June 25, 2019, 09:03:19 PM

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Author Topic: Guide for Modding existing maps  (Read 68 times)
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olly
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« on: June 09, 2019, 06:25:10 PM »

*************WORK IN PROGRESS OVER THE NEXT FEW DAYS*************


Follow on guide from the older Create-3d-scenery-tutorial

http://forum.dark-omen.org/3d-scenery-models/create-3d-scenery-tutorial-t797.0.html

This new tutorial will demonstrate how to easily open and modify existing maps BASE.M3D landscape model, using Blender 2.47, Python 2.6, Apple QuickTime (to fix textures from appearing in pink), Rob's m3d-to-blender-converter, Crash's .PRJ Generator (Aqrit also kindly built us a height map generator) and Mikademus' CLI editor to import scenery onto the map.

Download this Map Mod tool pack that will also contain all the tools and various sizes of flat Dark Omen 2 mod map Templates for B6_01 that you can use to create hills with and then save back to Dark Omen to play.
***Link available soon***

Robs m3d-to-blender-converter Python scripts
http://en.dark-omen.org/downloads/start-download/1.-modding-tools/1.-map-editor/darkomen-m3d-to-blender-converter.html

1) Download and install Python2.6 and the old version of Blender 2.47 into C:\Program Files (x86)\Blender Foundation\ which will allow you to install the latest version of Blender into C:\Program Files\Blender Foundation\  if you ever require it in the future. Install Apple QuickTime to fix textures from appearing in pink.

2) Download and copy Rob's m3d-to-blender-converter Python scripts into
C:\Documents and Settings\YourOwnUserAccountName\AppData\Blender Foundation\Blender\.blender\scripts

3) Copy the completely flat B6_01 map from the Map Mod tool pack and rename the original Dark Omen 2 Mod B6_01 to B6_01Orig and paste the flat B6_01 map in its place.

C:\Program Files (x86)\Dark Omen\Mods\Dark Omen 2\GAMEDATA\1pbat\B6_01
  
4) Launch Blender 2.47 and check if the scripts have been installed correctly by selecting File -> Import ->Dark Omen .m3d and also Export -> Dark Omen .m3d. Then delete the two existing objects Cube (left click on it to select) and Camera (right click on it to select) to clear the scene. Split the screen by hovering the mouse over the dividing line between the middle and bottom sections and right click to Spilt. On the new bottom right hand corner screen select UV/Image Editor to display a model's textures.


* 1.jpg (562.92 KB. 2560x1390 - viewed 29 times.)



With scene the emptied select File -> Import -> Dark Omen .m3d object B6_01 and navigate to

C:\Program Files (x86)\Dark Omen\Mods\Dark Omen 2\GAMEDATA\1pbat\B6_01 and choose BASE.m3d

It is vital for the importer to have the model's textures folder in the same location such as

C:\Program Files (x86)\Dark Omen\Mods\Dark Omen 2\GAMEDATA\1pbat\B6_01\TEXTURE  













« Last Edit: June 22, 2019, 07:44:25 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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