Things are looking good here, but I have a few concerns like whether the system I'm making will run smoothly on slower computers, I'll have to test that out. but otherwise I've got lighting to work with render targets. I'll post screenshots of the grissburg scene that I'm creating.
It was one or two things, purple lighting using emmisive(a known glitch), but I might be able to do a work-around. And I can't recall the other problem I had. Since your implementation is quite big, I don't want to migrate your copy to newer myself. Best thing is for me to try 4.16 again, also I had another minor glitch where multiple instances of visual studio open (another known glitch) I know conversion could be a hassle, so I'll try 4.16
What version of Unreal are you using Devast3d? Do you plan on using the latest version?, 4.19, I think there are some bug fixes that affect what I'm doing, but I could try 4.16 again
yes, basically, but my code needs refining and I still have to see if it looks right for yaw, pitch, roll combined, I've done most of the calculations. It's keyframe based animation that are used in 3d modelling software, that's the basic idea, I'm trying to do it exact but might go for a simpler implementation.