Have any of you had luck in decoding the .BOP or .FOL files in SOTHR? I'm assuming .BOP is where the sprite data is being held, but as these file extentions seemed to have been created before we discovered trees, I have no way with working with them.
Olly do you still have contact details for Jeff Gamon? He could mostlikely shed some light on it, if not he could get us in contact with Steve Leney who would know.
If I can get into these files, I can use them to effectively recreate and improve most of the SOTHR units, which would save me a hell of a headache drawing these units from scratch.