Fantastic! With chokepoints to defend, like blocking bridges, units that have been of relatively little use will now become much more viable! Also, I love the encromancer tower sentry!
Speaking of wet dreams, Olly, you're making mine! Looks amazing! <teaser>And it will be even more so when we soon can easily adjust the height maps.</teaser>
Seems like the correct place to say hi and mention that the games live and we still have tournaments, modding tools are being made, and perhaps also push for Wartbed!
Olly is our Ambassador so I thought I'd mention it here
I realise I am late to this thread but I just wanted to say I appreciate this game mode. It seems fun! If you still would like to work on it I would recommend making a page on our wiki, where you can edit and update as you discover what balance is best!
I have my Easter holiday and when the stress of work falls off I immediately started missing you guys, came here, and said hello! Hope you are all well!
I actually tried this some months ago, and the first thing that happened was that I was called "faggot' by the kids playing it. It also then felt rough in game play and presentation and not very fun. I felt it had promise though, and it might have become much better since then.
I'm willing to give you all the tips you want on programming Feel free to PM me, or make a thread here if you want to let other people also share in on the discussion. We can discuss the map viewer code there.
Much of the code is actually already available since it uses the PrjParser and BtbParser classes (named after the two most important files for a battle: the .PRJ (PRoJect) and .BTB (BaTtle Boundaries) files). These classes are f.i. used in the CLIEditor (Command LIne) and Ghabry's WH32Edit.
Thanks for the info Ghabry! I use pure STL streams for file access with maximal cross-platform compatibility, which should work with any file system. That said, NTFS is MS-specific and its specifications has never been published, and Visual Studio's STL is MS-implemented so one would think that MS's STL would be able to handle MS's tweaks to its own NTFS.
The point is that while I will look into it this might actually be a bug in the MS libraries and as such outside of something I can do anything about. I trust that you can turn off compression on the Dark Omen folders meanwhile?
Oh yeah, sorry. You need to edit the shortcut files in the install folder.
My shortcut files has the "start in" property set to "E:\Development\[ WARTBED ]\resources", and you need your to reflect your own path, for instance "c:\chthulu\Dark Omen Map Viewer\resources", if that is where you installed it.
Note that there is no fancy installer here, so you will have to edit the "cfg/dark omen map viewer.config" file manually to set your Dark Omen game path.