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Author Topic: Mark Of Chaos Map Modding  (Read 56353 times)
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olly
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« Reply #30 on: July 16, 2017, 06:37:40 PM »

Have been adding terrain to the new maps in Blender & generating the height maps for B6_01 to B6_05

B6_01

* B6_01Blen.jpg (128.66 KB. 1024x768 - viewed 695 times.)


* B6_01.jpg (127.97 KB. 640x480 - viewed 577 times.)


B6_02

* B6_02Blender.jpg (133.23 KB. 1024x768 - viewed 709 times.)


* B6_02.jpg (133.9 KB. 640x480 - viewed 604 times.)


B6_03

* B6_03Blender.jpg (189.73 KB. 1024x768 - viewed 700 times.)


* B6_03.jpg (174.3 KB. 640x480 - viewed 532 times.)


B6_04

* B6_04Blender.jpg (224.23 KB. 1024x768 - viewed 710 times.)


* B6_04.jpg (186.82 KB. 640x480 - viewed 556 times.)


B6_05

* B6_05Blender.jpg (194.89 KB. 1024x768 - viewed 718 times.)


* B6_05.jpg (154.41 KB. 640x480 - viewed 522 times.)

« Last Edit: July 16, 2017, 07:21:51 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
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« Reply #31 on: July 16, 2017, 06:38:45 PM »

B6_06

* B6_06Blender.jpg (213.83 KB. 1024x768 - viewed 676 times.)


* B6_06.jpg (138.67 KB. 640x480 - viewed 553 times.)

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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