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Smurf
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« Reply #90 on: January 01, 2013, 11:42:08 PM »

Some more red dragon shots


* firefly3.jpg (91.01 KB. 1021x598 - viewed 774 times.)


* firefly4.jpg (105.29 KB. 1021x598 - viewed 816 times.)

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olly
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« Reply #91 on: January 01, 2013, 11:48:09 PM »

Nice to see the enemy running on fire

Smiley

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #92 on: January 02, 2013, 12:36:03 AM »

Yeah that's pretty cool, although the effect isnt as obvious as it was in Dark Omen because of the scale - but it's cool anyway.  I was worried that neither the AI or the particle emiter system would cope, but with some small tweaks to the emiters it just worked so I was very happy with that.  It's nice when something works and doesn't cause mutex related crashes!

The only downside is that the effect creates quite a lot of particles onscreen and these render quite slow, so the frame rate can drop for a couple of seconds when the fire breath impacts on a large unit.
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« Reply #93 on: January 03, 2013, 01:17:11 AM »

What is currently a blue dragon, but will probably be the breath weapon of a white dragon once I've created a texture for it, breathes a cold blast down on a unit of Amazonian warrior women, freezing them on the spot.


* firefly5.jpg (130.6 KB. 1025x599 - viewed 712 times.)

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« Reply #94 on: January 03, 2013, 08:49:13 PM »

"Very Cool indeed!" (no pun intended)

Smiley

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #95 on: January 03, 2013, 10:40:42 PM »

Green Dragon is done, it fires balls of acid that bounce and break up into smaller balls.  No screenshot though because it is the most minimal of the breath weapons visually, and you have to see it moving to understand the effect.

I'm just working on an ultra-rare secret Dragon that you'll have to discover in game - and then it's time for the Gold Dragon whome i'm going to give the lightning zap to, I'm not going to do a white dragon so blue is staying as cold.
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« Reply #96 on: January 05, 2013, 03:45:40 PM »


* golddragon.jpg (150.38 KB. 1022x603 - viewed 781 times.)


Such an electric shot!

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« Reply #97 on: January 05, 2013, 05:20:54 PM »

Feeding time at the zoo!


* zoo.jpg (182.43 KB. 1024x597 - viewed 728 times.)


Several varieties of bat and raptor now exist.  There isn't much difference between them except that different colours are larger with better stats.  The raptors cast an imposing presence on the battlefield, and a unit of 10 can easily take out 200 skeletons, but is likely to fall quickly when overwhelmed by multiple units.  Bats are fast and can occupy a Dragon for long periods whilst you take the Dragon down with archers, but otherwise are much weaker than raptors as units go.

Raptors are essentially the equivalent of heavy infantry, but bats being flying units would be weaker against archers once I code that in because against arrows they would not get their altitude bonus.

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« Reply #98 on: January 05, 2013, 06:16:09 PM »


* guivre.jpg (146.92 KB. 1024x598 - viewed 833 times.)


There are 4 types of guivre, they're all the same size and have the same stats but are unique by their attack type: Poison; Fire; Electricity; and Acid.  Each guivre is immune to its own attack type too, making them immune to some spell effects.

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« Reply #99 on: January 05, 2013, 09:47:42 PM »

Loving the new creatures!

Smiley
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #100 on: January 06, 2013, 05:38:57 PM »

I got the archery AI in today, I still need a few more archer sprites and cavalry but the only thing outstanding on the battle engine after that is the Hydra, siege engines (which I dont have models for atm), user interface, loading optimisations and figuring out some way of getting the units to walk around buildings.

EDIT: Oh yeah, and multi-player (which is what is most likely to break the epic scale of the battles atm!)
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« Reply #101 on: January 06, 2013, 05:57:12 PM »

I really must sort out a proper video codec, but in the meantime, here's some action

Archers versus Undead + Dragonpowered by Aeva
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« Reply #102 on: January 06, 2013, 06:39:36 PM »

Dragon Devastation!

Smiley
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #103 on: January 06, 2013, 07:52:09 PM »

I've been looking at system builds to get another PC so I can code the multiplayer easier, and it seems to me that I can get a laptop of comparable spec to what I have (marginally slightly better owing to the passage of time) for about £450, so I figured surely I could get a desktop for much less.  Especially as for my next project I want to use my 3D telly so I don't need a monitor.

Yet for some reason by the time I put 2gb graphics RAM and four cores of CPU into it then the cost goes up to about £600 or so.  I can't fathom it out, are laptops really cheaper nowadays?
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« Reply #104 on: January 06, 2013, 08:22:01 PM »

Looks that way. The best i can find is a Dell Inspiron Desktop 660 Slim Tower Base, with an Intel® Core™ i5-3450S Processor (6M Cache, 2.80 GHz) with 4096MB (1x4096) 1600MHz DDR3, 1TB Serial ATA (7.200 Rpm) Hard Drive but with Intel HD graphics (can play Sims but not high end BF3 FPS etc) for £429.00 and then add Nvidia GT 630 with 4GB RAM for another £60.32 = Total = £490 and better than any laptop for same price, although due to slim chasis will have to check graphics card fits.

http://configure.euro.dell.com/dellstore/config.aspx?oc=d0066s13&model_id=inspiron-660s&c=uk&l=en&s=dhs&cs=ukdhs1

http://www.amazon.co.uk/MSI-GeForce-GT630-Nvidia-Graphics/dp/B00896KEXU

or the classic of having to spend a little bit more to future proof, such as this Dell XPS 8500 Standard Base with 3rd gen Intel® Core™ i7-3770 Processor (3.40GHz, 8MB), 8192MB (2x4GB) 1600MHz DDR3 Dual Channel Memory for £649.00 and then sitck in that Nvidia GT 630 with 4GB for another £60 = £700

http://configure.euro.dell.com/dellstore/config.aspx?oc=d00x8510&model_id=xps-8500&c=uk&l=en&s=dhs&cs=ukdhs1
« Last Edit: January 06, 2013, 08:40:32 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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