add new regiments.
«
Reply #6 on:
February 03, 2009, 10:14:26 PM »
First test with Bemb : epic win !
Now I'm gonna do the other races, and see if everybody is alright to use these new rules for the tournament.
EDIT:
Bemb thniks that the -1/+1 adjustment is not good.
Here is my proposition of some modifications :
Mummies
h4/
6
/e7
Black Grail
h6/
10
/e13
«
Last Edit: February 03, 2009, 10:24:55 PM by Kypper
»
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olly
Global Spokesperson
Offline
Posts: 2268
Re: Maybe we should add new regiments.
«
Reply #7 on:
February 04, 2009, 10:10:16 AM »
I can see the Potential ability and cost association by offerring a Smaller or Larger Troop,
as Morgrim Neck Snapper (a lone Orc Boar Rider, in DOC111, who has banner of Mork permanetely attached to him)
was desigined to be more maneourvable on the Battlefield to allow him to hunt down and Kill Wizards.
My personal thoughts on adding more or new units are as long as the originals and Stats are not altered or replaced
(just cost and unit size) then I gladly welcome any new additions.
Such as Steam Tank, Dread King ,Hand of Nagesh, Ragnar's Wolves and Carleson's Cavalry, could all be included, if successfully voted for and their Point Value's awarded.
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Kypper
Mummy
Offline
Posts: 116
Bones and bones and bones ripping your flesh !
Re: Maybe we should add new regiments.
«
Reply #8 on:
February 04, 2009, 12:14:49 PM »
Quote
My personal thoughts on adding more or new units are as long as the originals and Stats are not altered or replaced
(just cost and unit size) then I gladly welcome any new additions.
The ranks too, otherwise it could be weird sometimes.
Quote
Such as Steam Tank, Dread King ,Hand of Nagesh, Ragnar's Wolves and Carleson's Cavalry, could all be included, if successfully voted for and their Point Value's awarded.
You forgot the thugs/thieves !
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Kypper
Mummy
Offline
Posts: 116
Bones and bones and bones ripping your flesh !
Re: Maybe we should add new regiments.
«
Reply #9 on:
February 05, 2009, 10:05:53 PM »
New batch : Orcs and Humies.
EDIT : update of the points :
Mercenary Crossbowmen
h1/
2
/ex3
Imperial Cannon
3
Bright Wizard
2
Imperial Halberdiers
h0/
1
/ex2
Imperial Bowmen
h1/
2
/ex3
Flagellants
h2/
3
/ex4
Imperial Mortar
3
Mercenary Ogres
h1/
2
/ex3
Mercenary Swordsmen
h1/
2
/ex3
Imperial Greatswords
h0/
1
/ex2
Ice Mage
2
Mercenary Cavalry
h2/
3
/ex4
Pistoliers
h2/
3
/ex4
Knights of the Realm
h2/
3
/ex4
Dwarf Warriors
h1/
2
/ex3
Wood Elf Glade Guards
h1/
2
/ex3
Wood Elf Archers
h3/
4
/ex5
Treeman
4
Night Goblin Archers
h0/
1
/ex2
Night Goblins
h0/
1
/ex2
Gigantic Spider
2
Giant Scorpion
1
Night Goblin Shaman
1
Orc Arrer Boyz
h0/
1
/ex2
Orc Boar Boyz
h1/
2
/ex2
Orc Boyz
h0/
1
/ex2
Orc Big'uns
h1/
2
/ex3
Orc Bolt Thrower
3
Orc Rock Lobber
4
Orc Shaman
2
Troll
2
Night Goblin Archers With Fanatics
h1/
2
/ex3
Night Goblins With Fanatics
h1/
2
/ex3
GS_ALLMP.AUD
(9.55 KB - downloaded 391 times.)
HU_ALLMP.AUD
(11.57 KB - downloaded 406 times.)
«
Last Edit: February 05, 2009, 10:24:52 PM by Kypper
»
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Flak
Super Moderator
Offline
Posts: 1463
Jake Nielsen
Re: Maybe we should add new regiments.
«
Reply #10 on:
February 05, 2009, 11:40:28 PM »
im all in for the adding of Campaign units such as Carlsons and Ragnars but im not too fond of the double and half regiments, not for a start anyway, it could well end up with a huge cluster of units that are hard to estimate in value and strength.
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"There is only one way out of hell, thats through it" -- General Patton
"Just because a mage wears the Black Robes, does not make him evil." -- Raislin Magere
"Evil Turns upon it self" -- Paladine
Kypper
Mummy
Offline
Posts: 116
Bones and bones and bones ripping your flesh !
Re: Maybe we should add new regiments.
«
Reply #11 on:
February 05, 2009, 11:55:01 PM »
It's not "double regiment", but x1.5
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Kypper
Mummy
Offline
Posts: 116
Bones and bones and bones ripping your flesh !
Re: Maybe we should add new regiments.
«
Reply #12 on:
February 07, 2009, 01:32:05 AM »
Bemb and me :
\
/
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Lythandar
Giant Scorpion
Offline
Posts: 5
Re: Maybe we should add new regiments.
«
Reply #13 on:
February 15, 2009, 10:28:21 AM »
this sounds like a great idea, what do i need to get to do this stuff and also any tuts on th programs
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DjLeBomb
Halberdier
Offline
Posts: 126
"Fire walk with me"
Re: Maybe we should add new regiments.
«
Reply #14 on:
February 28, 2009, 04:54:11 AM »
indeed i think its a fantastic job, but i don't like the idea of include it in the tournaments. Besides, the idea of make this changes and not alter the stats it seems nonsense to me, the same with the idea of having to vote to include the missing units (Carlsson's, Ragnar, Dread King, etc); i mean, when the map patch was released, there was only announcements, no discussion about it, and i think that we all agree that some maps can balance or unbalance the battles, but also we all seem to agree that its great to have the possibility to choose from all of them. But truth is that even i'm from "the group" that think that the game is originally quite well balanced, and for that is the reason that we enjoy it all this years before the site was created, i also don't mind to make certain modifications or corrections (like improve the stats of the Dwarfs and/or fix the fear factor in the Ogres)
So, my idea (yes, to be discussed) is to have 2 tournaments (at least for now); One CLASSIC TOURNAMENT, in wich we only include the map patch (also maybe the missing units, or some of them) and a rule to organize the units; and one MOD TOURNAMENT, in wich we allow all the modifications or ideas accepted by the most members of the community, even modifications in the stats.
Yes, i think (prejudice) that i will enjoy more the Classic tourny but i will also play the Mod, this isn't about making some clasic and mod ghettos, even more when i think that for now we hardly reach the 8 participants in the tournaments
Well I hope not to have offended anyone, bye
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"Of course you should fight fire with fire. You should fight everything with fire." Jaya Ballard, task mage.
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