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Modding with Wh32edit Uniteditor
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Topic: Modding with Wh32edit Uniteditor (Read 27579 times)
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CidHalsey
Campaign Creator
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Posts: 72
Re: Modding with Wh32edit Uniteditor
«
Reply #30 on:
June 04, 2010, 07:07:11 PM »
"Worth"
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alavet
Orc Shaman
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Posts: 1004
Re: Modding with Wh32edit Uniteditor
«
Reply #31 on:
June 07, 2010, 06:42:25 AM »
Quote
because in my mod iam trying to make a complete-the-regiment army editing making the regiments , for example, cavalery 10/15 so you can decide how many more men you want to have and manage the gold , so you buy 8 regiments and decide wich of them make bigger and all that stuff
offtopic from my side, but that a very intrestign idea, which is have benefits of NewBalance of wk'.
hovwer u need to account additional armor (which i believe Jeronimo changed for soem units at FO). I mean by standard DO mechanics regiment with higher armies will be priced highly, so we just need to avoid it.
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