There are 3 army files in the 2parm (2 player armies) and the saved multiplayer armies. -HU_ALLMP Humanarmy -GS_ALLMP Greenskinarmy -UD_ALLMP Undeadarmy -saved armies like army001, army002 and so on
You need to copy the nation file from the downloaded conquest folder, f.e. the mercenary HU_ALLMP and paste it into the 2parm folder.
now you can create your own army in the game by chose the Human > create new 5k army
"When moving in a nations own and allies lands then an army has 2 moves, when entering hostile or neutral lands then an army has 1 move."
Whats the problem? Grend can´t attack my capitol with army3 cause he is 2 fields away. The rules say 2 moves own land or 1 at enemy land, but not 1 at own and 1 on enemy land at one turn.
If i stay at my capitol he wait and owned all my land arround.
At turn 3 i lose an army, and order 6 says, i can create at the end of a turn a new army if i have enough depots. At end of turn 3 i got the capitol and 1 depot, so i´m able to create a new army at end of turn. or not?
Late at night, the drow and greenskins prepare to fight. At the first battle the drow defeat the greenskins. G02 is destroyed and all survived orcs flee to the captiol where the last and strongest orc army stays.
The drow reached the capitol and attack it. All greenskins fight for their homeland and they are victorius. GO1 defend and wins the captiol fight.
The orcs will create a new and stronger army to defeat the evil drow and take revenge on the traiterous elves!!