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Topic: Suggestions (Read 1854 times)
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alavet
Pistolier
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Posts: 991
Re: Suggestions
«
Reply #15 on:
March 04, 2010, 08:10:11 PM »
intresting idea. actually never seen such ideas implemented yet, unless semi/strategic game Majesty where you can make a "rewards" for compelteing your tasks and "independant" heroes will either take or no take your proposal. hovewer whole mechanism wasn't much elegant.
im afraid such approach will be interested only for few scenarios, maybe im wrog, but it seems to be little boring if you cant manage thats good..
some kind of a game when you cant make direct orders to your units was a very good scenario at Warcraft 3 (if you familar with that) - Castle Defend. In thiat game you had to make special buildings which were generating troops, but main factor there was your choice of units at every stage of the game and how to counter other units of the enemy.. still not what you meaning but nice game
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
Mikademus
Developer
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Posts: 549
Re: Suggestions
«
Reply #16 on:
March 04, 2010, 10:54:38 PM »
Quote from: Mr Shadow on March 03, 2010, 09:11:48 PM
I would like to select a unit or brigade, select a position on the battlefield and give the order (for example) Take that position and hold it!
Then ofcourse the unit/units would try to execute that command.
Already in the making
The order as right now system contains different types of attack and engage subtypes, one of which is attacking a position with the intention of holding it.
Quote
And even more lovely would be if I got regular reports back, describing their progress.
Let's say that the attack failed or sustained heavy casualties, and the troops requested support/reserves
-and then I could (if I wanted) select new units and ask them to support that previous command!
Also within the scope of the current order system. Another order is called "support", which does exactly what you request, that is, sends the ordered unit away to defend (that is, support) the target friendly unit.
I can give you a short and simplified rundown of the order system architecture (pseudo-code warning):
| Order (abstract)
| SettingOrder
| ... all orders that sets unit parameters
| TargetOrders (abstract)
| Approach (takes an unit or position as parameter)
| Engage (takes an unit or position as parameter)
| Defend (takes an unit or position as parameter)
Quote
Oh well, I'm allowed to dream aren't I
Realistic dreams, friend!
Tackar för lyckönskningarna, hittils har det varit kul och bra, bortsett från ett skituppdrag
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