February 07, 2012, 11:44:59 PM
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Topic: We'll change (Read 3230 times)
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alavet
Pistolier
Offline
Posts: 990
Re: We'll change
«
Reply #15 on:
June 30, 2010, 05:46:07 AM »
why bembe cant keep moderator titule
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
olly
Global Spokesperson
Online
Posts: 927
Re: We'll change
«
Reply #16 on:
July 06, 2010, 11:46:59 PM »
Our combined Eternal Thanks to Bembelimen!
Ive returned from Holiday and found he has successfully transferred everything. The journey continues and we've all certainly progressed Dark Omen further than ever before, so great thanks to you all.
My own journey began after being left so disappointed by Mark of Chaos in 2007, I found my old Dark Omen Cd and Mods and started to search the Internet for any signs of Life. Sadly there hadn't been for much action from many of the old Dark Omen websites for quite awhile but I did find Bembelimen and Ghabry's recent German Dark Omen website (
http://darkomen.benjamintrenkle.de
). They had met by chance and found they shared a passion for Dark Omen, so I posted on their site,in very rough German (google Translator) that I also loved Dark Omen and had my original Mods to share, which we found were partial files from the original DOC111 Mod pack from the Legends- Mikademus and Smurf that had been lost for many years. Crucially I had a working Wh2Edit Dark Omen troop Stats Editor, made by Mikademus and the various alternate campaigns and Multiplayer files.
So after tracking down and contacting the Admins of every existing Dark Omen fansite:
Bembelimen and Ghabry's
http://darkomen.benjamintrenkle.de
Darkmancer's
http://darkomenmulti.proboards50.com
Byru's
http://darkomen.blitz-art.com
LazyDog
http://members.tripod.com/~Sturmlord/index.html
and all other sites and Fans
http://www.ovotech.com/Forums/threads.cgi?Ghabry=DarkOmen=General=Dark_omen_Fansite
http://undeaddude.tripod.com/kill.html
http://darkomenworld.freeforums.org/
I decided to unite them all together to Celebrate the Games pending 10th Anniversary. Since throughout my searches for signs of Dark Omen life on the Internet, I met an original Dark Omen Artist, Simon Tresdern (whoose brother also worked on Dark Omen and then went onto work on the Total War series-Shogun/Rome etc). He kindly provided me with contact addresses of all other original Mindscape/EA Dark Omen Producers/Developers, so I could send them all a letter of Thanks for 10 years Great Gameplay and politely request any Dark Omen resources and to Celebrate the 10th Anniversary with us fans.
Around the same time, I also discovered a never seen before Dark Omen Map viewer, made by Andrew Buchanan -an original Mindscape/EA Dark Omen programmer. It also contained his source code and could display the maps in High Resolution.
http://home.clara.net/obi/FrameBase.html
So I knew my next mission was to track down Mikademus and Smurf, the original Dark Omen Modders and creators of the DOC111 mod, as they would be the most experienced Fans to make use of my newly discovered Dark Omen Map Viewer and Source Code- in view of enhancing it into a possible Map Editor. Also incase I received any tools or original resources from the Mindscape/EA Producers/Programmers. Mikademus was fairly easy to find as he is famous for inventing RTT (Real Time Tactics) to best describe Dark Omen type games that are different to the more commom RTS games. However, Smurf aka Andy Igoe was harder to find as after contacting Banshee Studios where he worked, I was told he had left many years ago with no forwarding address. However, after describing that I was intending to unite all fans and sites together, in celebration of the game's 10th Anniversary and my proposed letter of thanks to all the original Mindscape/EA Developers but more the fact that Mikademus had now rejoined us and was examining the Source code of the undiscovered Dark Omen Map Viewer, the person at Banshee Studios, Rebecca then admitted that she was indeed Smurf and had used the name Andy Igoe! May I also thank Rob who also joined us and is one of the few people around who can converse with Mikademus on very complex Modding issues and has produced many great tools for us all to use and along with Mikademus and Ghabry allows us to extend Dark Omen Further than Ever before! Most of all they have shown great patience and have taught me a great deal, I consider myself very fortunate to have been their Beta Tester on so many of their fantastic creations.
I then sent this letter to all original Dark Omen Mindscape/EA Developers-
Hi there,
On behalf of all Global Dark Omen Fan sites,
we would like to thank you, for your part, in creating a truly amazing game.
Nearly 10 years on and we are still playing On-line Multiplayer Dark Omen.
May I also take this opportunity to politely request any Dark Omen resources, such as a Multiplayer Map Editor, to celebrate the game's 10th anniversary, early next year.
This would enable us to play into infinity.
Any help or advice would also be gratefully received but again we would really like to show our appreciation for years fun and innovative strategy.
Thank You
and
Merry Christmas!
To my amazement I received various replies of thanks from them and most graciously from Jeff Gamon a Dark Omen Producer, who kindly took the time and replied -
Hi Oliver,
It’s good to hear from you – There seems to be a bit of a movement out there to get in touch with the old Dark Omen dev team. I understand that Richard Leinfellner and John McCormack have been approached via facebook. Once I heard this I got curious and went looking for Dark Omen on the web; it’s quite incredible the interest that’s out there even after ten years – we’re all very flattered.
Eerily, the old Mindscape gang got together last night and so these approaches gave us even more to reminisce about and discuss ways we may be able to help the community out.
As some of the forums correctly speculate, the game is the property of EA and so the release of tools etc may be a bit of a lofty goal. I will look into it though. Failing that, all we might be able to do is help out with the odd insight into how the engine worked so that the community might be able to advance its existing tools a little.
As for a campaign to sequel dark omen, who knows, maybe your best bet is to pressure GW; maybe suggest they offer the old Mindscape team riches, estates and peerages, etc. 8¬)
Leave it with me, I’ll at least check into the status of the source archives at EA and take it from there in the new year. Until then, have a Very Happy Christmas.
All the best,
Jeff Gamon.
-----------------------------------------------------------------------------------------------------------------
Unfortunately Jeff was unable to get the Source code released by EA but luckily, thanks to such a Fantastic Mod team we have achieved a great deal and after helping Bembelimen and Ghabry translate their old German Site
http://darkomen.benjamintrenkle.de
into English, a new website and Home was created for all Global Dark Omen fans and Modders
www.dark-omen.org
to combine all of our efforts and has made it a Great Time to Join our friendly community- Monthly Tournaments and New Mods.
1) All original 28 Maps into Multiplayer
http://en.dark-omen.org/downloads/view-details/2.-modifications/1.-maps/map-patch.html
2) New Single player and Online Campaigns
http://en.dark-omen.org/downloads/2.-modifications/4.-campaigns/1.-singleplayer/index.html
http://forum.dark-omen.org/campaigns-b36.0/
3) Deploy upto 39 units in total 19v19 or 25v14 combinations etc..
http://forum.dark-omen.org/troops/fighting-with-25-regiments-t463.0.html
4) New Units and Armies
http://forum.dark-omen.org/dark-omen-expanded-b50.0
http://forum.dark-omen.org/sprites-b26.0/
5) Unit/Sprite Editors
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/3.-sprite-editors/rdose.html
6) Unit/Stats Editors
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/2.-army-editors/wh32edit.html
7) Audio Convertors
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/4.-miscellaneous-tools/sad/mad-audio-converter.html
8 ) Blender 3D model Convertors for maps and Scenary
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/1.-map-editor/darkomen-m3d-to-blender-converter.html
9) Map Text and BTB Editors -to allow future new custom maps
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/1.-map-editor/btb-editor.html
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/1.-map-editor/dark-omen-projects-source-archive.html
10)XP/Vista/Win7 Game and Multiplayer Online Fixes and even Full 3d Mode
http://forum.dark-omen.org/help-section-b7.0/
Also including Mikademus' own Amazing RTT Game Engine Project- WARTBED
http://wiki.dark-omen.org/do/Wartbed:Bright_Portents
and Darkmancer's Necrominicon Game Engine Project
http://forum.dark-omen.org/news/necrominicon-t648.0.html;msg6210#new
Exciting Times indeed!
Dark Omen Multiplayer - vs. Chinnico - Road to Bogenhafen
DQ
| by
Aeva
Again Great thanks to especially-
Bembelimen, Ghabry, Mikademus and Rob - Developers
Flak - Super Moderator
(Campaign Creator and Tournament Organiser)
Darkmancer
- promoted to Administrator but also a Developer
Grend,Mormacili and Brapus/Itlerion - 2D Sprite Artists
Malus,Sipax,CidHalsey and Flak - Campaign Creators
Along with all of our members and fans that play but also contribute to new Rulesets and Balances,such as Jeronimo/Brapus,Wkurwiony,Alavet and many other veteran(WHF,Nitrox,DJ etc) and all new members.
So as the Dark Omen Global Spokesperson and now Administrator, my Future plans are currently to use my converted empty Tutorial Map to create semi new Flat Maps by strategically placing existing Dark Omen 3d Scenary objects but I have also Hired some professional 3d Artists to create new Trees, buildings, Fortress/Castles, WatchTowers for each race's landscape, until we are able to either create a Height Map Generator to produce Hills or a M3X file generator to allow the Camera to roam into new Terrain and create much larger flat Tutorial maps.
I have created a new Modification SubSection called 3D Scenery Models that will showcase and list possible new models for my Artists to produce. Intially i want to recreate Shadow of the Horned Rat first level to showcase and combine of all of mod tools togther. I am also in discussion with the Medieval 2 Total War Call of Warhammer Mod team and we may combine our mods, so that I donate them my 3d Scenary models for their 3d Character Models that maybe used to produce many new Sprites from and possibly add to the amazing Dark Omen Expanded existing Mod.
Our Journey continues in Great Style!
**Update* Our first Mod Map -New Fortres Siege Map
http://forum.dark-omen.org/3d-scenery-models/new-beta-fotress-siege-map-t1001.0.html;msg10426#msg10426
Dark Omen Bridge&Tower
DQ
| by
Aeva
«
Last Edit: December 21, 2011, 12:36:41 AM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
CidHalsey
Campaign Creator
Offline
Posts: 72
Re: We'll change
«
Reply #17 on:
July 09, 2010, 02:41:06 PM »
Three cheers for all of us!
Looking back on what the community has achived for nought but buttons and thanks in the last few years, I think it's truely incredible.
Now I'm all divorced and resettled, I'm back to my normal free timed self, so expect me to return to my frozen projects and start seeing what new goodies I can create.
(While writing my own novel, sadly not dark omen related.)
Let's see what we can do next, shall we?
Thanks to everyone. Without each one of us, we wouldn't be where we are today.
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Mikademus
Developer
Offline
Posts: 549
Re: We'll change
«
Reply #18 on:
August 12, 2010, 12:23:30 PM »
Bumping this thread (which is really unnecessary since it is stickied) to show it the love it deserves.
Bem has been doing a fantastic job on this site, and I have had many good and creative discussions with him that has helped develop it, so a big thanks to him, and I hope to see him return here when other phases of his life leaves space for it!
Olly, as usual you write impressive and interesting walls of text, and the timeline of contacts you chronicled above was fascinating reading! Many thanks for your patience as well!
As DjLeBombe stated, this is a great community with much love and tolerance, that requires very little maintenance and moderation. Add to that the love of this great game and we truly have a place to be proud to be a member of and belong to!
Also, thanks to everyone here for their patience and continual enthusiasm! The projects we do here are of the kind that takes much time and are exhaustive enough to require breaks now and then, but people are understanding and supportive. This is truly a good place to be!
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Hokum
Troll
Offline
Posts: 3
Re: We'll change
«
Reply #19 on:
August 28, 2011, 10:54:47 AM »
Hello,
I am an old Fan of DO, recently reinstalled it (after quitting PC games for years) and just found your website.
All I wanted to say, to Olly and everyone else who contributed, is that I am so grateful that all of you are here and that you all love this game as I do. I nearly shed a tear when reading that you contacted the developers for the anniversary, I wish I could say them thanks too.
cheers and thank you.
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AnmanIndustries
Giant Spider
Offline
Posts: 11
Re: We'll change
«
Reply #20 on:
September 17, 2011, 03:20:41 PM »
Quote
Everything Olly has said on this page.
Wow.
I remember, some 5 years ago, hanging out in some dark omen place of non specific description. It is nice to know this place was born like that.
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olly
Global Spokesperson
Online
Posts: 927
Re: We'll change
«
Reply #21 on:
January 01, 2012, 08:26:44 PM »
Thanks to all and Happy New Year!
This year will see the completion of our first Mod Map
Beta Fortress Siege
http://www.youtube.com/watch?v=PKvP_8CfwLE
as I'm back onto recreating some of the Shadow of the Horned Rat Houses, to finish off the village outside of the Castle Walls.
with our shared eventual goal of altering the Campaign Decision Flow and CTL files
http://wiki.dark-omen.org/do/DO/WHMTG
http://wiki.dark-omen.org/do/DO/CTL
to allow all those glorious Dark Omen Expanded Races to battle on thier own new Campaign Maps.
«
Last Edit: January 26, 2012, 10:20:46 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Jim
Developer
Offline
Posts: 172
Goblin Jim, Commander of Greenskins
Re: We'll change
«
Reply #22 on:
January 20, 2012, 04:34:16 PM »
Olly, this new Map is just awesome
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My GameRanger ID: 2332541
Online Map shuffler
olly
Global Spokesperson
Online
Posts: 927
Re: We'll change
«
Reply #23 on:
January 20, 2012, 07:43:26 PM »
Thnx bro, that's what keeps us going - Fan Power!
I will be documenting all of our combined knowledge of Height Maps as Ghabry and Darkmancer have offered to investigate a possible Height Map Generator, that will allow many more new Maps to be produced in a shorter time.
This year is going to be so great!
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
lordbraprus
Dwarf Warrior
Offline
Posts: 680
wiiiii
Re: We'll change
«
Reply #24 on:
January 26, 2012, 02:11:52 AM »
NICE olly, NICE.
(L)
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ito maquiesves
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