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I am back:D
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Topic: I am back:D (Read 11473 times)
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Darkmancer
Developer
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Posts: 406
Re: I am back:D
«
Reply #15 on:
August 21, 2010, 03:15:29 PM »
Not yet but we will do eventually.
There are some used sprite slots built into DO or you could just replace old ones.
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Cry woe, destruction, ruin, and decay:
The worst is death, and death will have his day.
[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
Villentrettenmeth
Night Goblin
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Posts: 19
Re: I am back:D
«
Reply #16 on:
August 22, 2010, 11:12:23 AM »
Question to the recent modders: Are there any ways to use high resolution textures to the maps?
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olly
Global Spokesperson
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Posts: 2268
Re: I am back:D
«
Reply #17 on:
August 22, 2010, 09:04:14 PM »
512x512 can be used but the Blender Convertor tool warns of overflow as suited to 128x128 8bit 256colours .BMP but does save or u can simply replace original 128x128 textures with 512x512.
Boxes and Grass in 512x512 in CPU Mode
Boxes and Grass in 512x512 in 3D Mode
«
Last Edit: August 22, 2010, 10:29:35 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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