Yep, worked that out also.... thanks. And I think we've ALL heard of Ghabry by the way hahaha, thanks for your expertise in making the game more enjoyable. Certainly the most fun I've had modding since playing with Football Manager...
Anyway, I know have a working army rosters of Bretonnia, Dwarfs and Lizardmen on the Human(Aud) file and Tomb Kings/Vampires on the Undead(Aud) file. Just working on completing the Orcs & Goblins now, haven't changed many sprites, just added one or two so far using Dark Omen Expanded sprites where and when required.
I've also changed banners around so as to match unit colours etc which has alone added more spice to the game. Having fun so far, can't wait to add Dark Elves, Skaven and maybe if I'm really good Ogres...
Thanks for the advice re: Unit ID's, lucky I just thought about checking the forum before I add the Scorpion back. I was considering adding the higher Unit ID but I wanted to confirm I know what I'm doing by completing a few other armies first before adding the custom Monster units.
With the Lizardmen army, I created Kroxigors by adding 3 x Trolls in one unit. This works partly because I stumbled upon the Troll sprite being compatible with any unit type by accidently changing the Sprite instead of Leader to Troll for the entire troops for Lizardmen. Looked quite funny seeing about 60 large Trolls on the battlefield instead of Skinks and Saurus Warriors/Temple Guard etc.... So anyway, the Kroxigors I just changed to a Human Infantry group of 3 with Troll sprites. They are damn good but are routable when fighting Undead/Vampires etc due to Fear.
Keep you posted on progress if I make any haha!