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DARK OMEN DUEL - A New Whay Of Playing!
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Topic: DARK OMEN DUEL - A New Whay Of Playing! (Read 10650 times)
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guerrero
Night Goblin Archer
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Posts: 21
DARK OMEN DUEL - A New Whay Of Playing!
«
on:
March 15, 2011, 02:32:20 AM »
******
DARK OMEN DUEL
******
===========================SUMMARY===========================
This game was developed by me and my brother when we hade played
Dark Omen multiplayer to many times and needed another whay of
playing it.
So "Dark Omen Duel" is just a whay of playing Dark Omen.
It doesn't require any patches, fixes or uppgrades.
The idea is to create a game similar to the gladiatorial games and
the map "The Bretonian River" suits the game perfectly.
Each player deploy his/hers armies on each side of the island in
the middle of the map so that they easilly can cross the river to
the island.
You then fight each other, unit by unit. When one unit is dead or
waving the white flag, next unit is sent on the island. This makes
Dark Omen similar to a card game. What are you gonna play next?
More detailed rules and a draft for a point system is found below.
=======================How to play & RULES=======================
1. Each player creates an army to the same amount of points.
2. Start a multiplayer game on the map "The Bretonian River"
3. Each player then deploy his/hers armies on each side of the
island in the middle of the map so that they easilly can cross
the river to the island.
4. Before cklicking "start" command the unit you whant to send in
first to move down in the river, to the "entrance" of the island.
In this way the players don't know which troop the opponet will
start with.
5. Click "start". The choosen troops will now walk down in to
the river. When both are ready write "3", "2", "1", "go"
and run up on the island with your first troop.
6. One of these units will conquer the other and a new unit has to
be sent in by the looser to fight the remainings of the winner.
That means that the winner has to leave what's left of his troop
on the island to face the next enemy troop.
You are allowed to send in a new unit on the island in three
cases:
1) When your unit has died.
2) When your unit is waving the white flag, even if it's still
on the island, AND the opponent unit has stopped chasing yours.
3) When the MAJORITY of your troop is down in the whater and the
opponent is NOT fighting you.
When the mayority of a troop is down in the river, on any
side, it has to be moved away from the island and can not
enter again. It's out of the game. Which means that you can
chase an opponent down in the river to win. (It doesn't
have to wave the white flag. But make sure your own troop
don't run to far...) The troop is out even if it whent down
in the river chasing a troop waving the white flag.
This means that both opponents may have to send in troops at
the same time! (make sure to move away your troop if it's in the
whay for enemy troops to enter the island)
Additionally the troop already on the island, whating for it's new
opponent, is not allowed to attack, fire arrows, cast spells, or in
any whay deal damage to the unit entering the island untill it's
completely out of the whater.
7. Continue in the same whay untill one opponents units are defeted
Aditional rules:
(1) A unit outside the island is not alowed to interfere with the battle
on the island.
To use a unit outside the island to cast spells, shoot arrows,
canonballs, use items, even put dispells on a target in or outside
the fight or in any other whay deliberately interfere with the battle is
strictly prohibited!
It is also strictly prohibited to deliberately effect the units outside
the island. Even your own!
On the other hand, if a troop would be hit by a spell, for instance, and
with an equiped item reflect that spell on the enemy it's OK!
As well as troops may get hit by miss directed arrows, spells, or fanetics!
(2) You are only allowed to pick up items droped on the island.
(3) You can also play a campaign and you may then gain 2p for wining the game
(or what ever the players decides). You then open the saved army as it was
before the duel and then buy new stuff with your victory points.
You do not keep Items from your last round.
===========================POINT SYSTEM==========================
When you create your Dark Omen Duel Army, use the 9000gc limit.
Points is supposed to be the only limit.
Recomended Amount of Points: 30p
Note that this is only a draft which haven't ben tried out.
-------------------------------Orcs------------------------------
Night Goblins Archers 4p (2nd, 3rd, etc. troop cost 3p)
With fanetics +1p
Night Goblins 3p (2nd, 3rd, etc. troop cost 2p)
With fanetics +1p
Gigantic Spider 2p (May be sent in 2 at the same time or together with a Scorpion)
Giant Scorpion 2p (May be sent in 2 at the same time or together with a Spindel)
Night Goblin Shaman 5p (2nd, 3rd, etc. troop cost 4p)
Orc Arrer Boyz 5p
Orc Boar Boyz 6p
Orc Boyz 4p
Orc Big'uns 6p
Orc Shaman 5p
Troll 4p
-------------------------------Humans------------------------------
Mercenary Crossbowmen 4p
Bright Wizard 6p
Amperial Halberdiers 4p
Amperial Bowmen 3p
Flagelants 4p
Ogres 7p
Mercenary Swordmen 4p
Amperial Breatswords 4p
Ace Mage 5p
Mercenary Cacalry 8p
Pistolers 5p
Knights of the Realm 8p
Dwarf Wariors 6p
Wood Elf Blade Buards 7p
Wood Elf Archers 8p
Treman 9p
------------------------------Undead-------------------------------
Vampire 7p (Only one in an army)
Ghouls 3p
Mummies 7p
Necromancer 6p
Skeleton Archer 5p
Skeleton Horsemen 8p
Skeleton Wariors 4p
Black Grail 9p (Only one in an army)
Wights 6p
Wraiths 8p
Zombies 2p
-------------------------------Boosts------------------------------
(Note that troops may be equiped with armor when you buy them.
If you then buy armor for that troop, you buy shield nr 2/3-5.)
Armor shield nr 1 1p
Armor shield nr 2 & 3 2p
Armor shield nr 4 & 5 3p
LvL +1 (Units p)*2 (Wizards, Shamans and Vampyres Only LVL 1)
-------------------------------Items-------------------------------
Brudger Bringer Sword 2p
Rune Fang 1p
Sword Skabskrath 4p
Hell Fire Sword 2p
Storm Sword 2p
Spell Eater Shield 3p
Dragon Helm 1p
Shield of Ptolos 2p
Enchanted Shield 1p
Heart of Moe 1p
Potion of Strength 1p
Horn of Gork, Not Allowed!
Baner of Arcane Warding 3p
Banner of Wrath, Not Allowed!
Banner of Defiance 2p
Mork's War Banner 4p
Staf of Osiris 2p
Wand of Jet 1p
Book of Ashur 1p
================================================================
Any one is wellcome with coments and ideas!
Hope some one enjoy it!
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guerrero
Night Goblin Archer
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Posts: 21
Re: DARK OMEN DUEL - A New Whay Of Playing!
«
Reply #1 on:
March 15, 2011, 02:35:31 AM »
I guess this would be even more fun to play if you could make armies with 1-5 soldiers per unit.
NEver understood how to do that...
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olly
Global Spokesperson
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Posts: 2268
Re: DARK OMEN DUEL - A New Whay Of Playing!
«
Reply #2 on:
March 15, 2011, 02:47:12 AM »
Great Idea and very well thought out and presented, we vote each month for the Ruleset to use for our Tournaments (last one was DarkOmenExpanded Mod, new Warhammer Races and Sprites etc and there are many more) so I'd vote to test this sometime and I'm sure you'd get willing Beta testers any other times (myself included).
The Gladiator Theme reminds me of the Skeleton Chariot Races that used to be played on Return to Axe Bite Pass' Oval Map!
Please also check out Ghabry's latest Wh32Edit Tool that will alter your Troops stats etc..
http://en.dark-omen.org/downloads/index.html
«
Last Edit: March 15, 2011, 03:02:14 AM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
alavet
Orc Shaman
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Posts: 1004
Re: DARK OMEN DUEL - A New Whay Of Playing!
«
Reply #3 on:
March 15, 2011, 10:21:03 AM »
i dont know how any Archers or Mages will be usable by that scheme.
Click "start". The choosen troops will now walk down in to
the river. When both are ready write "3", "2", "1", "go"
and run up on the island with your first troop.
there is a lot of micromanagement involved with archers/mages and you basically nulify it.
also very briefly checked it i noticed that Black grail is very cheap for 9 points (and dwarfs as 6). BGK could roll out 3 dwarf regiment by its own, not even mentioned one by one.
but still thanks for the effort! Check out our latest rulesets (perhaps 5/15 would be great) to see our proposal for points distribution. that could be a good start.
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
guerrero
Night Goblin Archer
Offline
Posts: 21
Re: DARK OMEN DUEL - A New Whay Of Playing!
«
Reply #4 on:
March 15, 2011, 11:01:25 AM »
I know that the point system kind f sucks...
I haven't played with points that much.
But i think that this game need it's own system.
Some things are better then others in this kind of combat.
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guerrero
Night Goblin Archer
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Posts: 21
Re: DARK OMEN DUEL - A New Whay Of Playing!
«
Reply #5 on:
March 15, 2011, 11:11:38 AM »
And what do you mean with "micromanagement".
If the opponent have a mage on the island, arshers are hily effektive! Then they die!
There for are gioblin arshers, elven arshers and skelleton arshers good. (they are better in close combat)
The Human archery has no chance in close combat, why they are sopposed to be cheep in this game.
Mages can do a lot af damage. But the wizards, shamans, and necromancers are vulnerable and may cost less bocuse of that. Dont' know. I only know that I enyojed the game! =)
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guerrero
Night Goblin Archer
Offline
Posts: 21
Re: DARK OMEN DUEL - A New Whay Of Playing!
«
Reply #6 on:
March 15, 2011, 11:15:32 AM »
And one more thing... Witch troops am I supposed to edit or where do I put my own created toops to be abel to play with them in multiplayer. Already have the program and it seams quite easy to use =)
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Jeronimo
Night Goblin Shaman
Offline
Posts: 542
Re: DARK OMEN DUEL - A New Whay Of Playing!
«
Reply #7 on:
March 16, 2011, 06:45:45 PM »
Hello guerrero. Im Itlerion's brother Jeronimo. Welcome to the website.
I read your Ruleset
.
Its an interesting way to play "Bretonnian River" since the map isnt cool for a bloody standard battle.
As few improvements I think now:
1) Banner of Defiance should cost 4 points (definetely breaker if used in Mummies)
2) Flagellants 7 points (too cheap -> 360 for a unbreakable regiment)
3) HU Cavalry cheaper to 6 points (they are overpriced)
«
Last Edit: March 17, 2011, 01:38:07 AM by Jeronimo
»
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guerrero
Night Goblin Archer
Offline
Posts: 21
Re: DARK OMEN DUEL - A New Whay Of Playing!
«
Reply #8 on:
March 16, 2011, 08:19:06 PM »
I would Love to play it with some one to try it out. I'm a noob at it my self so...
Maybe edit the point system a bit...
I guess you guys could make a better point system without even playing it. So feel free to edit!
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guerrero
Night Goblin Archer
Offline
Posts: 21
Re: DARK OMEN DUEL - A New Whay Of Playing!
«
Reply #9 on:
March 17, 2011, 08:01:19 PM »
What is HUcavalry? And what do you guys recomend for BGK?
I edited the item and the flagelants, but I don't think i should post the new ruleset
each time it's edited....
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Mikademus
Developer
Offline
Posts: 546
Re: DARK OMEN DUEL - A New Whay Of Playing!
«
Reply #10 on:
April 25, 2011, 05:39:26 PM »
I realise I am late to this thread but I just wanted to say I appreciate this game mode. It seems fun! If you still would like to work on it I would recommend making a page on our wiki, where you can edit and update as you discover what balance is best!
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