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1  The Remake Project / General Suggestions / Re: Leopotam's Unity 3D Dark Omen possible remake project on: September 27, 2012, 05:03:23 AM
Smiley)) Look at requirements.
2  The Remake Project / General Suggestions / Re: Leopotam's Unity 3D Dark Omen possible remake project on: September 26, 2012, 06:22:11 PM
Yep, and hardware accelerated opengl (gles1.1) not supported by emulator too. About touchpad - what about specs? Just say name of this wonder piece of hardware Smiley
3  The Remake Project / General Suggestions / Re: Leopotam's Unity 3D Dark Omen possible remake project on: September 25, 2012, 08:06:35 PM
how can i test your game? I have androind and willign to test Smiley

Sorry for delay, but very busy on main work. You can test this:
Public test (apk package): http://goo.gl/EquP9
Requirements:
  • Android 2.1 and higher (multitouch)
  • ARMv6
  • gles1.1 support

Need to know:
  • correctness of gesture detection (navigation by tap and drag, zoom by pinch, rotation by 2-fingers "wheel" gesture)
  • overall perfomance (average fps)


can you maybe pale it into google market?

Its very-very-very early pre-alpha, just prototype. Smiley
Current task - banners rendering without large amount of draw calls and with similar DO-banners behaviour.
4  The Remake Project / General Suggestions / Re: Leopotam's Unity 3D Dark Omen possible remake project on: September 23, 2012, 11:38:09 AM
or  a "standar" game with fantasy creatures.
Maybe, I dont understand you. Of course, Any content from "warhammer fantasy" universe cant be used.
5  The Remake Project / General Suggestions / Re: Leopotam's Unity 3D Dark Omen possible remake project on: September 22, 2012, 06:13:27 PM
i just wonder, in the end, youwant to make a DARK OMEN remake, or  a "standar" game with fantasy creatures.
DO remake for mobile devices. And than, maybe, for desktop.

anyway, i can help with the art stuff , like, desing a menu, drawing, icons pictures, but i need to know how many bits 8 16 32 or what, do you use? i can draw in pc, or in paper and then scan..
32 bit png. Rendered animated models from 16 sides preferable. Each animation can contains one or more frames.
6  The Remake Project / General Suggestions / Re: Leopotam's Unity 3D Dark Omen possible remake project on: September 20, 2012, 06:41:26 AM
Quote
Hope it goes well, unfortunatly i've the fruit based phone.
Sorry, but apple builds wants macos ($1.5k) + dev-account ($99 per year) + personal apple hardware (iPhone $1k / iPad $0.5k) + unity3d iOS license ($400). Im not richman for to do something for this platform.

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Sounds good, wish i could test but I don't have a smartphone either, only a desktop pc. Can u play android stuff on windows emulation or similar? Although without a touch screen it wouldn't be much help sorry.
I can create build for pc, but it will be not correct test (mouse use as touch simulator of one-touch gestures) - I need to test multitouch gestures.
7  The Remake Project / General Suggestions / Re: Leopotam's Unity 3D Dark Omen possible remake project on: September 19, 2012, 07:03:50 AM
Public test (apk package): http://goo.gl/EquP9
Requirements:
  • Android 2.1 and higher (multitouch)
  • ARMv6
  • gles1.1 support

Need to know:
  • correctness of gesture detection (navigation by tap and drag, zoom by pinch, rotation by 2-fingers "wheel" gesture)
  • overall perfomance (average fps)
8  The Remake Project / General Suggestions / Re: Leopotam's Unity 3D Dark Omen possible remake project on: September 18, 2012, 04:36:57 PM
Need volunteers to test touch gestures and perfomance on android. Please, PM to me.
9  The Remake Project / General Suggestions / Re: Leopotam's Unity 3D Dark Omen possible remake project on: September 18, 2012, 05:23:44 AM
Each squad = sphere detector. If not use navmesh for pathfinding, squad will try to move right to target and avoid obstacles from left or right side without knowledge - can squad walk from this side or not. Just obstacle avoidment. But navmesh can be used only in pro version and I will use free unitysteer without navmesh.
10  The Remake Project / General Suggestions / Re: Leopotam's Unity 3D Dark Omen possible remake project on: September 17, 2012, 09:31:02 PM
Fire/Water cool enough, i'm surprised you can't create tempory barriers/access's thou.
If use static navmesh + mobile agents - its not simple task (I dont want add new mobile agents, its may be bad for perfomance).
11  The Remake Project / General Suggestions / Re: Leopotam's Unity 3D Dark Omen possible remake project on: September 17, 2012, 05:16:58 AM
Looking good although the troop movement looks a little off which may be down to no unit animations yet.
You right - there are only "idle" animation. Olly work on it.

Wish List
Dynmic Lighting - looks awsome
Not a problem, but for what? Terrain? Units? But unit is just billboard, not eral 3d model. I can support bump mapping on it (can add more realistic shining on fake planes of unit sprites). What about light sources? Sun? Spells? Are you sure, than it really need?

Well designed featured level design tools - a must if you want to generate intest in people creating new levels / campaigns.
Olly says, thats no need user addon feature. So, he use unity3d IDE as designer and then will send content to me to pack inside one package - there no public ways to do this by your self (I dont want publish main game sources).

Some simple environment effects - Water can be frozen, fire can spread.
Fire - not a problem, water - visual effect (I hope). But it will be not a obstacle for units.
12  The Remake Project / General Suggestions / Re: Leopotam's Unity 3D Dark Omen possible remake project on: September 15, 2012, 03:24:38 PM
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but the graphs can little bit better of the armie's/
Very simple: want new graphics - just create it and you will see your art inside game. If you want, I send requirements for graphic content.
13  The Remake Project / General Suggestions / Re: Leopotam's Unity 3D Dark Omen possible remake project on: September 13, 2012, 01:31:34 PM
14  The Remake Project / General Suggestions / Re: Leopotam's Unity 3D Dark Omen possible remake project on: August 22, 2012, 05:33:36 AM
Good day Smiley
Main goal for this project - make something like WH:DO on Desktop or mobile platform with adaptation for touch screens.
Maybe, it will be interesting for somebody from community:
1. I need help with understanding of battle mechanics (with simplification for computer game).
2. What about new features (addons, editors, new mechanics)?
3. Art. In any side of this acronym (units, maps, objects and so on).
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