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Author Topic: Wh32Edit: Download and Suggestions for new Version  (Read 19407 times)
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Ghabry
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« on: August 08, 2009, 08:51:00 PM »

I'm working on a new Wh32Edit version since some days
It's written from scratch (GUI-Code partly shared) so don't expect any releases in the next weeks Wink

Changes compared to old version:
- Tab support (open multiply army files in one instance of the program)
- Uses the Wartbed ArmParser Class (by mika and me) for arm-file parsing
- Header Editing (thx to ArmParser)
- Licence will be GPLv3 so you can view the sourcecode ^^

And now I ask you:
What changes do you want compared to the old version? What things disliked you in the old version? Any ideas for a GUI redesign?
What new features do you want (should be related to army file editing of course Tongue)



If you want you can get the latest "Nightly Builds" from here. Note that they are still far away from being useful so don't overwrite your old one Wink.

For sourcecode and changelog visit the SVN Repo.

If you want to compile it under Linux see this picture (you need gcc and wx2.8-dev package). Don't blame me when it doesn't compile gcc hates more things then Visualstudio Compiler Wink.
« Last Edit: June 08, 2010, 10:34:12 PM by Ghabry » Logged

bembelimen
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« Reply #1 on: August 08, 2009, 10:29:26 PM »

Quick thought: clean up of the smf converter
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Mikademus
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« Reply #2 on: August 09, 2009, 12:10:05 PM »

What changes do you want compared to the old version? What things disliked you in the old version? Any ideas for a GUI redesign?
What new features do you want (should be related to army file editing of course Tongue)

I think it should be written in Turbo Pascal and the GUI should be in text mode, that's the way it was in the olden days and if it was good enough then it should be good enough now! Cheesy
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Grend
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« Reply #3 on: August 09, 2009, 12:44:58 PM »

would it be possible to give units new names?
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bembelimen
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« Reply #4 on: August 09, 2009, 12:54:29 PM »

would it be possible to give units new names?

You can edit the name, if you switch to the "Attributes" tab.

Other suggestions:

  • Reset to default button (for resetting single regiments without reload the whole save file)
  • Recheck the hover description.
  • (Should we set up a bug tracker?)
  • Add more dependence, for example, if I set the Unit Type to Orc Shaman, then the stuff like "wizard type" etc. should change automatical too. (perhaps with a checkbox "update values"), on the other hand, if I change the "wizard type", then other fields shouldn't be influenced. So there will be only a global change, if I change global values.
  • Related to the point above, WH32Edit should recognize how many equal regiments I use and set stuff like "Duplicate Number" automatical
  • I would like to see a good documentation  Grin

That's enough for now Wink
« Last Edit: August 09, 2009, 01:09:21 PM by bembelimen » Logged



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sipax
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« Reply #5 on: August 09, 2009, 05:46:53 PM »

Wery good idea to make good things better!!!

I think it would be nice to see in new version:

1) New function, which can paste the original troops. For example - I want to make goblins with their true stats, and
I would able to load their from the new function.

2) Tips for the stats. If it possible.

3) Preview of the banner. (if possible)

4) Fixed  save function. **it sometimes DONT save the last change somehow. (i mean not SAVE AS function, only save)
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sipax
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« Reply #6 on: August 09, 2009, 06:40:57 PM »

And-

BUG: in editor you can set extra armor of footman (any not mounted) unit to 4.
Which call a bug and will reset EA!
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Nitrox
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« Reply #7 on: August 09, 2009, 08:09:27 PM »



1) New function, which can paste the original troops. For example - I want to make goblins with their true stats, and
I would able to load their from the new function.



If i remember this function is in WH32edit.
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Ghabry
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« Reply #8 on: August 09, 2009, 08:43:47 PM »



1) New function, which can paste the original troops. For example - I want to make goblins with their true stats, and
I would able to load their from the new function.



If i remember this function is in WH32edit.
Yes it's called copy & paste
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sipax
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« Reply #9 on: August 10, 2009, 06:27:57 AM »

.... Undecided
I mean you may add a button "add reqiment", which gives you a list of Base Warhammer army.
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Flak
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« Reply #10 on: August 10, 2009, 10:35:50 AM »

hehe after 3 campaigns you know all the unit stats i promise  Wink
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Nitrox
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« Reply #11 on: August 10, 2009, 01:30:08 PM »

.... Undecided
I mean you may add a button "add reqiment", which gives you a list of Base Warhammer army.


If it can be done, it's will be very nice stuff in a WH32Edit! Smiley
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Mikademus
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« Reply #12 on: August 10, 2009, 05:42:26 PM »

If I'm understanding you correctly, you want a button to add a typical regiment of a certain type. Yeah, I had this in WH2EDIT, and it was quite useful.

<secret_note_to_Ghabry>Using the new parser class, you can simply save the "data" array of a typical regiment to a file, and when adding a regiment, just add an empty one and memcpy() over its data</zekrat_n00t>
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bembelimen
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« Reply #13 on: September 08, 2009, 11:43:40 AM »

 
.... Undecided
I mean you may add a button "add reqiment", which gives you a list of Base Warhammer army.

A nice advanced feature would be a regiment plugin system. That means, that i can "explain" a regiment with for example xml and save the file into a specific folder. Then wh32edit reads all xml files from this folder and I can load this regiment into wh32edit. an export from wh32edit => xml would be nice too. Perhaps it should be possible to save a whole army into one xml file, could be interesting as interface to other applications: export in wh32edit => import into an online army parser for example.

But I don't know how hard it is to implement it. Mika? Ghabry?
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Mikademus
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« Reply #14 on: September 08, 2009, 09:09:30 PM »

Nor particularly hard. WXWidgets already has XML support. Might take a bit of time, though, and the amount of data you have to specify is actually very large, so it might be extremely tedious to define a unit in XML...
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