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Author Topic: Mod Selector  (Read 34403 times)
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hari8
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« Reply #60 on: December 05, 2015, 05:18:50 PM »

Just tried to played one of the campaigns in the mod selector, but half of the screen is flickering purple Sad doent matter which campaign (probably), 16-bit-colors enabled
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olly
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« Reply #61 on: December 05, 2015, 05:20:43 PM »

Tell us which campaign and what version of windows you are using and try this mod pack instead ->

http://forum.dark-omen.org/help-section/ultimate-dark-omen-xpvistawin7win81win10-game-fixes-t111.0.html

I'm thinking you may have to set 16bit colour on the EngRel.exe within each of the Mod folders PRG_ENG

Smiley
« Last Edit: December 05, 2015, 09:16:17 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
hari8
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« Reply #62 on: December 10, 2015, 11:20:35 PM »

I'm thinking you may have to set 16bit colour on the EngRel.exe within each of the Mod folders PRG_ENG

Did it with the installed modpack (i installed that one in octobe with you i think), didnt helped (with any mod), restarted pc, didnt helped.

After that i installed the mod pack nov15, but identical issue
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olly
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« Reply #63 on: December 10, 2015, 11:30:18 PM »

Pop into Chat channel and I can always remote onto your pc via Teamviewer.
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
hari8
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« Reply #64 on: December 12, 2015, 10:45:22 PM »

I will, just have to find time when you are there yet Smiley
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Ghabry
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« Reply #65 on: April 30, 2017, 02:49:12 PM »

Update!

Download

This version merges aqrits changes provided by his ddraw.dll into darkpatch.dll

This means: Delete ddraw.dll before running EngRel otherwise bad things will happen!

XSlots works now without restarting Dark Omen after switching a mod (at least I think so, tell me if you observe any unexpected behaviour).

New: Custom handler for CTL OpCode 0xf1, see the CTL thread.
« Last Edit: April 30, 2017, 05:37:01 PM by Ghabry » Logged

olly
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« Reply #66 on: April 30, 2017, 05:53:26 PM »

Very cool, thanks. Will test with Game Ranger and is there now chance to get the voodoo ddraw.dll working again please
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Ghabry
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« Reply #67 on: April 30, 2017, 06:21:31 PM »

Well I meant that you have to remove the ddraw.dll of aqrit which provides XSlots because our codes conflict now.

So ddraw.dll is free for other things like this dgvoodoo lib.
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olly
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« Reply #68 on: April 30, 2017, 06:24:31 PM »

great, will try it out.

Smiley
« Last Edit: April 30, 2017, 07:23:11 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #69 on: April 30, 2017, 07:05:36 PM »

Thanks Ghabry, your new darkpatch.dll allows in-game changing of mods really easy now and xslots & 3d still works fine as does Multiplayer LAN & Multiplayer Game Ranger using Dark Omen 2 mod. I've just updated the mod pack and currently testing dgvoodoo's ddraw.dll

Smiley
« Last Edit: May 01, 2017, 12:25:07 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Ghabry
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« Reply #70 on: May 29, 2017, 11:44:39 PM »

About the Battles.ENG size issue. Looks like the buffer where the map list is copied to has a fixed size but the application doesn't check it and the additional map data is written into other Dark Omen data structures and corrupting them o.O

No idea why but I can't get the pre-battle scene (where you select army and map) to open. It automatically closes and returns me to the first multiplayer-scene (Play/Edit Army). So I will try to fix this blind.

In theory I know what must be modified Smiley. Will increase the limit to 200 entries.
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olly
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« Reply #71 on: May 30, 2017, 08:45:36 AM »

Sounds promising thanks and I found that adding too many maps beyond its limit of 2 extra maps, would also return me to the first multiplayer screen.

I have added 2 files in the latest mod pack within Dark Omen 2 mod, that has the new Battles.ENG for all the new maps and also a BattlesLimit.ENG for comparison, that has 2 extra maps added to the original list.

Download latest mod pack
http://forum.dark-omen.org/help-section/read-me-ultimate-dark-omen-xpvistawin7win81win10-game-fixes-t111.0.html


issue relating to new mod maps
http://forum.dark-omen.org/maps/mark-of-chaos-map-modding-t1369.0.html;msg14234#msg14234


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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Ghabry
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« Reply #72 on: May 30, 2017, 10:39:17 AM »

Ah, thats a side effect of too many maps? Okay, because my test file contained 100 Cheesy.
Good then I will know that I fixed it ^^

Should work now. I updated the "latest version" link in the 1st post of the topic.


https://github.com/Ghabry/Dark-Omen-Mod-Selector/commit/0ab78f307a240db003055328ee02863916a2561d
« Last Edit: May 30, 2017, 10:56:59 AM by Ghabry » Logged

olly
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« Reply #73 on: May 30, 2017, 07:13:44 PM »

Works perfectly! Many thanks again and for the advice concerning correct whitespace, "between B0_00, mb_00 and "The name" must be tabulator, not space"

Smiley

        2 Tabs        1Tab

B1_01      mb1_01   Trading Post
B1_02      mb1_02   Border Counties
B1_03      mb1_03   Grissburg town
B1_04      mb1_04   The road to Bogenhafen
B1_05      mb1_05   Bogenhafen Town
B1_05      mb1_05b   Bogenhafen Town X-treme
B1_07      mb1_07   Helmgart Castle
B1_08      mb1_08   Axebite pass
B2_01      mb2_01   The Empire
B2_02      mb2_02   Great Forest at Night
B2_04      mb2_04   Great Forest
B2_05      mb2_05   Blighted Towers
B2_07      mb2_07   Sylvania
B2_08      mb2_08   Drakenhof Castle
B3_01      mb3_01   Forest before Kislev
B3_02      mb3_02   Goblin Camp
B3_06      mb3_06   The road to Kislev
B3_07      mb3_07   Troll-Land
B3_07      mb3_07b   Troll-Land (Hills)
B3_08      mb3_08   The Northern wastes
B3_09      mb3_09   Basin of Frozen Blood
B4_01      mb4_01   Return to Axebite pass
B4_02      mb4_02   The Bretonnian river
B4_03      mb4_03   Vingtienne
B4_05      mb4_05   Loren Forest - Holy Shrine
B4_06      mb4_06   Loren Lake
B4_06      mb4_06b   Loren Lake (Balanced)
B4_08      mb4_08   Loren Forest - Clearing
B4_09      mb4_09   The road to Moussillon
B4_10      mb4_10   Town of the Dead - Moussillion
B5_01b      mb5_01b   The Black Pyramide
B5_01b      mb5_02b   The Black Pyramide (Large DeplZone)
B5_01b      mb5_03b   The Black Pyramide (Sideways)
B5_01b      mb5_04b   The Black Pyramide (25 Regiments)
SPARE9      mspare9   Tutorial
B6_01      mb6_01 Expansionmultiplayer1
B6_02      mb6_02 Ec4chaostraditional1
B6_03      mb6_03 Emerget000
B6_04      mb6_04 Expansionmultiplayer7
B6_05      mb6_05 Expansionmultiplayer2
B6_06      mb6_06 Generalconflict1v1traditional
B6_07      mb6_07 Empirechapter1village1
B6_08      mb6_08 Chaos2skavensiege
B6_09      mb6_09 Empirechapter4highelfsiege
B7_01      mb7_01 Reinfbattle
B7_02      mb7_02 Watchoverford
B7_03      mb7_03 Thebalancetraditional
B7_04      mb7_04 Struggle1v1reinfbattle
B7_05      mb7_05 Twohills1v1reinfbattle  
B7_06      mb7_06 BloodonSnow
B7_07      mb7_07 Expansionmultiplayer4
B7_08      mb7_08 Expansionmultiplayerprosperity2teams
B7_09      mb7_09 Empirechapter2besiegedfortress
B8_01      mb8_01 Expansionmultiplayer5
B8_02      mb8_02 Expmulticaravanconflict
B8_03      mb8_03 Exp_multi3reinf  
B8_04      mb8_04 Expmulti6reinf
B8_05      mb8_05 Expreinfbattle8
B8_06      mb8_06 Fortress
« Last Edit: May 30, 2017, 07:41:34 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
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« Reply #74 on: May 31, 2017, 09:34:21 PM »

I recently tried the coloured cursors mod which only seems to work when overwriting the originals, instead of within Dark Omen 2 mods. It seems strange since it does successfully redirect the folders according to trace.txt


* DO Coloured Cursors.jpg (414.49 KB. 1024x725 - viewed 20 times.)


Download Coloured Cursors mod to replace Black & White originals, to avoid turning on coloured cursors in Options
* do_newcursors.zip (27.53 KB - downloaded 6 times.)



* DOCursors.jpg (66.44 KB. 640x465 - viewed 22 times.)

* do_newcursors.zip (27.53 KB - downloaded 6 times.)
« Last Edit: May 31, 2017, 09:54:49 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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