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Author Topic: Editing DOT-World-Paths  (Read 5983 times)
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Ghabry
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« on: February 12, 2010, 12:57:42 AM »

Maybe you remember the tool shown here.

I added editing options now:

* doteditor.JPG (122.04 KB. 809x562 - viewed 940 times.)



You can download it here:
* dotparser.zip (34.94 KB - downloaded 384 times.)


Enjoy!

Please report only program crashing and DOT-File destroying bugs!

* dotparser.zip (34.94 KB - downloaded 384 times.)
« Last Edit: December 04, 2010, 01:41:57 AM by Ghabry » Logged

hari8
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« Reply #1 on: February 12, 2010, 01:41:32 PM »

So you can draw new paths although missions are at other places?
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Mikademus
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« Reply #2 on: February 12, 2010, 07:44:54 PM »

Is it possible to add click-to-place to position/move points, or have the coordinates being text boxes in the toolbar rather than modal dialogues?
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Ghabry
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« Reply #3 on: February 12, 2010, 11:18:03 PM »

You can move the currently selected Point by clicking on the map. I implemented this before writing the input dialog btw Wink.

The input dialog is only to allow more exact positioning. At least my mouse is crap and the cursor "jumps" when I try to move the mouse slowly so such a dialog is at least good for me *g*.

@hari8
Changing the paths in the DOT-File allows you to define where the red dots during the world map movements will move to.
So you can change at which positions different battles happen. And you can change the World maps btw too (by overwriting the bitmaps). So this allows a new overworld in custom campaigns. BUt the mission order can't be changed this way(?)
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Ghabry
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« Reply #4 on: February 13, 2010, 11:27:42 PM »

Updated the program.
Just redownload it.

Changes for 1.1:
- Added an option to draw curved paths in order to simulate the Dark Omen Path-Behaviour. Not perfect, but better then nothing
- Simple and Curved-Path-Drawing can be enabled/disabled in the new View Menu
- Autodetecting DOT- and Map-Graphic-Path works now under XP
- If there are more then 10 paths all predefined colors are used again (prevents that all paths higher then 9 are white)
- Window resizing enabled. Could cause graphic glitches under Vista and Win7
- Fixed NullPointerException that sometimes occured when clicking the TreeView
- Window is not displayed at the top-left-corner of the monitor anymore...


* dotparser.jpg (165.44 KB. 800x569 - viewed 846 times.)


ToDo:
Adding/Deleting Pathpoints

« Last Edit: February 13, 2010, 11:45:25 PM by Ghabry » Logged

Grend
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« Reply #5 on: March 16, 2010, 10:47:48 AM »

This is cool!
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Ghabry
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« Reply #6 on: March 16, 2010, 12:31:42 PM »

:O

Wow, feedback!

At least one person that doesnt ignore me.
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Grend
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« Reply #7 on: March 16, 2010, 01:39:13 PM »

Meh, I try ignoring you, but you make too cool stuff  Smiley! If I someday find the time to actually make a DOE campaign, this would be very good for making it a completely new experience where you travel to new locations to fight and so on. Good job!
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