I try to change the goblin archer banner in mission 1, just to understand how it works
1) I created the xslots.txt file in PRG_ENG folder in my mod campaign
2) I added there these lines
Code:
// NAME slot_id "a name less than 64 characters"
// SPRITE slot_id "sprite_file_no_extension" sprite_type_id
// BANNER slot_id "sprite_file_no_extension" banner_shape_id
// BOOK slot_id banner_frame "leader_sprite" "troop_sprite" "unit_description"
NAME 01 "Stormvermin"
SPRITE 001 001Stormvermin 0x00FC
BANNER 001 001B_Stormvermin 0
3) I copied the stormvermin banner and sprite from another mod (wood elf) and copied it in the right folders and renamed them to "001Stormvermin.spr" (in sprite foldsrs) and "001B_Stormvermin.spr" (in banner folders)// SPRITE slot_id "sprite_file_no_extension" sprite_type_id
// BANNER slot_id "sprite_file_no_extension" banner_shape_id
// BOOK slot_id banner_frame "leader_sprite" "troop_sprite" "unit_description"
NAME 01 "Stormvermin"
SPRITE 001 001Stormvermin 0x00FC
BANNER 001 001B_Stormvermin 0
When I try to change the goblin archers banner (using Wh32Edit), it reverts back to the previous value when I leave the field or when I reload the file. I tried to put in the field
- [ xSlot Banner 01 ] (revert back to previous value)
- [xSlot Banner 01] (no blank spaces from brackets, revert back to previous value)
- xSlot Banner 01 (without brackets, revert back to previous value)
- 01 (it becomes "1" without the leading "0" and in game it uses the Grudgebringer Cavallry banner)
I also tried to add a xslots.txt empty file (oly comments) in original PRG_ENG folder