Yep, but I didn't test it. I watched the preview video, I don't think, that the new game is one I will like. At least I only played Gish (very funny) and World of Goo, which is, as I said, terrific!!! I caught me in University, that I had the game open in background and played it between the lectures
I really suggest to donate some money and own this bundle.
A whole thread, dedicated to me.......and it's over pigs I hope it's not a broad hint
btt: last time I was in a pig farm in Germany, it looked very similar, but I think the pigs had less space and it was more clinical sterile. Less animal friendly than yours (if we can compare "animal friendly" in farms).
Thanks for sharing the pics (and pigs?), very interesting. Is there any chance to see you in action on a picture?
[ot] well done Denmark vs. USA and Finland in ice hockey
World of Goo is a really fun game, so this is a very, very good deal!
Yep, I played it yesterday night and this game is great (like the old "bridge builder" games, but much better). On the other hand the frustration factor is very high in some levels.
Just found this few minutes ago. Perhaps someone is interested in it. It's a bundle of five games which you can purchase by donating any fee you want. World of Goo and Gish look very interesting.
I bought it and will test it in the next few days =)
7. "warning unreal" - having a 3rd party program to create armies, that would show stats of units. i dont have problem with alt+tabbing to check what each unit is good for but as we know people are lazy, and for new players that might be too much
Should be possible with wh32edit, if you write a new xml file. Ask Ghabry for it.
Imperial cannon and Orc Bolt Thrower are still undecided....I updated the other one in the wiki
* 2010-04-13 Imperial Bowmen point value was decreased to 2/2/3. * 2010-04-13 Treman point value was increased to 2/-/-. * 2010-04-13 Flagellants value was increased to 3/4/5. * 2010-04-13 Dwarf Warriors value was decreased to 2/1/2. * 2010-04-13 Troll value was decreased to 2/1/0. * 2010-04-13 Gigantic Spider value was decreased to 1/1/2. * 2010-04-13 Giant Scorpion value was decreased to 1/1/2. * 2010-04-13 Ghouls value was increased to 1/2/2. * 2010-04-13 Skeleton Horsemen value was switched to 2/3/2. * 2010-04-13 Wights value was decreased to 2/2/2. * 2010-04-13 Wraiths value was decreased to 4/4/4.
In general I agree with Flak, that rulesets itself shouldn't restrict player in a psychological way, but what about creating psychological building blocks?
For example:
resctricted
- no teleport - no false charge - not more than one archer - [...]
loosen
- teleport allowed - false charge allowed - unlimited number of archers (within the ruleset) - [...]
and then you can combine a "physiological" ruleset with a "psychological" restriction:
Mummies and BGK Do not suck still they a bit ott on the points 6/5/4 & 8/10/10 instead of 7/4/4 & 9/10/10 maybe?
Mummies have a banner problem. If you give them the B.o.D. they're nearly as strong as BGK, that's why they have 7 points as first, but without banner I agree, they should have something like 4-6 points (as they have as 2nd and 3rd). It's a small dilemma. Any suggestions?
So I hope I didn't forget something...please comment/suggest
So after you stated, that I, as "author of the ruleset", have no clue about it, don't go into suggestions and at all the ruleset is bullshit itself, let me tell you my point of view:
1. yeah, we all know, Fair Omen is the one and only ruleset. Absolutely freedom etc. pp. 2. First of all, when you criticize me, cause I don't respond, you should read this 3. You should also read the post itself!! Then you would recognize, that I'm NOT the author of the ruleset. The fame goes to Flak and Alavet. They did the large part of the ruleset (and imho really good) 4. Now you should count all posts, where I rejected a suggestion, when more than one person agreed with it.
If I'm serious I don't like the idea of a free troll, but give me the opinion of a third player and it's ok for me^^
5. At the troll suggestion, we had a 2:2 voting, so I asked for a 3rd pro and then I would had changed it. But I never got a 3rd pro... 6. If one person suggest a "improvement", I/we will not change it, we need at least two or more equal meanings about a point change and then we always changed it!! 7. Your post is very disrespectful, you're neither are the Messiah of the ruleset nor my personal critic!
So you can suggest here your improvements, and we'll add them for 100% if other player agree or you can support other suggestions.
We will (like usual) wait, till all suggestions are done, collect them and after we will move them to the wiki, there is no need to change the wiki after each post and reedit points after the 2nd...
Honest Analysis: This Ruleset is very far to be OK, however people still will "love it", and Im sure that even without changing anything will be voted again and again in future months
And this has only one reason: 5000/15 is easy to understand, easy to implement and easy to play. Perfect for new player and quick games with experienced player.
So and now I will go to my exam, which I have in 15 minutes (see point 2). Have a nice day read the linked posts and then you can try it again.
Dark Omen is a game, it's not a challenge. If you look at the last 10 tournaments you'll see, that there are (regardless which ruleset was used) always similar armybuilds. Strong and most time the same units. Did you ever used a goblin based armybuild in a tournament army? do you know how many fun it it? I tried and it was one of the most fun game, hell I lost miserable, but who cares? It was totally fun.
As Mika says "both have fun", but when we have this at last minutes: 21/24 Dwarves vs 7/9 Pistoliers. Pistoliers would win from far, and Dwarves only if Pistoliers go close combat. From what point of view is a "good game"?
I ask: is the last fight really important for you, if you have a good battle or not? I always(!!) knew when my opponent was better than me and I never had a problem to go in CC with my archers when my opponent deserves the victory. I think I had this "problem" with Flak. We had a very long battle on the griessburg town map. I had the better army I think but Flak killed everything. At least I had 8/9 pistoliers with b.o.w. he ~15 infantry left. I wouldn't had a problem to kill him by shooting/banner but I threw the banner away and go in CC. Why? Because the game was very fun and he was better than me. You shouldn't judge a game with the last battle, you should see the game in all.
Same thing happened, when I played Ghabry years ago. We had really cool battles but at the end, we took the last 1-2 regiments and made a CC, cause we knew who was better and who is the winner.
It makes no sense to pitch on single game situations to decide if they are lame or not, it's more important to play in that way, that it feels good. I also used firemage with teleport and meteor or vampire with teleport and zombie spell, but there is a different, if you use it to kill one regiment after another from you opponent with it or if you destroy his catapult and then attack with your other regiments.
So my request is: come away from playing for winning, enjoy the game, it's great!! (believe me)
PS: At least I want to point olly out. I think he plays since years with this disposition and if you try to play same against him I promise you, you will have much more fun... PPS: If this ruleset is really good for a tournament depends on the player and is hard to decide, but I think everyone should see it more as something who can open your mind and perhaps one or two think about it and don't play lame even if there is another ruleset played and they will lose, when they don't use 2 grails and a lot of archers....