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Author Topic: Mark Of Chaos Map Modding  (Read 56241 times)
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olly
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« Reply #30 on: July 16, 2017, 06:37:40 PM »

Have been adding terrain to the new maps in Blender & generating the height maps for B6_01 to B6_05

B6_01

* B6_01Blen.jpg (128.66 KB. 1024x768 - viewed 692 times.)


* B6_01.jpg (127.97 KB. 640x480 - viewed 575 times.)


B6_02

* B6_02Blender.jpg (133.23 KB. 1024x768 - viewed 705 times.)


* B6_02.jpg (133.9 KB. 640x480 - viewed 603 times.)


B6_03

* B6_03Blender.jpg (189.73 KB. 1024x768 - viewed 696 times.)


* B6_03.jpg (174.3 KB. 640x480 - viewed 531 times.)


B6_04

* B6_04Blender.jpg (224.23 KB. 1024x768 - viewed 706 times.)


* B6_04.jpg (186.82 KB. 640x480 - viewed 554 times.)


B6_05

* B6_05Blender.jpg (194.89 KB. 1024x768 - viewed 714 times.)


* B6_05.jpg (154.41 KB. 640x480 - viewed 520 times.)

« Last Edit: July 16, 2017, 07:21:51 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #31 on: July 16, 2017, 06:38:45 PM »

B6_06

* B6_06Blender.jpg (213.83 KB. 1024x768 - viewed 672 times.)


* B6_06.jpg (138.67 KB. 640x480 - viewed 549 times.)

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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