I disagree, I really think there's no problem to make an army with 5 times the same regiment. For all tactics, their are counter measures. Davi, you talk about 2 cavalries with Horn/Banner of Wrath. If your cavalry run near me, using his banner... I can touch it with my infantry with the same banner! And my infantry is cheaper than your cavalry, so i can have more troups, and can lose more men than you. There's the same thing for the Horn.
Some said that an archery army is very difficult to kill. Otherwise, Ptolos is a useful item, and, if i charge your bowmen/crossbowmen with the same number of infantry troops, I'm sure I will lost at least one troop. But the other will engage bowmen, and the fight will be very easy for contact troops.
Some said that Shaman/Necro/Wizards are deadly units. Nevertheless, " an arrow can end your wizard's life". Arcan banner, Spelleater Shield and Dragon Helm can dodge the wizards threat. And i don't talk about Mork banner or artillery.
Too many infantery soldiers can't win versus a Pistoliers troop if they don't got any magic item, like ptolos or, better, Arcana banner.
On Olly's picture, we can see many halbarder, but I guess they will die because of the archers and shaman.
To conclude, I think that making a clone army is a bad idea, because it's not a versatile army. Perhaps powerfull, but if your opponent have a threat you can't manage, you are dead.
Just a little question... if this campaign is based on a dwarves vs orcs story, giving hatred to both armies won't be the same thing that don't giving hatred to these armies? I mean, in strategic terms ( of course, hatred will speed up the fights).
The problem, in this mission, is that you don't have much time to manage Elven, and Mortar, and Crossbow, and Tank, and mage(s) when some mummies attack you, on the left and on the right, in the same time :/ I'll try the Charge with tank :p
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Edit : Ok, I tried the Tank charge : powerfull, but slow, easy to kill for any Necromancer, and need a micro-management harder than the Pistoleers. Nevertheless, with Crimson Bands, it can be very deadly, I think.
I think that Fire mage is really good ( Conflagration of Doom, Crimson Bands and the other fire spells really help to kill these damned mummies). Well, Morgan is obvious. Surprisingly, Elven bowmen are bad, they always shoot behind the undead troups. But i lokked for their Statistic, are they good in contact fight? Mortar is a must have. But, according to my mind, the key unit is the Outlaw Pistoliers, i killed 50% of the Undead with them, Catapult, bowmens ( thanks to ptolos), mummies ( they are resistant, but really slow, so long to kill but not dangerous), the necromancer ( who didn't want to die, despite Crossbowmen/Elven Bowmen/Mortal/Pistoleers/Meteor , and the Dread King, right in the back, unfortunately 0,5 seconds after he killed Morgan :/
So, I Think I will retry with, of course, Morgan with Runefang, Pistoleers with Arcana Banner and Ptotlos, some contact troups ( Ragnar, Ogres, Flagelants, Dwarves ( unexperimented because they are too slow, but resistant), Grail Knights, Fire Mage, Mortar and Crossbowmen to reduce the opponent troups before they reach your contact troups. ( Don't like Tordado tech ). Canon disapointed me, and the Tank have a too short range to be really usefull.
I apologize, I only speak/write bad/poor English. Waiting for your translation, Kypper ( i don't have enough time to help you, atm, but can read for error or other).