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1  Modifications / Campaigns / Re: Outlaw Morgan's Campaign on: November 04, 2011, 07:03:51 PM
update please! with pretty pictures!
because some ppl played after achieve the interest so ....
2  Modifications / Campaigns / Re: Undead Campaign (Countess's Journey) on: November 04, 2011, 07:01:40 PM
update please! with pretty pictures!
3  Modifications / Campaigns / Re: Monsterous Menagerie on: November 04, 2011, 06:59:55 PM
Hey folks - Following on from my thread in "Singleplayer" Forums (Called 'Bigger Armies') I came to the conclusion that I would have to create something myself in order to make a satisfying (partially) greenskin campaign.

However, this isn't nessecarily Orcish, they do assist, however a rag-tag collection of monsters, goblins, orcs and outlaws are under the intimidating rule of a lone Troll and his guard of Ogres.

Yeah, sadly unlike some people I haven't attempted to really stretch the boundries just yet and I am hopeful I can merge this 'Army' edit with the work of other people who have already altered all ingame battles - My new army is now working alongside the Rise of Dead Mod (Which makes the enemies mostly Imperial and the odd Greenskin, as opposed to Undead) which actually makes more sense than having it Orcs v Orcs/Undead all the time.

I've just edited the entire army and am testing it as we speak - If you want a general idea of how it works, here's some basics.

LEADERSHIP:
Leader is Troll with 2xOgres - I hate having 'lone' leaders as that comes with the possibility of losing a whole fight just because your one unit got killed, so 2 Ogres make up for it - The Leader is powerful and the Ogres are, well, Ogres, so this ensures some lastability and POWER from your leader without being too overpowered that it can't be defeated if you get reckless.

Like any Troll/Ogre compilation, they cause fear, move fast and pack a wallop but are not immune to fear themselves and only the Ogres have armor wereas the Troll has Troll armor, so one has to keep that in mind when making decisions as they can be killed off if not taken care of.

UNITS:
Your starting army is composed of the usual - Leader, Infantry, Archers but... No Artillery. Your Archers are typical Outlaw Archers (Shaped to be on par with Helmgart Bowmen) and your Infantry is a small unit of BigUns... Your Artillery is replaced by a Gigantic Spider with a troop of Goblin Handers (Again, this is just an excuse to avoid 'single' units, though you do get single units later in the campaign).

Lack of artillery is made up by the 360 Degree vision, Fear, speed and mobility of a Spider with weak but competant infantry support.

Later additions are all a mish-mash of Outlaws, Goblins, Orcs and Ogres with the odd additional Spider/Scorpion/Troll assistance later on.

Additional Experimental Changes:
I have edited quite a number of things to test them out but I don't want to reveal too much until I've seen it action and know it works - Let's just say that this may not be totally original but there will be some slightly interesting changes.

Hopefully I'll have seen enough to post a link to it later today.

Last but not least, if this proves balanced and enjoyable, I'll work on custom banners and maybe even sprites. Until then, just consider this an "Arm_ALL" edit for now.

MOD EDIT: Download Link
http://www.filefront.com/17333170/Monsterous Menagerie.rar



really i also finished
so i like this game and many time played in summer vacation
4  Modifications / Campaigns / Re: Alternative Mercenary Campaign on: November 04, 2011, 06:58:12 PM
awesome!
really niece designee and the game has interest
good working ... 
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