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alavet
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« Reply #210 on: April 08, 2010, 08:37:19 AM »

OT:

1) to stop firendly fire as it at tabletop


dont know if its relevant but check 4:38 :]

Braveheart:Last battle

sometimes you sacrifice few in order to save many


lol, you got me.

reminded me some poker thread(check it if you're familar with rules of poker)
http://forumserver.twoplustwo.com/showthread.php?t=132560

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Flak
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« Reply #211 on: April 08, 2010, 09:36:45 AM »

Items & Rules

Agree with Flak except

I'd prefer HOW at 1 point (to much of a no brainer for undead), and book of ashur at 0 points - 375gp for another spell does it require a extra point when your casting at full mp cost?

i guess i can agree to that also darkmancer
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alavet
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« Reply #212 on: April 08, 2010, 11:37:04 AM »

aha, so you're going to limit super costly (both at points and prices) UD with even less options?
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« Reply #213 on: April 08, 2010, 05:38:01 PM »

not my idea to make Ghouls more costly, i think thats silly and but atleast with Defiance kept at 1 pts will help UD to make Wights and mummies stronger

or what do you mean alavet
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alavet
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« Reply #214 on: April 08, 2010, 05:41:49 PM »

Im talkibg about HoW.

HoW is worse than zombie pack usually. with this "boom" effect you kinda expect to see same casualities as lobber hit, but actualy, it usually kills 3-5 units and sometimes nothing...
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Darkmancer
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« Reply #215 on: April 08, 2010, 06:20:54 PM »

Then get another zombie pack.  The undead are getting several point drops on higher end units so hopefully we'll see more of those in future matches, also rerember if HOW goes down to 0 points its fairly certain it'll find its way onto flagellants.

1 point doesn't remove HOW from the game it was used in the last tourny i suspect it'll still be used in future ones.
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« Reply #216 on: April 08, 2010, 09:16:56 PM »

no thats right Woe is not worth 1 pts, its simply too uncertain how it will work sometimes as you say no effect at all

i guess the problem is a 1 pts its not really worth buyn but at 0 pts only gold its too good not to buy if theres gold left
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Jeronimo
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« Reply #217 on: April 09, 2010, 12:31:49 AM »

Many suggestions and points of view... when Benjamin has free time to revise this thread, he will finally set up if HoW will be at 1 or 0 points (same as others things, like BoD).

I suggested BoD at 2 points, mainly would work to make mummies, wights, Biguns -1point in some part.
For example: what about Big'uns 2/3/2?... Sounds nice.

Thats all concerning to my opinions. Now is time to make final adjustments, dont you think?
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Grend
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« Reply #218 on: April 09, 2010, 11:51:34 AM »

I doubt this will be final considering all the changes made

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bembelimen
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« Reply #219 on: April 10, 2010, 02:40:30 AM »

NO Tactical rules

In general I agree with Flak, that rulesets itself shouldn't restrict player in a psychological way, but what about creating psychological building blocks?

For example:

resctricted

- no teleport
- no false charge
- not more than one archer
- [...]

loosen

- teleport allowed
- false charge allowed
- unlimited number of archers (within the ruleset)
- [...]

and then you can combine a "physiological" ruleset with a "psychological" restriction:

5000/15 restricted

Thats all concerning to my opinions. Now is time to make final adjustments, dont you think?

At least we have plenty of time for discussing and it makes no sense to change the wiki without having all points clear.

when Benjamin has free time to revise this thread, he will finally set up if HoW will be at 1 or 0 points (same as others things, like BoD).

Again, it's not me who decide, it's everyone here who post in the thread.....majority rules etc.  Wink
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Mikademus
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« Reply #220 on: April 10, 2010, 11:56:15 PM »

I think this idea has merits.

Rather than an explosion of rule sets, take what we have that we know works well and modularise. So the rules for a game is really a selected set of rule modules.

What we have (f.i.):
* 3k/10
* 5k/15
* 9k/30

What we could also have
* "Restricted"
* "Normal"
* "Lax"
* "No items"
* "No artillery"

So a tournament could be f.i. "3k/10 restricted", "9k/15 lax no items" etc etc ior any other combination. That means that at tournaments we could vote for army size as well as rules.
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« Reply #221 on: April 13, 2010, 03:35:10 AM »

Imperial cannon and Orc Bolt Thrower are still undecided....I updated the other one in the wiki

* 2010-04-13 Imperial Bowmen point value was decreased to 2/2/3.
* 2010-04-13 Treman point value was increased to 2/-/-.
* 2010-04-13 Flagellants value was increased to 3/4/5.
* 2010-04-13 Dwarf Warriors value was decreased to 2/1/2.
* 2010-04-13 Troll value was decreased to 2/1/0.
* 2010-04-13 Gigantic Spider value was decreased to 1/1/2.
* 2010-04-13 Giant Scorpion value was decreased to 1/1/2.
* 2010-04-13 Ghouls value was increased to 1/2/2.
* 2010-04-13 Skeleton Horsemen value was switched to 2/3/2.
* 2010-04-13 Wights value was decreased to 2/2/2.
* 2010-04-13 Wraiths  value was decreased to 4/4/4.
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