April 27, 2024, 03:06:43 AM

Username
Password

  Show Posts
Pages: [1]
1  Modifications / Tools / Re: BTB Editor on: February 10, 2019, 07:03:16 PM
i doint had the button edit with idle but why? ... i doint now yet i can use it but i have the next problem

when i recompile the file there seen me this

Traceback (most recent call last):
  File "E:\Games\Dark Omen\GameData\1pbat\B1_01\xmlbtb.py", line 74, in <module>
    tree = ET.parse("out.xml")
  File "C:\Python27\lib\xml\etree\ElementTree.py", line 1176, in parse
    tree.parse(source, parser)
  File "C:\Python27\lib\xml\etree\ElementTree.py", line 653, in parse
    parser.feed(data)
  File "C:\Python27\lib\xml\etree\ElementTree.py", line 1623, in feed
    self._raiseerror(v)
  File "C:\Python27\lib\xml\etree\ElementTree.py", line 1487, in _raiseerror
    raise err
ParseError: junk after document element: line 882, column 7
>>>

 
2  Modifications / Tools / Re: BTB Editor on: February 09, 2019, 11:06:00 PM
@ olly : how can i use this converter? i downloaded the "programm "which have two files btbxml.py and xmlbtb.py and i can only open these files with the editor and on that point i doesnt now what have i to do.



3  Modifications / Tools / BTB Editor on: February 09, 2019, 04:53:10 PM
For the Highking,

hey guys at first a special thanks for you.
in the past these forum has often helpe me and a big sorry for my bad english.

here my problem:

i would like to start the normal campaign with two more units
at first i added the new units with the "wh2edit" in plyr_alg.arm file in the 1parm folder
and in the file B101mrc.arm choosen in the 1pbat folder (iam not sure if the second must to)

after that i download the btb editor but i doesn´t now how to create the start point and in which "chunk" or "subchunk"
list i have to got to write down the "unique unit id"

so i hope you understood me 
Pages: [1]