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1741  The Remake Project / OMG WARTBED / Re: What's being worked on at the moment? on: April 18, 2010, 08:11:27 PM
Interesting problems and solutions, enjoyable to read and learn but sounds frustrating when facing Ogres' lack of support.


1742  Warhammer Dark Omen / Tournaments / Re: DOE Mini tournament Sunday 11/4 17.00 GMT (+0) on: April 16, 2010, 06:10:29 PM
I've often wondered if i actually hear strange noises when in a DO battle (1 in 100) and after watching Darkmancers 3rd Video (or top 1 of this page)  i heard it again. It is at 2:32 and you see a Green Brain Bursta (fireball) and hear the Kerching gold+1 sound and "not done yet" sound in sounds/sound and there is also another in the same folder but unused, of a woman "not donex" but that never gets played as an alternative to "notdone". I guess we all hear the sssshhhhh noise when the game gets confused during a busy battle. If the "notdone" audio clip is the intended sound for the Brain Bursta impacting the enemy then it can be easily replaced. However, more tests using a Goblin Shamen would have to be done to see if it is random or not.

Smiley

1743  Warhammer Dark Omen / Dark Omen Expanded / Re: Release v1.2 out: Rebalance and community wishes on: April 15, 2010, 09:19:05 PM
Excellent work thnx,

Smiley
1744  Warhammer Dark Omen / Tournaments / Re: DOE Mini tournament Sunday 11/4 17.00 GMT (+0) on: April 13, 2010, 10:48:22 PM
Very Cool to watch, many Thnx

Smiley

1745  Warhammer Dark Omen / Tournaments / Re: DOE Mini tournament Sunday 11/4 17.00 GMT (+0) on: April 12, 2010, 08:40:44 PM
Played some great games with some amazing looking sprites!

Darkmancer against my Wood Elves


Darkmancer's Chaos Dwarves (yeah it did seem that when 2 or 3 sets of them fired it caused lag)


My Orgres have alot of firepower but still lost againt Darkmancer


My Wood Elves fought bravely but Darkmancers Dark Elves rained down too many arrows.


Against Grend, we both thought he was going to win but then my fleeing troops regrouped and their charging back in, swung the tide.



WHF's Wood Elves beat my Wood Elves



My Chaos Dwarves beat WHF


Wkuriony won but my steam tank lasted well and was great to use


So great testing and playing and overall was great fun!

Smiley
1746  Modifications / Tools / Audio Editing on: April 10, 2010, 01:52:48 AM
To mod Dark Omen speech and music use Rob's Dark Omen Audio Converter:-

http://en.dark-omen.org/downloads/view-details/1.-modding-tools/4.-miscellaneous-tools/sad/mad-audio-converter.html

Download/Install Audacity and .NET 2.0

(Download and Extract DarkOmenAudio.exe into the required DarkOmenSound Folder)


Start -> Run -> cmd

cd C:\Program Files\Dark Omen\Sound\SP_ENG

DarkOmenAudio.exe WH059.mad

Decrypts it to same folder but as WH059.wav


Also

cd C:\Program Files\Dark Omen\Sound\Music

DarkOmenAudio.exe 1boun001.sad

Decrypts it to same folder but as 1boun001.wav



However to Encrypt to .MAD

cd C:\Program Files\Dark Omen\Sound\SOUND

DarkOmenAudio.exe BRD01.wav  

but after Audacity has altered from 32bit to 16bit Set sample Format


to comply with 16bit, mono Sample Format, 22050Hz on both the track and project Hz before exporting selected audio.




However to Encrypt to .SAD

cd C:\Program Files\Dark Omen\Sound\SOUND

DarkOmenAudio.exe BRD01c.wav

must be Stereo Wav so Audacity has copied and pasted onto new Stereo Wav 16 bit 22050Hz on both the track and project Hz before exporting selected audio.





To get new music into Dark Omen use Rob's DarkOmen Audio Convertor to create .SAD and .MAD files.

http://wiki.dark-omen.org/do/DO/Audio

To prevent overwriting the 4 main original Background Music tracks - BATTLE1.FSM BATTLE2.FSM, EERIE9.FSM and EERIE11.FSM  use the 2005 remix alternate Dark Omen Music tracks, composed by the Original Dark Omen composer Mark Knight.

http://www.gamesounds.co.uk/audio/warhammer_darkomen/Warhammer.zip

Each .PRJ file calls a music track, so examine the B1_01.PRJ file in a Hex Editor and search for MUSC

B1_01.PRJ uses BATTLE1.FSM


BATTLE1.FSM can be found in

C:Program FilesDark OmenSoundScript

.FSM are script files that in turn call the .SAD music files, they can be opened and altered in Notepad. Copy BATTLE1.FSM and rename the copy to BATTLE3.FSM.Then open BATTLE3.FSM in Notepad and Edit the following lines....

Battle music samples.

sample 2bttl001 mBintro1  to be    sample Funky MBintro1

sample 2bttl002 mBintro2  to be    sample SOTHR mBintro2

sample 1tnse005 mDdumchr1a to be   sample Choir mDdumchr1a

keep repeating the process until u reach sample 1tnse024 mDstrxyl4
to be sample Choir mDstrxyl4

and also change

sample 1tnse063 mDend1 to be sample SOTHR mDend1

sample 1tnse064 mDend2 to be sample SOTHR mDend2

sample 1tnse065 mDend3 to be sample SOTHR mDend3


Create new Audio .SAD files of Mark Knight's 2005 remix music track Funky Dark Omen and Choir sample music and past into

C:\Program Files\Dark Omen\Sound\Music

After converting them in Audacity from MP3 to 16bit mono 22050hz(and 100% increased Speed) Wav files and convert using Rob's audio tool into .SAD files. Then edit B1_01.PRJ to call Battle3.FSM


So now on mission 1 The Trading Post, Choir music will play during the deployment phase and when the troops begin to attack the Music phases into an original Shadow of the Horned Rat music and then progresses onto Funky Dark Omen (Techno Sounding), leaving the original tracks intact and used by other maps, which means every map (28 of them) can eventually have a new Background music track, using the 2005 Remix Dark Omen tracks or even use Shadow Of The Horned Rat Background music.

http://www.gamesounds.co.uk/audio/warhammer_darkomen/Warhammer.zip

SOTHR old music
http://www.mirsoft.info/wogm_download.php?data=YTozOntpOjA7czo0OiIyODI4IjtpOjE7aToxMjY4NTI0NjQyO2k6MjtpOjM7fQ==

Especially suited for Multiplayer .PRJ files, for our Dark Omen Community Tournament - youtube showcase movies.

Download Example Beta File
http://www.megaupload.com/?d=O3TOCAFZ

http://wiki.dark-omen.org/do/DO/Audio

1747  Warhammer Dark Omen / Tournaments / Re: DOE Mini tournament Sunday 11/4 17.00 GMT (+0) on: April 08, 2010, 06:00:46 PM
Please sign me up, this is going to be Fantastic!

Smiley
1748  Warhammer Dark Omen / Dark Omen Expanded / Re: Showcase on: April 05, 2010, 07:28:56 PM
A Real Dream Come True!

Excellent work

Smiley

1749  Warhammer Dark Omen / Dark Omen Expanded / Re: Release V1.10 Out now! Get it while its hot! on: April 04, 2010, 09:01:46 PM
This is so cool!

Thnx again Grend and Mormacili

Smiley

1750  The Remake Project / OMG WARTBED / Re: What's being worked on at the moment? on: April 03, 2010, 11:14:11 PM
The new Map viewer is really nice to use and has proved very usefull, when im previewing some of my early custom mod maps.

Thnx again!

Smiley

1751  Warhammer Dark Omen Community / News / Re: 1000 Posts on: April 03, 2010, 11:10:53 PM
Nice 1!

Smiley
1752  Warhammer Dark Omen Community / Tavern / Re: THIS IS MY ARMOUR PROJECT on: April 03, 2010, 11:10:27 PM
jj

Smiley
1753  Warhammer Dark Omen / Tournaments / Re: Tournament March 2010 on: April 01, 2010, 08:46:42 PM
Cool stuff and what a good battle we had

vs. olly:
Dark Omen (Mar 2010) Qualification vs. olly (1)DQ | by Aeva



My Spiders were on a mission to locate and destroy your Lobber.

Smiley

 
1754  Warhammer Dark Omen Community / Tavern / Re: THIS IS MY ARMOUR PROJECT on: April 01, 2010, 01:12:22 AM
LOL, u should finish the Space Marine suit, its quite good!

(Don't worry you'll grow into it, one day)

jj

Smiley

1755  Warhammer Dark Omen Community / Tavern / Re: THIS IS MY ARMOUR PROJECT on: April 01, 2010, 01:05:24 AM
"The Brave Warrior, resting after battle!"

jj

Will your Space Marine suit be made from Kevlar as well?

Smiley

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