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16  Warhammer Dark Omen / Multiplayer / Re: Multiplayer campaign on: February 18, 2015, 02:13:17 PM
hari8 has now embarked on his quest

Having opted not to buy armour before the mission, he is now left with 1560g (URKA spent 600 on armour), having taken only minimal losses.

The goblins broke like twigs in hurricane.

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Mission 2 was a success, with some minor losses, the ice mage wreaked havoc on the goblin forces and, despite their superior numbers and having archers on the high ground, they were unable to do anything about the curs-ed spell caster.

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Mission 3 was costly, but successful. The cannon sustained some serious damage, and the Greatswords have been decimated, but the enemy infantry support has been destroyed. On to the towers.

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Mission 4: The siege has been broken, but at what cost?
Vladimir is dead and we find ourselves without his ice shields and magical protection.
17  Warhammer Dark Omen / Multiplayer / Re: Multiplayer campaign on: February 17, 2015, 11:45:28 PM
haha, excellent, glad you enjoyed it URKA!

Mission 2 is now ready for you!
18  Warhammer Dark Omen / Multiplayer / Re: Multiplayer campaign on: February 17, 2015, 11:12:24 PM
Ok, first test complete (thanks very much URKA!)

This post will form the chronicle of URKA's campaign:

Having stopped the Goblin advance, URKA earned 1050 gold in spoils of war
450 of this went on reinforcements, leaving him with 600 gold to add to his 150 savings.

His total gold is currently 750g, heading into mission 2, where the Orcs have taken up residence in the castle at Helmgart.
19  Warhammer Dark Omen / Multiplayer / Re: Multiplayer campaign on: February 17, 2015, 10:23:52 PM
I was considering that, though seeing as I won't actually be modding any of the game files, I figured it didn't really class as a mod.

As for the costs, the options regarding how you spend your money will be controlled by the rules. So no recruiting a whole load of wood elf archers and wiping out everything that comes your way.

An example I would give is my plan for mission 2:

You will be attacking Helmgart with your preset army and will have 'permission' to buy a mercenary cavalry. I will try and make a lot of points with optional purchases, where you will be able to recruit one unit or another.

The fact that you will increase your ranks in this manner should help reduce the amount of money a player accumulates, and reinforcements should eat up the rest.

The biggest challenge will be ensuring the player has enough money to reinforce, at least to some extent, still leaving them with enough money for new recruits, while still making sure that they don't build up a huge stockpile of money(as seems to happen in the single player game).

The combination of keeping your limited units alive combined with the budgetary constraint should make for a fun challenge! Assuming I can balance it right of course Wink
 


As for the 'AI' forces, they won't really be constrained by the prices (well, I suppose to some degree, but 9k should be enough to challenge a 3k army, even after it's been built up a fair bit)
20  Warhammer Dark Omen / Multiplayer / Multiplayer campaign on: February 17, 2015, 07:48:28 PM
I had an idea a few days ago for some kind of multiplayer campaign.
[attachment=1]
By this, I don't mean a co-op campaign since as far as I know that wouldn't be possible, but rather a series of missions where one player has a single consistent army throughout the campaign, while the other controls a series of preset enemy armies (ie. playing as the 'AI' throughout the missions)

Just to clarify, there will be 2 human players in each battle, the 'campaign player', and 'the enemy'.

The campaign player will have an army, similar to the one you start with in the single player campaign.
Each mission, the enemy player will take control of a pre-set army, depending on the map/mission(unless otherwise stated in the GUIDELINES).

Assuming the campaign player wins, he will then need SAVE the army at the end of the battle (ideally as something recognisable, like END_MISSION_3_750G to avoid confusion when editing the army later), and LOAD it at the beginning of the next battle. Between battles he will be able to reinforce, and improve, his army.
The enemy player however, will always start with a new army, again emulating the single player campaign.

If the campaign player losses, he will need to rebuild his army as best he can with the funds that he has, though they will have the option of conceding if they get to the point where they are to weak to rebuild.


I've drawn up a preliminary set of rules, though it will still be subject to a few changes, but the main thing I need now is people to help me test the missions and the balance of the campaign that I'm writing.
So far I have mission 1 written, a nice easy one, so all challengers are welcome Smiley
before the battle, you will need to read the rules and the mission context, which I will be able to send you.

If there is any significant demand, I will post the rules I have so far, though as they will still be changed a lot, I may as well wait before uploading them.

Ok, i've uploaded the RULES, so please feel free to download and take a look. I will notify when I make any changes

If you want to take up the challenge, feel free to add me on GameRanger: Sparkee [ID: 6125107]
21  Warhammer Dark Omen / Multiplayer / Re: Any survivors in 2015?? :) on: February 17, 2015, 02:12:45 PM
Thanks very much  Grin

I'm currently working on an idea for some kind of multiplayer campaign, which would have the player taking their army on a series of missions against pre-set human controlled armies.

The idea will be for it to emulate the single player campaign, with the player winning most battles, but struggling to ensure enough income from battles to reinforce afterwards.

More to follow Wink
22  Warhammer Dark Omen / Multiplayer / Re: Any survivors in 2015?? :) on: February 15, 2015, 10:30:50 PM
Until today, I'd never played a multiplayer game, but I think I'll be playing a few in the near future Smiley
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