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Mixed Magic Darkmancer successfully added mixed magic in his Black Prophecy mod by auto deploying a unit from each race, when loading a batt... |
olly | 5 | 5152 |
January 25, 2014, 02:27:57 PM by Ghabry |
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inst block I am stuck ATM trying to figure out a good way to assign mesh id dead mesh Id and the idprev and I next. Olly on your custom ma... |
crash | 12 | 8142 |
April 14, 2014, 05:07:35 PM by crash |
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Decoding & Encoding Dark Omen Videos DMJC kindly pointed out that his fellow Wing Commander modders created a Decompressor for the Privateer 2 - TGV Videos, that sho... |
olly | 0 | 2704 |
November 17, 2014, 10:00:43 PM by olly |
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BTB and CTL files Hi,could someone remind me how I edit BTB and CTL files?I found btb-xml tool in downloads and some information about it in Wiki.... |
cuthalion | 3 | 4657 |
May 13, 2015, 03:57:36 PM by cuthalion |
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xslots ddraw.dll/ddmod.dll not working on GameRanger So Ghabry's Mod Selector darkpatch.dll (in C:\Progam Files (x86)\Dark Omen\PRG_ENG folder) successfully works with GameRanger to... « 1 2 » |
olly | 17 | 22788 |
November 03, 2015, 11:42:01 PM by olly |
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Wh32Edit 2.0 After a long time finally a new version!It's still not completly finished but imo it's stable enough to release the first Beta.T... |
Ghabry | 13 | 19174 |
November 15, 2015, 07:26:35 AM by cuthalion |
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modding spells after staring at the "magic_attribute_table" ( file offset 0x000E2FB8 ) for awhilethis is what it looks like to me...magic_attri... |
aqrit | 1 | 3310 |
October 18, 2016, 09:03:12 PM by olly |
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General modding questions I am working on getting Rob's c# files to load in my editor, so the models can be loaded as is(.m3d). I have some general d o q... « 1 2 3 4 » |
crash | 45 | 27662 |
April 05, 2017, 02:41:44 PM by olly |
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Multiplayer with DO2 Mods Hey guys,I'm currently customising the DO2 mod to create a Dark Elf campaign adding the following:- Witch Elves- Har Ganeth Exec... |
CrackBaby | 2 | 2847 |
April 23, 2017, 10:58:16 PM by CrackBaby |
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BTB Editor For the Highking, hey guys at first a special thanks for you.in the past these forum has often helpe me and a big sorry for my b... |
Ogrim Helmson | 6 | 4433 |
February 10, 2019, 08:08:26 PM by olly |
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New Go library for decoding SPR files Hey everyone, I wrote a package in Go that can decode Dark Omen's .SPR files. The package allows you to work with the frames in-... |
jon | 2 | 2066 |
December 23, 2019, 05:40:44 AM by jon |
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Debug tool: LIT editor in EngRel.exe Ever wondered how the lighting LIT file is created?The tool is part of the engine!Untested, no Dark Omen installed here but look... |
Ghabry | 1 | 1440 |
January 07, 2020, 07:54:43 AM by olly |
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Looking for info on DO .FNT font file format Hi everyone, does anyone have any information on what format the DO fonts are encoded in? I'd like to be able to decode them I s... |
jon | 12 | 8004 |
January 08, 2020, 10:28:35 PM by jon |
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Audio Editing To mod Dark Omen speech and music use Rob's Dark Omen Audio Converter:- http://en.dark-omen.org/downloads/view-details/1.-moddin... |
olly | 8 | 10333 |
December 23, 2023, 05:27:37 PM by olly |
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What is x and y in a frame from an .SPR sprite file? In http://wiki.dark-omen.org/do/Updated_Sprite_Format, we have:signed short X; // = X position of this framesigned short ... |
jon | 3 | 294 |
March 17, 2024, 11:55:21 PM by olly |
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