June 27, 2017, 06:30:41 AM

Username
Password

Pages: 1 [2]   Go Down
Print
Author Topic: Mark Of Chaos Map Modding  (Read 5354 times)
0 Members and 1 Guest are viewing this topic.
olly
Global Spokesperson
*
Offline Offline

Posts: 1809



View Profile
« Reply #15 on: May 12, 2016, 06:48:17 PM »

11) Struggle_1v1_reinfbattle


* MoCMultiplayerStruggle.jpg (162.58 KB. 640x480 - viewed 111 times.)



* MoCMultiplayerStruggled.jpg (182.57 KB. 619x451 - viewed 114 times.)

Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
*
Offline Offline

Posts: 1809



View Profile
« Reply #16 on: May 12, 2016, 07:20:58 PM »

13) Watchoverford


* MoCMultiplayerWatchoverford.jpg (141.65 KB. 640x480 - viewed 114 times.)



* MoCMultiplayerWatchoverfordb.jpg (170.75 KB. 640x480 - viewed 115 times.)

Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
Developer
*
Offline Offline

Posts: 264



View Profile
« Reply #17 on: May 12, 2016, 10:11:18 PM »

21) Thebalance_traditional



* thebalance_traditional1.jpg (72.12 KB. 640x480 - viewed 112 times.)






* thebalance_traditional2.jpg (68.23 KB. 640x480 - viewed 112 times.)

Logged
olly
Global Spokesperson
*
Offline Offline

Posts: 1809



View Profile
« Reply #18 on: May 16, 2016, 10:56:01 PM »

15) Empire_chapter_1_village1


* MoCMultiplayerEmpireChpt1Village1.jpg (144.42 KB. 638x478 - viewed 109 times.)



* MoCMultiplayerEmpireChpt1Village1b.jpg (183.67 KB. 638x478 - viewed 112 times.)

Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
*
Offline Offline

Posts: 1809



View Profile
« Reply #19 on: May 17, 2016, 06:40:33 PM »

16) Empire_chapter_2_besieged_fortress


* MoCMultiplayerEmpireChpt2BesiegedFortressa.jpg (143.08 KB. 640x480 - viewed 116 times.)



* MoCMultiplayerEmpireChpt2BesiegedFortress.jpg (165.88 KB. 640x480 - viewed 114 times.)

Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
*
Offline Offline

Posts: 1809



View Profile
« Reply #20 on: May 17, 2016, 06:54:11 PM »

17) Empire_chapter_4_high_elf_siege


* MoCMultiplayerEmpireChpt4HighElveSiege.jpg (147.46 KB. 640x480 - viewed 98 times.)



* MoCMultiplayerEmpireChpt4HighElveSiegeb.jpg (164.42 KB. 640x480 - viewed 106 times.)

Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
*
Offline Offline

Posts: 1809



View Profile
« Reply #21 on: May 17, 2016, 07:05:53 PM »

18) Expansion_multiplayer_5_normal  (same)


* MoCMultiplayerExpansionMultiplayer5Normal.jpg (144.33 KB. 640x480 - viewed 111 times.)



* MoCMultiplayerExpansionMultiplayer5Normalb.jpg (150.76 KB. 640x480 - viewed 107 times.)

Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
*
Offline Offline

Posts: 1809



View Profile
« Reply #22 on: May 17, 2016, 08:12:03 PM »

19) Generalconflict_1v1_traditional


* MoCMultiplayerGeneralConflict.jpg (143.66 KB. 640x480 - viewed 95 times.)



* MoCMultiplayerGeneralConflictb.jpg (157.31 KB. 640x480 - viewed 96 times.)

Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
*
Offline Offline

Posts: 1809



View Profile
« Reply #23 on: May 17, 2016, 08:58:02 PM »

20) Reinfbattle


* MoCMultiplayerReinfBattle.jpg (142.56 KB. 640x480 - viewed 100 times.)



* MoCMultiplayerReinfBattleb.jpg (161.34 KB. 640x480 - viewed 98 times.)

Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
*
Offline Offline

Posts: 1809



View Profile
« Reply #24 on: May 17, 2016, 09:14:50 PM »

22) Expansion_multiplayer_prosperity_2teams


* MoCMultiplayerProsperity2Teamsb.jpg (125.12 KB. 640x480 - viewed 97 times.)



* MoCMultiplayerProsperity2Teamsc.jpg (112.61 KB. 640x480 - viewed 100 times.)

Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
*
Offline Offline

Posts: 1809



View Profile
« Reply #25 on: May 21, 2016, 02:27:29 PM »

Just tidying up the lines in the map that are caused by Bleeding Textures

http://www.realitymod.com/forum/f189-modding-tutorials/90244-pixel-bleeding.html

So I scale down the UV texture by 1 pixel which appears to fix it (Remember to reconvert BASE.M3D into BASE.M3X for the changes/fixes to be seen)


* UVscaledown1pixel to avoid Bleeding.jpg (185.84 KB. 999x496 - viewed 95 times.)



* UVscaledown1pixel to avoid Bleeding2.jpg (173.28 KB. 1024x556 - viewed 95 times.)


Have fixed up to Row6, so area beneath the red arrow is now free of Bleeding textures, that was causing visible lines to appear on the map, especially in CPU mode.

* UVMapLinesCPURow5.jpg (182.7 KB. 640x480 - viewed 95 times.)



* UVMapLinesCPURow6.jpg (128.11 KB. 640x480 - viewed 98 times.)


Blender Terrain guide coming next!

Smiley

« Last Edit: May 22, 2016, 10:24:20 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
*
Offline Offline

Posts: 1809



View Profile
« Reply #26 on: May 30, 2016, 02:34:30 PM »

Finished fixing all 484 tiles (22 x 22) for Mod map, so bleeding texture grid lines no longer appear in CPU & 3d mode.

CPU

* ModMap22x22CPU.jpg (134.02 KB. 639x480 - viewed 94 times.)


3d

* ModMap22x223d.jpg (130.41 KB. 638x479 - viewed 83 times.)


Now the fun can begin!

Smiley

Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
*
Offline Offline

Posts: 1809



View Profile
« Reply #27 on: May 30, 2016, 11:18:21 PM »

Created some hills on 6_MoCMulti5 mod map and then imported its Height Map into B6_01.prj from the new BASE.m3d & BASE.m3x

6_MoCMulti5 3d mode with Hills added in Blender

* 6MoCMulti5.jpg (182.36 KB. 1024x551 - viewed 84 times.)


Height Map

* hmapmblock2.jpg (2.48 KB. 220x220 - viewed 89 times.)


3d mode

* 6_MoCMulti5Hills.jpg (163.29 KB. 640x480 - viewed 92 times.)


CPU mode

* 6_MoCMulti5HillsCPU.jpg (166.03 KB. 638x478 - viewed 92 times.)



Everything works perfectly in CPU & 3d like Line of Sight and troop movement, so we will now have 24 brand new maps for the Dark Omen 2 mod!

Smiley

« Last Edit: May 30, 2016, 11:25:03 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
*
Offline Offline

Posts: 1809



View Profile
« Reply #28 on: May 31, 2016, 09:45:32 PM »

11) Struggle_1v1_reinfbattle with added hill terrain


* Struggle.jpg (183.4 KB. 608x465 - viewed 93 times.)



* StruggleHeightMap.jpg (7.61 KB. 439x440 - viewed 92 times.)


Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
*
Offline Offline

Posts: 1809



View Profile
« Reply #29 on: May 28, 2017, 07:42:51 PM »

I've now added all new maps into Dark Omen 2 mod for both Single & Multiplayer but they will still need some height map generating after adding hills etc.. and then we can build up a library of scenery models to deploy and add BTB boundaries around them.

However, for Multiplayer the BATTLES.ENG file in 1pbat seems to only display & load up to B6_02 mb6_02 Ec4chaostraditional1

B0_00      mb0_00  ----- Chapter 1 -----
B1_01      mb1_01   Trading Post
B1_02      mb1_02   Border Counties
B1_03      mb1_03   Grissburg town
B1_04      mb1_04   The road to Bogenhafen
B1_05      mb1_05   Bogenhafen Town
B1_05      mb1_05b   Bogenhafen Town X-treme
B1_07      mb1_07   Helmgart Castle
B1_08      mb1_08   Axebite pass
B0_00      mb0_00  ----- Chapter 2 -----
B2_01      mb2_01   The Empire
B2_02      mb2_02   Great Forest at Night
B2_04      mb2_04   Great Forest
B2_05      mb2_05   Blighted Towers
B2_07      mb2_07   Sylvania
B2_08      mb2_08   Drakenhof Castle
B0_00      mb0_00  ----- Chapter 3 -----
B3_01      mb3_01   Forest before Kislev
B3_02      mb3_02   Goblin Camp
B3_06      mb3_06   The road to Kislev
B3_07      mb3_07   Troll-Land
B3_07      mb3_07b   Troll-Land (Hills)
B3_08      mb3_08   The Northern wastes
B3_09      mb3_09   Basin of Frozen Blood
B0_00      mb0_00  ----- Chapter 4 -----
B4_01      mb4_01   Return to Axebite pass
B4_02      mb4_02   The Bretonnian river
B4_03      mb4_03   Vingtienne
B4_05      mb4_05   Loren Forest - Holy Shrine
B4_06      mb4_06   Loren Lake
B4_06      mb4_06b   Loren Lake (Balanced)
B4_08      mb4_08   Loren Forest - Clearing
B4_09      mb4_09   The road to Moussillon
B4_10      mb4_10   Town of the Dead - Moussillion
B0_00      mb0_00  ----- Chapter 5 -----
B5_01b      mb5_01b   The Black Pyramide
B5_01b      mb5_02b   The Black Pyramide (Large DeplZone)
B5_01b      mb5_03b   The Black Pyramide (Sideways)
B5_01b      mb5_04b   The Black Pyramide (25 Regiments)
B0_00      mb0_00   ----- Other Maps -----
SPARE9      mspare9   Tutorial
B6_01       mb6_01    Expansionmultiplayer1
B6_02       mb6_02    Ec4chaostraditional1
B6_03       mb6_03  Emerget000
B6_04       mb6_04  Expansionmultiplayer7
B0_00      mb0_00   -----SPARE10----------


* DOMaxMaps.jpg (127.25 KB. 640x480 - viewed 26 times.)



So I have to remove the original Multiplayer maps and replace them with the new ones
B0_00      mb0_00  ----- Chapter 1 -----
B6_01           mb6_01  Expansionmultiplayer1
B6_02           mb6_02  Ec4chaostraditional1
B6_03           mb6_03  Emerget000
B6_04           mb6_04  Expansionmultiplayer7
B6_05           mb6_05  Expansionmultiplayer2
B6_06           mb6_06  Generalconflict1v1traditional
B6_07           mb6_07  Empirechapter1village1
B6_08           mb6_08  Chaos2skavensiege
B6_09           mb6_09  Empirechapter4highelfsiege
B0_00      mb0_00  ----- Chapter 2 -----
B7_01           mb7_01  Reinfbattle
B7_02           mb7_02  Watchoverford
B7_03           mb7_03  Thebalancetraditional
B7_04           mb7_04  Struggle1v1reinfbattle
B7_05           mb7_05  Twohills1v1reinfbattle  
B7_06           mb7_06  BloodonSnow
B7_07           mb7_07  Expansionmultiplayer4
B7_08           mb7_08  Expansionmultiplayerprosperity2teams
B7_09           mb7_09  Empirechapter2besiegedfortress
B0_00      mb0_00  ----- Chapter 3 -----
B8_01           mb8_01  Expansionmultiplayer5
B8_02           mb8_02  Expmulticaravanconflict
B8_03           mb8_03  Exp_multi3reinf  
B8_04           mb8_04  Expmulti6reinf
B8_05           mb8_05  Expreinfbattle8
B8_06           mb8_06  Fortress
B0_00      mb0_00  ----- Chapter 4 -----

Everything works fine as is great to play in multiplayer but would be fantastic to have all the originals and new maps available to select like in Single player, if there is a way to increase the amount from 37 to 1000 but even removing
B5_01b      mb5_03b   The Black Pyramide (Sideways)
B5_01b      mb5_04b   The Black Pyramide (25 Regiments)
doesn't provide more room for new maps to be displayed

To test just replace B6_01 with another map number in whmtg.txt within the Dark Omen 2 mod, to test as 1st mission

« Last Edit: May 30, 2017, 07:17:50 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Pages: 1 [2]   Go Up
Print
Jump to: