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16  Warhammer Dark Omen Community / Tavern / Re: Free Game - On Mac & PC - Portal - Only till may 24th on: May 12, 2010, 11:02:34 PM
Very nice game indeed. Sadly there is a steam account required and steam is evil......
17  Warhammer Dark Omen Community / Tavern / Re: Wolfire - Humble Indie Bundle on: May 10, 2010, 08:20:53 PM


Yep, but I didn't test it. I watched the preview video, I don't think, that the new game is one I will like. At least I only played Gish (very funny) and World of Goo, which is, as I said, terrific!!! I caught me in University, that I had the game open in background and played it between the lectures Wink

I really suggest to donate some money and own this bundle.
18  Warhammer Dark Omen Community / Tavern / Re: As promised to Bembelimen, pig pics on: May 10, 2010, 08:15:58 PM
A whole thread, dedicated to me.......and it's over pigs Wink I hope it's not a broad hint Cheesy

btt: last time I was in a pig farm in Germany, it looked very similar, but I think the pigs had less space and it was more clinical sterile. Less animal friendly than yours (if we can compare "animal friendly" in farms).

Thanks for sharing the pics (and pigs?), very interesting. Is there any chance to see you in action on a picture? Smiley

[ot] well done Denmark vs. USA and Finland in ice hockey Wink
19  Warhammer Dark Omen Community / Tavern / Re: Wolfire - Humble Indie Bundle on: May 09, 2010, 11:30:58 AM
World of Goo is a really fun game, so this is a very, very good deal!

Yep, I played it yesterday night and this game is great (like the old "bridge builder" games, but much better). On the other hand the frustration factor is very high in some levels.
20  Warhammer Dark Omen Community / Tavern / Wolfire - Humble Indie Bundle on: May 08, 2010, 11:01:13 PM
Just found this few minutes ago. Perhaps someone is interested in it. It's a bundle of five games which you can purchase by donating any fee you want. World of Goo and Gish look very interesting.

I bought it and will test it in the next few days =)
21  Warhammer Dark Omen / Tournaments / Re: Tournament April 2010 on: April 27, 2010, 01:09:04 PM
7. "warning unreal" - having a 3rd party program to create armies, that would show stats of units. i dont have problem with alt+tabbing to check what each unit is good for but as we know people are lazy, and for new players that might be too much

Should be possible with wh32edit, if you write a new xml file. Ask Ghabry for it.
22  Warhammer Dark Omen / Rules and Standards / Re: 5000/15 on: April 13, 2010, 03:35:10 AM
Imperial cannon and Orc Bolt Thrower are still undecided....I updated the other one in the wiki

* 2010-04-13 Imperial Bowmen point value was decreased to 2/2/3.
* 2010-04-13 Treman point value was increased to 2/-/-.
* 2010-04-13 Flagellants value was increased to 3/4/5.
* 2010-04-13 Dwarf Warriors value was decreased to 2/1/2.
* 2010-04-13 Troll value was decreased to 2/1/0.
* 2010-04-13 Gigantic Spider value was decreased to 1/1/2.
* 2010-04-13 Giant Scorpion value was decreased to 1/1/2.
* 2010-04-13 Ghouls value was increased to 1/2/2.
* 2010-04-13 Skeleton Horsemen value was switched to 2/3/2.
* 2010-04-13 Wights value was decreased to 2/2/2.
* 2010-04-13 Wraiths  value was decreased to 4/4/4.
23  Warhammer Dark Omen / Rules and Standards / Re: 5000/15 on: April 10, 2010, 02:40:30 AM
NO Tactical rules

In general I agree with Flak, that rulesets itself shouldn't restrict player in a psychological way, but what about creating psychological building blocks?

For example:

resctricted

- no teleport
- no false charge
- not more than one archer
- [...]

loosen

- teleport allowed
- false charge allowed
- unlimited number of archers (within the ruleset)
- [...]

and then you can combine a "physiological" ruleset with a "psychological" restriction:

5000/15 restricted

Thats all concerning to my opinions. Now is time to make final adjustments, dont you think?

At least we have plenty of time for discussing and it makes no sense to change the wiki without having all points clear.

when Benjamin has free time to revise this thread, he will finally set up if HoW will be at 1 or 0 points (same as others things, like BoD).

Again, it's not me who decide, it's everyone here who post in the thread.....majority rules etc.  Wink
24  Warhammer Dark Omen / Dark Omen Expanded / Re: Release V1.10a Out now! Get it while its hot! on: April 06, 2010, 05:55:43 PM
Here is the news and here should everyone(!!) join the tournament  Wink
25  Warhammer Dark Omen / Rules and Standards / Re: 5000/15 on: April 06, 2010, 05:52:19 PM
Conclusion for regiments:


Empire

Imperial Bowmen 2/2/3 - accepted
Treeman 2/-/- - accepted
Flagellants 3/4/5 - accepted?
Imperial Cannon 1/3/3 2/2/3 2/1/2 - still 3 opinions
dwarf 2/1/2 - accepted?


Greenskins

Orc bolt throwser 1/2/2 1/1/1 - still 2 opinions
Troll 2/1/0 - accepted
Spider 1/1/2 - accepted
Scorpion 1/1/2 - accepted


Undead

Ghouls 1/2/2 - accepted
Skeleton horsemen 2/3/2 - accepted?
wraiths 4/4/4 - accepted
wights 2/3/3 2/2/2 - still 2 opinions


Items

coming soon...

So please talk about the orange and red undecided regiments  Grin
26  Warhammer Dark Omen / Rules and Standards / Re: 5000/15 on: March 31, 2010, 11:07:07 PM
Collection:


Empire


Imperial Bowmen 2/2/3
Treeman 2/-/-
Flagellants 3/4/4 or 5/3/3 or 3/5/5 (<= best imho?)
Imperial Cannon 1/2/2

dwarf warriors 1/1/2 - no one uses them

I think Dwarves are one of the most underestimated regiments (compared with other infantry), lack only in speed: 1/1/2 or (1/2/2)?



mercenary swordsmen 1/1/2 - as they are the weaker than greatswords and halbardiers (maybe im wrong)


mercenary swordsmen are slightly better than the other (WS)



Countess' Guard:


The 1/2/2 has one reason: the play should use countess guard+swordmen+greatswords instead of 3 swordmen for example (when all are 1/1/2)


GREENSKINS


Orc Bolt Thrower 1/2/2 or 1/1/1
Troll 2/1/0
Ghouls 1/2/2
Spider 1/1/2
Scorpion 1/1/2


UNDEAD


ghouls 1/2/2
skeleton horsemen 2/4/2 or 2/3/3 or 2/3/2 or 2/2/2
wraiths 4/4/4
Wights 2/2/2 or 2/2/3

Mummies and BGK Do not suck still they a bit ott on the points 6/5/4 & 8/10/10 instead of 7/4/4 & 9/10/10 maybe?

Mummies have a banner problem. If you give them the B.o.D. they're nearly as strong as BGK, that's why they have 7 points as first, but without banner I agree, they should have something like 4-6 points (as they have as 2nd and 3rd). It's a small dilemma. Any suggestions?

So I hope I didn't forget something...please comment/suggest
27  Warhammer Dark Omen / Rules and Standards / Re: 5000/15 on: March 30, 2010, 08:39:59 AM
[...]


So after you stated, that I, as "author of the ruleset", have no clue about it, don't go into suggestions and at all the ruleset is bullshit itself, let me tell you my point of view:

1. yeah, we all know, Fair Omen is the one and only ruleset. Absolutely freedom etc. pp.
2. First of all, when you criticize me, cause I don't respond, you should read this
3. You should also read the post itself!! Then you would recognize, that I'm NOT the author of the ruleset. The fame goes to Flak and Alavet. They did the large part of the ruleset (and imho really good)
4. Now you should count all posts, where I rejected a suggestion, when more than one person agreed with it.

If I'm serious I don't like the idea of a free troll, but give me the opinion of a third player and it's ok for me^^


5. At the troll suggestion, we had a 2:2 voting, so I asked for a 3rd pro and then I would had changed it. But I never got a 3rd pro...
6. If one person suggest a "improvement", I/we will not change it, we need at least two or more equal meanings about a point change and then we always changed it!!
7. Your post is very disrespectful, you're neither are the Messiah of the ruleset nor my personal critic!

So you can suggest here your improvements, and we'll add them for 100% if other player agree or you can support other suggestions.

We will (like usual) wait, till all suggestions are done, collect them and after we will move them to the wiki, there is no need to change the wiki after each post and reedit points after the 2nd...

Honest Analysis: This Ruleset is very far to be OK, however people still will "love it", and Im sure that even without changing anything will be voted again and again in future months


And this has only one reason: 5000/15 is easy to understand, easy to implement and easy to play. Perfect for new player and quick games with experienced player.

So and now I will go to my exam, which I have in 15 minutes (see point 2). Have a nice day read the linked posts and then you can try it again.
28  Warhammer Dark Omen / Rules and Standards / Re: Back to the Roots (BTTR) on: March 15, 2010, 02:53:58 PM
talking about TT you wont just give him the victory

sure I did.

what bembelimen exampleded was for normal matches, friendship matches, whatever you call them, am i right?  Wink
I realized the thread was going to the "friendly match" side (Mika, Bembe)

Nope, both examples were tournament matches, but I think, I should stop here, the priority of each player in tournament it too different...
29  Warhammer Dark Omen / Rules and Standards / Re: Back to the Roots (BTTR) on: March 13, 2010, 03:34:08 PM
hrhr and I always though Germans are fanatic for rules and restricted games, but it seems other countries are worse Grin

I try to explain a little bit what the BTTR rule is for:

Point 1:
A good game is when both players have fun.


Dark Omen is a game, it's not a challenge. If you look at the last 10 tournaments you'll see, that there are (regardless which ruleset was used) always similar armybuilds. Strong and most time the same units. Did you ever used a goblin based armybuild in a tournament army? do you know how many fun it it? I tried and it was one of the most fun game, hell I lost miserable, but who cares? It was totally fun.

Dark Omen - April Tournament (5000/15) - Fight 1-3 - vs. bembelimen - The EmpireDQ | by Aeva


The main goal of this ruleset is to have fun. Do you really care if you win a battle? Do you really care if you win a tournament? I don't(*).

So this is the next point of the ruleset. You asked:
As Mika says "both have fun", but when we have this at last minutes: 21/24 Dwarves vs 7/9 Pistoliers.
Pistoliers would win from far, and Dwarves only if Pistoliers go close combat.
From what point of view is a "good game"?


I ask: is the last fight really important for you, if you have a good battle or not? I always(!!) knew when my opponent was better than me and I never had a problem to go in CC with my archers when my opponent deserves the victory. I think I had this "problem" with Flak. We had a very long battle on the griessburg town map. I had the better army I think but Flak killed everything. At least I had 8/9 pistoliers with b.o.w. he ~15 infantry left. I wouldn't had a problem to kill him by shooting/banner but I threw the banner away and go in CC. Why? Because the game was very fun and he was better than me. You shouldn't judge a game with the last battle, you should see the game in all.

Same thing happened, when I played Ghabry years ago. We had really cool battles but at the end, we took the last 1-2 regiments and made a CC, cause we knew who was better and who is the winner.

It makes no sense to pitch on single game situations to decide if they are lame or not, it's more important to play in that way, that it feels good. I also used firemage with teleport and meteor or vampire with teleport and zombie spell, but there is a different, if you use it to kill one regiment after another from you opponent with it or if you destroy his catapult and then attack with your other regiments.

So my request is: come away from playing for winning, enjoy the game, it's great!! (believe me)

PS: At least I want to point olly out. I think he plays since years with this disposition and if you try to play same against him I promise you, you will have much more fun...
PPS: If this ruleset is really good for a tournament depends on the player and is hard to decide, but I think everyone should see it more as something who can open your mind and perhaps one or two think about it and don't play lame even if there is another ruleset played and they will lose, when they don't use 2 grails and a lot of archers....

(*)most time
30  Warhammer Dark Omen / Rules and Standards / Re: Back to the Roots (BTTR) on: March 02, 2010, 09:52:07 PM
I think, you all didn't understand the main sentence of this rule:

DONT PLAY LAME (or use Lame army builds).

I personal see no reason to limit items/spells/regiments, as long as everyone plays within this rule...
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