April 18, 2024, 03:41:04 AM

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16  Modifications / Tools / Re: Mod Selector on: May 29, 2017, 11:44:39 PM
About the Battles.ENG size issue. Looks like the buffer where the map list is copied to has a fixed size but the application doesn't check it and the additional map data is written into other Dark Omen data structures and corrupting them o.O

No idea why but I can't get the pre-battle scene (where you select army and map) to open. It automatically closes and returns me to the first multiplayer-scene (Play/Edit Army). So I will try to fix this blind.

In theory I know what must be modified Smiley. Will increase the limit to 200 entries.
17  Warhammer Dark Omen / Help Section / Re: application unable to start correctly on: May 22, 2017, 04:41:13 PM
First isolate if it's ddraw.dll or darkpatch.dll. Does original PRG_ENG start with ddraw.dll in the folder?

Does modded PRG_ENG work without ddraw.dll in the folder?

Otherwise it must be darkpatch.dll. Though no idea what the problem is then, have no Windows 8 :/
18  Warhammer Dark Omen / Help Section / Re: application unable to start correctly on: May 10, 2017, 10:54:44 PM
I analyzed this error two weeks ago because I had no setup available and the same issue.

Go to "Programs and Features" and click "Add/Remove Windows Features".
And under "Outdated/Inherited components" (No idea how it is called in English) tick "DirectPlay".

Accept the changes and DO should start.
19  Modifications / Maps / Re: Custom CTL OpCodes on: May 05, 2017, 05:20:28 PM
Global CTL functions sounds interesting. Conviniently Dark Omen has one function to do the function number -> address mapping so in theory it should be feasible to simply parse a 2nd CTL file which contains "global functions" and then to hook this lookup function... Will check how hard this is.
20  Modifications / Maps / Re: Custom CTL OpCodes on: May 04, 2017, 04:52:43 PM
Aaah, yeah. That stuff. Was documented here: http://wiki.dark-omen.org/do/Talk:DO/ARM#Unit_Type_Bitfield

Okay so CTL had only a unit type but no race check. good.
21  Modifications / Maps / Re: Custom CTL OpCodes on: May 01, 2017, 11:24:33 PM
Olly your requests are probably too complex for single opcodes. That should be achievable through smart ctl usage I assume.

Cuthalion: proper random is easy to add Smiley
Guess I could also provide old opcodes which take a register argument instead of only constants, will add more flexibility (e.g. for addmagic)
How is the unit race specified in wh32edit?
22  Warhammer Dark Omen / Help Section / Re: 3D mode and Win8/7 [ Dark Omen ] on: May 01, 2017, 11:10:02 AM
Never heard about pcem. Interesting tool for old games Smiley
23  Modifications / Maps / Custom CTL OpCodes on: April 30, 2017, 06:38:44 PM
The latest version of the "Mod Selector" added support for custom CTL commands. To use them you need the latest version of ctldis, too.

Currently implemented commands:

set_deployment_limit n - Sets the deployment limit on this map to "n". Call before "wait_for_deploy" in .func 100.

Any ideas for further commands?
24  Modifications / Tools / Re: Mod Selector on: April 30, 2017, 06:21:31 PM
Well I meant that you have to remove the ddraw.dll of aqrit which provides XSlots because our codes conflict now.

So ddraw.dll is free for other things like this dgvoodoo lib.
25  Warhammer Dark Omen / Singleplayer / Re: Further CTL investigation on: April 30, 2017, 04:44:16 PM
Updated ctldis again. Together with the latest version of the Mod selector (released today) you get the new opcode

set_deployment_limit n. Where n is obviously a number of how many units are allowed to be deployed.

Put it in .func 100 anywhere before "wait_for_deploy" obviously.
26  Modifications / Tools / Re: Mod Selector on: April 30, 2017, 02:49:12 PM
Update!

Download

This version merges aqrits changes provided by his ddraw.dll into darkpatch.dll

This means: Delete ddraw.dll before running EngRel otherwise bad things will happen!

XSlots works now without restarting Dark Omen after switching a mod (at least I think so, tell me if you observe any unexpected behaviour).

New: Custom handler for CTL OpCode 0xf1, see the CTL thread.
27  Warhammer Dark Omen / Singleplayer / Re: Further CTL investigation on: April 29, 2017, 03:02:25 AM
Assembling works now.

Annotating should be mostly complete. There are still some empty dicts (e.g. "Voice" for all the audio stuff) or almost empty (e.g. events) dicts. Feel free to fill them and to post them here so I can add them to the script.

You find this at line 460+.

Ignore game_status and alignment, I fill them later.

Please also take a look at the new scripts and try to figure out what some Unit and Control Flags could be. I have notes about them but most of them are uncertain, so want to see others opinion before I add my flawed data.

Edit: Have to recheck arguments of type "ID. Some of them actually check the UnitID, not an incrementing number (enemy+ally). But thats just a visual issue, doesn't impact the functionality
28  Warhammer Dark Omen / Singleplayer / Re: Further CTL investigation on: April 27, 2017, 12:26:35 AM
Added now all known OpCodes to ctldis and type annotated all OpCodes (still without assembler, I add the assembling during the next days). Feel free to make suggestions.

Annotation is still incomplete, more to come.

What is already in:

X() means the argument is unused
E() means the argument is an event
F() means the argument is a function

Example output:

on_event E(71)
   event_test_any_friend_collects_this_item
   iffalse
      event_test_distance_and_collect_this_item 240
      set_return_func_iftrue F(137)
   endif
   end_event Filter



.func 0
    init_unit X(128)
    clear_ctrl_flag 0x8000
    set_label 0xabc0
    #3c 240, X(0)
    set_event_handler F(14)
    set_callback 13, 29
    set_global_r_i 0, 0
    set_global_r_i 1, 0
    wait_for_deploy
    save_ip
    find_and_collect_item Treasure_Chest_100gc
    set_timer 25
    wait_for_timer
    play_self 64
    reset_call_stack
    save_ip
    do
        wait_unit_flag3_clear CollectingItem
        find_and_collect_item Treasure_Chest_100gc
        iffalse
            find_enemy_uflag_attrib E(4), 0, EngineOfWar
            iffalse
                test_unit_flag3 0x400
                iffalse
                    add_waypoint 99
                endif
            endif
        endif
        set_timer 10
        wait_for_timer
    always



on_event E(69)
   event_test_item Treasure_Chest_100gc
   iftrue
      test_event_from_enemy
      iffalse
         test_global_r_eq_i 1, 1
         iffalse
            play_self 66
            set_global_r_i 1, 1
         endif
      endif
      broadcast_event_to_friends E(17)
   endif
   event_test_unit_collects_this_item
   iftrue
      test_event_from_enemy
      iftrue
         test_can_fight_and_sender_does_not_retreat
         set_return_func_with_restart_iftrue F(127)
      else
         set_return_func F(134)
      endif
   endif
   end_event Filter


That "can fight and sender doesn't retreat" appears to make sense because 127 contains:


.func 127
    #14 4, E(-1)
    send_event_to_stored_unit E(20)
    wait_unit_flag1_clear 0x8 | 0x4000
    play_self 1
    #48
    #4f
    do
        for 2
            set_timer 10
            test_target_in_charge_range
            goto_iftrue F(129)
            wait_for_timer
            test_unit_flag1 0x10
            iftrue
                restore_ip
            endif
        next
        #49
    always

.func 129
    charge_and_send_event_to_target ; event 7
    iftrue
        play_self 2
        #14 19, E(-1)
        do
            sleep
            #b0 0
            test_unit_flag1 0x10
        whilenot ; I guess this loop tests if the charge is finished.
    endif
    goto F(134)
29  Warhammer Dark Omen / Singleplayer / Re: Further CTL investigation on: April 26, 2017, 11:28:03 AM
The script is now python 2 compatible. Fixed two issues in it.

Leilond: In case you want to do some prettifying and you know Python take a look at line 326 where the prettifier-dict starts.

The mapping is basicly: opcodename -> [dissasembler, assembler] (so list of 2 elements)

Ignore the assembler for now, they are unused and stubs.

The API is basicly:
The dissasembler and assembler are functions that except as many arguments as the opcode arguments has (so for all prettifiers by now it's only one arg) and the return value is a list of strings with as many list elements as the opcode argument has. So quite simple API to extend.

And Prettifier.flag_prettifier(flag, Prettifier.unit_flag_1) is a helper function which takes an op-code argument as 1st argument and a lookup-dict (see Prettifier.unit_flag_1 for an example) and returns a String with all bits (if posible substituted) and delimited by "|".

Oh and the OpCodes are not up-to-date yet. I have to sync them with the latest observations of the latest days first.

More stuff I want to prettify which doesn't need BTB/ARM parsing so is faster to implement and to make the "data types" of CTL arguments more clear:

  • play (sound effects)
  • spells
  • unit types
  • btb node arguments (e.g. n1 instead of 1)
  • event arguments (e.g. e1 instead of 1, for events that are clear this could be also changed to e.g. E_Charge)
  • function arguments (e.g. f1 instead of 1)
  • control flag (though there is almost nothing known about it)
  • label resolving (should work because every enemy only has one label)
  • end_event 6844 and 3567
  • that @0xABC event marker
  • Nice to have: Annotate functions with the enemy that executes them (needs BTB & ARM parsing)

Maybe should also provide some constant for "registers", e.g. that "-278" register cuthalion uses in his code to read the unit id of a regiment Cheesy (awful hack I told him because the register functions don't do range checks. But you can only read 32bit values with this)

Shame that there is no function to write registers in registers. This way you could do arbitrary loads and abuse unit_flags for bit operations. Cheesy
30  Warhammer Dark Omen / Singleplayer / Re: Further CTL investigation on: April 25, 2017, 07:05:55 PM
I'm currently in the process of updating ctldis with the latest investigations and some prettifiers to get better output: https://github.com/Ghabry/ctldis

Also added Python 3 compatibility Smiley

e.g.:

clear_attribute ContainFanatics
instead of
clear_attribute 2097152

or

test_unit_flag1 Retreat | 0x8000
instead of
test_unit_flag1 40960
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