Yep, and hardware accelerated opengl (gles1.1) not supported by emulator too. About touchpad - what about specs? Just say name of this wonder piece of hardware
Its very-very-very early pre-alpha, just prototype. Current task - banners rendering without large amount of draw calls and with similar DO-banners behaviour.
anyway, i can help with the art stuff , like, desing a menu, drawing, icons pictures, but i need to know how many bits 8 16 32 or what, do you use? i can draw in pc, or in paper and then scan..
32 bit png. Rendered animated models from 16 sides preferable. Each animation can contains one or more frames.
Hope it goes well, unfortunatly i've the fruit based phone.
Sorry, but apple builds wants macos ($1.5k) + dev-account ($99 per year) + personal apple hardware (iPhone $1k / iPad $0.5k) + unity3d iOS license ($400). Im not richman for to do something for this platform.
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Sounds good, wish i could test but I don't have a smartphone either, only a desktop pc. Can u play android stuff on windows emulation or similar? Although without a touch screen it wouldn't be much help sorry.
I can create build for pc, but it will be not correct test (mouse use as touch simulator of one-touch gestures) - I need to test multitouch gestures.
Each squad = sphere detector. If not use navmesh for pathfinding, squad will try to move right to target and avoid obstacles from left or right side without knowledge - can squad walk from this side or not. Just obstacle avoidment. But navmesh can be used only in pro version and I will use free unitysteer without navmesh.
Not a problem, but for what? Terrain? Units? But unit is just billboard, not eral 3d model. I can support bump mapping on it (can add more realistic shining on fake planes of unit sprites). What about light sources? Sun? Spells? Are you sure, than it really need?
Well designed featured level design tools - a must if you want to generate intest in people creating new levels / campaigns.
Olly says, thats no need user addon feature. So, he use unity3d IDE as designer and then will send content to me to pack inside one package - there no public ways to do this by your self (I dont want publish main game sources).
Good day Main goal for this project - make something like WH:DO on Desktop or mobile platform with adaptation for touch screens. Maybe, it will be interesting for somebody from community: 1. I need help with understanding of battle mechanics (with simplification for computer game). 2. What about new features (addons, editors, new mechanics)? 3. Art. In any side of this acronym (units, maps, objects and so on).