Therefore Dark Omen may also use Always Pursue and never Rally that could be 2 possible unknowns, pending further tests.
Maybe HateSkaven could have been included for the never released Dark Omen Addon, (or Extra Mission Disks)
However, I have made some initial tests by creating 2 armies to fight against each other. My Empire army has all Merc Cavalry but half of them have the first Unknown(the one after cause fear) ticked and saved. They will fight against an army of Goblins to see if any effects can be seen that may indicate what, if any effect the first unknown Psychology Attribute may do. Hopefully Always Pursue and never Rally. You probably know that in 4th Edition Warhammer Core Rulebook, Ragnar's troop Always Pursue and even in the Shadow of the Horned Rat manual, Special Rules it mentions that the game also has Ragnar set to Always Pursue, until the last enemy has been destroyed, so the Halt button can not be used to stop them chasing until the end.
So here is an intial test army of Merc Cavalry (half with Unknown Ticked) against Goblins.
Interestingly one of the Merc Cav fled as yes it was one of the units that had the first unknown ticked-
However, it could simply be effect of an unlucky throw of the Virtual Dice, so all tests have to repeated many times.
I also changed half the Goblin army to have this Unknown ticked and they engaged the Original Merc Cav (without the unknown Ticked) as another preliminary test.
As can be seen 2 of the 3 Goblins (with the Unknown Ticked against normal Merc Cav) actually won their Battle -Again further testing is required to eliminate random roles of the Dice etc.. but this is just the start of testing Unknowns. Also i noticed that the retreating Merc Cav all had 6/12 or 7/12 units left.
Futher tests would be much apreciated -
and there is a high chance of SOTHR attributes appearing in Dark Omen as the early Beta engine of Dark Omen used Shadow of The Horned Rat
Above is the earliest stage of the Dark Omen engine, using SOTHR but with an early Dark Omen GUI
as so many other fans use vista and vista64 with no problem but after many hours of trying everything, we discovered you were using a Flat Screen TV and not a monitor, so we thought we had found the problem. Sadly though you still suffered the original problem of no cursor on the main menu with or without all the patches and fixes.
However, the monitor u found was an old CRT and you were also fortuante enough to have an nvidia graphics card!
So Welcome to Wonderful world of Dark Omen in Full 3d! - Clear Water, more Partcile Effects and Deadbodies remain
Glad it worked in Full 3d Mode! -Since u are using 800x Screen Res (only 1024 or 640 work) and 100hz on old CRT Monitor/Nvidia graphics card.
One rainy day we can continue original tests for it to hopefully work on your TFT Flat Screen TV.
*Update - starts fine then slowly goes black in patches (since having to use 800x screen res as no 640x or 1024x @100hz) but going back onto CPU Mode the Mouse is now Fixed!*
*Update - after reconnecting back onto original TV flat screen, using CPU mode, mouse also now works fine! So probably the nvidia settings fixed the orignal issue of no mouse on the Main Menu.
Luckily thanks to our fantastic Mod team we have accomplished alot-
1) All original 28 Maps into Multiplayer 2) New Single player and Online Campaigns 3) Deploy upto 39 units in total 19v19 or 25v14 combinations etc.. 4) New Units and Armies 5) Unit/Sprite Editors 6) Unit/Stats Editors 7) Audio Convertors 8 ) Blender 3D model Convertors for maps and Scenary 9) Map Text and BTB Editors -to allow future new custom maps 10)XP/Vista Game and Online Fixes and even Full 3d Mode
including Mikademus' own Amazing RTT Game Engine Project- WARTBED
yes there was a (Lame) "Hit and Run" moment between myself and andifresh, at the end of the match when my Elven Archers had to beat the mummies, for which I did apologise for(since the rest of the game was excellent play) but is it breaking any gentlemen's rule? ->
"Don't play lame. That means, don't play run&hide&teleport games with your last regiment, if your opponent defeats all other units and is clearly better".
Then i guess it is.... sorry, i always thought it was for Mage's only - the last time i looked and remember discussing how this would work for Pistoliers and Archer units, in terms of them giving up their advantages and now i know.
After throwing all my remaining units at the mummies, Halbediers, Ice Mage(original unit to attacked by mummies in melle) and Elven Archers - they understandably didnt have any effect, so I made the Ice Mage break off from hand to hand, along with the Elven Archers, so they could utilise their unique skills/advantages.
Sorry andifresh...and after discussing this further, I was glad to hear that Ghabry wasn't aware of this Last regiment rule either.