Warhammer Dark Omen Forum

Multiplayer Campaign => Dark Omen Conquest => Topic started by: Flak on August 08, 2010, 06:08:52 PM



Title: DOE Conquest Chat Room
Post by: Flak on August 08, 2010, 06:08:52 PM
Welcome to the new Conquest
Dark Omen Expanded Conquest

First of all thanks to Grend for making this mod and for allowing me to fittle with it to be used for conquest.
Last few conquest games have ended with a stalemate and decided on score with alavet and bembelimen winning one each.
The last conquest games where very basic and with a ton of battles but also perhaps it was too easy to get new armies after a defeat so it seemed never ending.

This time there is more to consider and its harder to make armies and get more land, the land is also alot more important as its now tax and gold that is the most important thing and not the old depot's. With gold we also have more possiblities such as one new rule i find very satisfying, the Pillage option to plunder an enemies land.  ;)
We have many more nations and they are much more varied.


Sigh up in this topic
Make sure that you have the required time, to check online no less than once a day to make moves, fight battles and post results and anything else as the game will change daily.
Also upon sigh up please post at what time of day you will be online to make it easier to organize the battles as the players themselves has to organize and play the battles. I as GM will not be around to set fights up, it has to be the players own initiative.
When you sight up keep a lookout for the latest version of Conquest, but download an older version and look thru it to get the general idea.
Also post 2 choices for Nation, they are not locked and can be altered before start it just to give me an idea of which will be played.

Also Important make sure to have both Hamachi and Game Ranger

Signed Up
GM (player) Flak
1.Player Nitrox----Brettonia or Chaos
2.Player Olly
3.Player WHF----Chaos Dwarves or Wood Elves
4.Player Darkmancer----Ogre or Orc
(5.Player Jeronimo-------Elf or Dark Elf)
6.Player Ghabry
7.Player Wkurwiony------Chaos Dwarves or Kislev


Title: Re: DOE Conquest Chat Room
Post by: Nitrox on August 08, 2010, 07:57:04 PM
Sign me in General Flak! :)


Title: Re: DOE Conquest Chat Room
Post by: Flak on August 08, 2010, 07:59:28 PM
welcome aboard King Nitrox

and High King Olly


Title: Re: DOE Conquest Chat Room
Post by: olly on August 08, 2010, 08:02:26 PM
I would also love to join please.
(If acceptable- my best times are between 6.30pm-12 any day, except Wednesdays, available- 5.30-7pm and Fridays available-5pm -7pm, sorry)
 
:)



Title: Re: DOE Conquest Chat Room
Post by: Darkmancer on August 08, 2010, 08:50:36 PM
Just a few things:
Just a note some units have bloodthirst, you won't be able to stop them chasing white flag or not.

Rogue not rouge, unless your adding the poweder puff brigade to your list of units.

Bretonia throw them a bone plz they truely suck.

Undead and Ogres may have issues, as their armies tend to not to be able to escape (unstability, skele flag, and small unit size)

There seems to be some strange costs 801 gp etc.

What happens to captured items?

I'll stop whinging now and sign up :)

PS Ogre or Orc


Title: Re: DOE Conquest Chat Room
Post by: Flak on August 08, 2010, 11:02:50 PM
Thanks for the comments Darkmancer

yeah the bloodthirst might just have to go as its uncontrollable as you say

I will try to check my spelling  ;)

Undead have a special rule that allows them to raise dead regiments as they fall too easy, maybe ogres also need something atleast ogres retreat faster than most infantry

The cost's are sometimes a little odd but its due to the editors changing it a bit and i cant always get what i want  ;)

Captured Items can be used no problem, even if not belonging to your race but a max of 5 ofcz


Im glad to see you joining mate  :)

plz all comments are welcome, this game will be work in progress until we start and possibly a few updates during the game also.

I will make a new version soon again with adjustments


Title: Re: DOE Conquest Chat Room
Post by: Jeronimo on August 09, 2010, 03:45:02 PM
Sign me in.   I'll use Elves or Dark Elves (ultra-gayish kingdom for someone I know :))

Days for battles: Saturday, Sunday. 17.00 (+0 GTM) on forward.
Tournament hours, its easy to remember, and have shown being practical.


Title: Re: DOE Conquest Chat Room
Post by: Flak on August 09, 2010, 05:07:52 PM
indeed one elf good or bad signed up

thanks for putting time down guys

i figure to start the game shall we say on friday?
that would give everyone the weekend and possibly a little extra time to get the game on its way


Title: Re: DOE Conquest Chat Room
Post by: Darkmancer on August 09, 2010, 06:50:16 PM
Can you wait a week, it'll give me a chance to send out a newsletter.

I wasn't advocating against bloodlust just mentioning it :)


Title: Re: DOE Conquest Chat Room
Post by: Flak on August 09, 2010, 08:16:44 PM
yes i spose we can, gives everyone time to make test battles with the nations they like

I have a few issues that Jeronimo is helping me with concerning how to give gold from the players treasury to an already active army and it would give me time to sort it 100%

i know you wasnt against it but it is a problem when its not always allowed, i can also imagine it could cause some tactical difficulties if you have regiments on needless chases all over the map


Title: Re: DOE Conquest Chat Room
Post by: Darkmancer on August 09, 2010, 08:57:56 PM
tactical difficulties and tactical bonus's - thats the point  :)


Title: Re: DOE Conquest Chat Room
Post by: Flak on August 09, 2010, 10:26:53 PM
tactical difficulties and tactical bonus's - thats the point  :)

but ultimately a problem when you arent spose to attack surrendered regiments in normal battle  ;)


Title: Re: DOE Conquest Chat Room
Post by: Nitrox on August 10, 2010, 08:09:29 PM
Oh and btw, sign me for a bretonnia or chaos! :)


Title: Re: DOE Conquest Chat Room
Post by: Ghabry on August 11, 2010, 12:39:47 AM
Wow the new conquest rules sound complex. Am I the only one that has problems understanding them? I will read them tomorrow again when I'm not so tired anymore ;).

Reserve a place for me Flak.


Title: Re: DOE Conquest Chat Room
Post by: Wkurwiony on August 11, 2010, 01:10:44 AM
well i just came back saw all new topics on forum and my mind is melting ;) ofc sign me up but i will read rules tommorow as of now its too late and everything there seems like blablabla to me ;]

chaos dwarves or kislev


Title: Re: DOE Conquest Chat Room
Post by: warhammerfreak on August 11, 2010, 01:27:47 AM
For me I would prefer chaos dwarfs as a first choice and wood elves as my second, but I wouldn't mind playing another race if these wouldn't be available.


Title: Re: DOE Conquest Chat Room
Post by: Flak on August 11, 2010, 08:52:48 AM
welcome aboard guys

wow so many players  ;D
I think i personally will not play a nation, as this form of conquest demands more from me as GM, i also will have battles to play as GM since alot of the beginning of the game will be battles player vs GM but if any player should find himself unable to play for a shorter or longer while i can cover.


I hope not all the rules are bla bla bla

In a nut shell
Earned gold by taxing the land and win battles to get more armies or build improvements to again further the tax or get more armies

Conquer more land by attacking unclaimed or declare war and attack another player.

If you win a battle buy back the dead but not dead regiments until you re-fit the army
If you lose and the army is too weak disband it and buy a new


Title: Re: DOE Conquest Chat Room
Post by: Flak on August 11, 2010, 12:42:16 PM
SO we will set the start date at August 21st, i have 3-4 days of work then so very suitable for me as i will no doubt have a kinda busy time on my hands first few days


Title: Re: DOE Conquest Chat Room
Post by: Flak on August 14, 2010, 03:02:43 PM
DOEC version 1.1 [attachment=1]

all wizards are wizards
dwarves have a wizard
Trolls prices kept low and trolls back to normal stats
all off prices now x99 instead of x02
Goblin prices uniformed
Brettonia has a few improvements (considering adding a Knights Captain Units with 3 strong hero knights)
NO units have starting items or spells
Banshee now a 5 troop wraith unit
Savage Orcs has no blodlust but are faster than normal orcs and no armor


I still have some trouble with Ogre's
i thinking they should a 3 troop Leadbelchers instead of just 2 as the ST Cannon has short range and bad aim
maybe a 1 troop rock tosser (cannon)
Im also thinking the goblins have too few options maybe a new unit for them


Title: Re: DOE Conquest Chat Room
Post by: Flak on August 22, 2010, 10:49:30 PM
Rule addition

a situation i didnt consider but that i think we will face shortly

in the War rule section

Skirmish
A Skirmish is what happens when 2 nations enter the same unclaimed land, but are not at war. The 2 armies will fight eachother and the winner will then have to fight the local army but it will work like a multi battle, so the rule about dead regiments will apply as explained in the multi-battle section. Despite being involved in armed combat, the result is not a war, consider it more like a border dispute.


Title: Re: DOE Conquest Chat Room
Post by: Flak on August 27, 2010, 07:37:37 PM
Mortal Army Orders

Diplomacy
The Mighty Mortal Army from south want to make Alliance with Chaos Dwarves from North, lets the chaos conquer this world!

Wkurwiony Orders

Diplomacy
Chaos Dwarves accept ally with Chaos and their blood thirsty leader Nitrox a.k.a. Driller Killer

A Polish conspiracy to conquer the world >:(


Title: Re: DOE Conquest Chat Room
Post by: Flak on August 27, 2010, 09:46:22 PM
RULE CHANGE

Please note the new rules regarding cities

Build time 1 turn, cost down to 1000 gold, income up to 300 gold

Keep and caste also has reduced time and cost


Another Good Reason to build roads

Defensive Attack
This type of battle is only possible if you have 2-3 lands connected with road. If enemies attack your lands and you have less armies that the attacker then dont worry, since its your land you may use the roads and use the 2 movement the road offers and make 2 defensive attacks along the road. If the land your army is in is attacked it may be as many as 3 battles, but they are in different lands and are not multi battles.


Title: Re: DOE Conquest Chat Room
Post by: Flak on August 30, 2010, 05:44:45 PM
please discuss the rules and changes in this topic and keep the Battleground clear of spamming

while we are at petition i vote for adding bull centaurs some armour as every cav got at least 2(mounted) which is in fact 3? :] c'mon give a little guy a break and do it ^^

i spose i can see sense in that, dwarves would most likely armor their armies and i think all other dwarf units have a armor max of 3 or 4


Title: Re: DOE Conquest Chat Room
Post by: Darkmancer on August 30, 2010, 11:33:15 PM
Gah it's the 3rd turn and already my moneys way off :( flak could you check my works.  my brain hurts.

3000gp - start
built 2 roads = -300gp (they were 150 gp each then)
=2700
invade 1st battle

turn 2
capital + 2 land with roads  + new land
500 + 2x150 +100
2700 + 900
=3600

buy 1 city 1 mine 1 road
3600 - 1000 - 1000 - 200 = 1400
invade 2nd battle
-------
This turn
tax :500 + 450 + 450 + 150 + 100 = 1650
total: 3050


Title: Re: DOE Conquest Chat Room
Post by: Flak on August 31, 2010, 05:36:59 AM
i changed the income and cost of cities so this is the real one

Price list----------------cost--------------build time--------Upkeep-------Income
Cities/Mines/Tower-----1000 gold----------1 turn----------------------------300 gold
Road-------------------200 gold-----------1 turn-----------------------------50 gold
Farmland/Mana Vortex--500 gold-----------1 turn-------------100 gold
Keep-------------------900 gold-----------1 turn-------------300 gold
Castle-----------------1500 gold----------2 turns------------500 gold

and a Land always give 100 gold per turn

so 1 land with a city and road will give 450 gold (land=100+city=300+Road=50)


Title: Re: DOE Conquest Chat Room
Post by: Wkurwiony on August 31, 2010, 10:30:03 AM
capitol counts 500+100 from its land ? or only 500 ?

and also if i dont move army in turn order 1-2 can i refit it in 3-6 ? or do i have to wait for next turn order 3-6 ?
and when can i give money to one of my armies ?


Title: Re: DOE Conquest Chat Room
Post by: Darkmancer on August 31, 2010, 02:49:34 PM
Totals i get for everyone this turn:

Dm       3050
Gha      3200
Flak      3650
olly       4450
Nitrox    3150
WK       3750

Edit1: I'm getting different totals than everyone else.  Do you miss a turn of tax while stuff is built/after stuff occupied til you get the tax?

Edit2: No that still doesnt work i still get wk at over 3k.


Title: Re: DOE Conquest Chat Room
Post by: Wkurwiony on August 31, 2010, 04:22:42 PM
yeah ive made a mistake in my post i didnt count 100 from lands that had something on it, so im currently at 2200 not 1800 ;p

btw i have a question flak, refiting happens in the same turn when i didnt moved (lets say i didnt move in turn 3 order 1-2, no we go to order 3-6 phase can i refit now ?) or in a next turn ? so it basicly is 2 turns of not moving as i can make changes in order 3-6

also about giving money to an army, does it have to be in the capitol ? or only in land with road leading to capitol ?


Title: Re: DOE Conquest Chat Room
Post by: Flak on August 31, 2010, 07:48:28 PM
capitol is 500 incl the land tax, but maybe that is difficult to calculate so may i should specify it as Capitol: 400, Land:100
then its 500 but easier as you can count the lands and dont have to remember to not count the capitol land

I have lost perspective on the budgets :-[
maybe everyone should keep their own


Title: Re: DOE Conquest Chat Room
Post by: Darkmancer on August 31, 2010, 08:57:36 PM
I've created a excelspread sheet you can use to keep track of your dosh.

The only columns you need to edit are b,c,d for buildings, and L for arm creation/returning money.

I've made the capital a seperate entity, so you start with 2 lands and a capital.

http://www.megaupload.com/?d=8MF44I5H (http://www.megaupload.com/?d=8MF44I5H)


Title: Re: DOE Conquest Chat Room
Post by: Ghabry on August 31, 2010, 11:36:40 PM
Used Darkmancers spreadsheet with a few changes to update the economics table:
Conquest Economics Table (http://forum.dark-omen.org/index.php/topic,833.msg8658.html#msg8658)

Few Changes:
Road and Land of the Capitol are counted.
So you will have one road and land more then on the spreadsheet (Capitol gives 350gc + 100gc + 50gc).


Title: Re: DOE Conquest Chat Room
Post by: alavet on September 01, 2010, 06:28:05 AM
i suggest you guys create .xls document at google docs or somewhere.

it will be way WAY more effective and allow you to monitor previous rounds if there was any mistake


Title: Re: DOE Conquest Chat Room
Post by: Ghabry on September 03, 2010, 12:03:41 AM
If I buy a new regiment where is it spawned? On the capitol or on the Farmland? If on capitol: What if there is already a unit on it?

The money at the current turn is btw always the Gold amount in the last row of the "Money Start" column (Would be Turn 4 in the current case)


Title: Re: DOE Conquest Chat Room
Post by: Flak on September 03, 2010, 08:18:13 AM
by new regiment you mean new army?

a new army is spawned at the capitol or a city which is not occupied by an army already, the player will pick the city, if the player forgets the GM will place it.

to add a new regiments to an army you need to be on a road connected to a city or capitol and wait one turn, its called "Re-Fit"


Title: Re: DOE Conquest Chat Room
Post by: Flak on September 04, 2010, 12:53:35 PM
hey guys

my life has taken a few unexpected turns this week so i wont be online much if at all during day time, only evenings

you see i got fired on tuesday, with no warning

so i then expected it would be awhile before i found a new job

but then friday a former neighbour of my family farm rang and offered 2 weeks of work for me, but it is rather long days, so thats why i am for a while only online late


Title: Re: DOE Conquest Chat Room
Post by: alavet on September 04, 2010, 01:58:41 PM
how these motherfuckers coudl fire a man without 2 week notification in advane?
even at crazy Russia they can't do that....


Title: Re: DOE Conquest Chat Room
Post by: Ghabry on September 12, 2010, 11:27:08 PM
Talked with wkur about pillage in the chat and we think that the pillage income should be decreased a lot to 50% of how much the land is worth.

e.g. if there is Road+City the Pillage money would be: (200gc+1000gc)/2 and a capitol gives maybe 1000gc.

Btw what happens if I capture a capitol, is it destroyed then?


Title: Re: DOE Conquest Chat Room
Post by: Darkmancer on September 13, 2010, 01:10:27 AM
A whole 1000gc? wow  ;)


Title: Re: DOE Conquest Chat Room
Post by: Darkmancer on September 14, 2010, 03:32:40 AM
Hey Flak are upgrade items or racial items included with neutral items when figuring out how many regiments you can field?

Or is it just neutal items?


Title: Re: DOE Conquest Chat Room
Post by: Ghabry on September 14, 2010, 09:36:12 AM
The Ogre Kingdom unit Hunter with wolves has an unknown Attribute/Psychology set (The one between Undestructable and Suffer additional wounds/skeleton flag).
Please tell me what it does ;).


Title: Re: DOE Conquest Chat Room
Post by: Flak on September 14, 2010, 03:10:30 PM
Darkmancer: its 5 items of any category except potion, enchanted shield and woe
Grungebringer sword is an upgrade item but it also counts in the max 5

Ghabry: Hunter with wolves is one of just a few regiments that has kept its bloodlust ability


Title: Re: DOE Conquest Chat Room
Post by: Flak on September 17, 2010, 12:23:43 PM
Has anyone heard from Olly
maybe he has connection trouble

i have sent a PM and hope he will be back asap


Title: Re: DOE Conquest Chat Room
Post by: Flak on September 18, 2010, 06:49:20 PM
Hey gang

we have a problem, not too big a problem i hope

Darkmancer has left

I hope one of his allies will take over his land, the more obvious choice would be Nitrox or Wkurwiony as their lands are in most peril but Olly i hope if they refuse you will consider it

The Current turn is locked until we can find a solution, hopefully not long  :)

The other alternative is to remove all his lands but it kinda leaves a funny map

Or maybe somebody new wants to join, i will PM Warhammerfreak and Jeronimo tonight


Title: Re: DOE Conquest War Room
Post by: alavet on September 22, 2010, 07:20:54 AM
i didnt understood Darkmancer posts. need to know context to understand fully.

as myself i dont see too much wrong if people try test battle with enemy armies (even though it "feels" dirty). But as so many factions i believe balance is almost impossible to handle for all factions & maps.

so it could be that ogres crush goblins but totally suck to vampires, etc..
or perhaps some faction could suck to all for example. + its hard to balane gold counts, etc.


at previous conquest i actually tried about 5 battles total of emulating enemy armies of elves with diffirient forces of myself. it helps, but doesnth elps too  huge, cause as experienced player you possibly already udnerstand most valuable army combinations anyway.

i would feel very sad if Flak or Gharby used ruleset holes in balance to win this game though. all balance issues should be checked very carefully but corrected asap


Title: Re: DOE Conquest Chat Room
Post by: Flak on September 22, 2010, 07:02:13 PM
with so many nations to balance them all is not really possible if not thru playn the game, several updates have been made and will continue to be made to balance the units, but many factors make an impact in battles not just the balancing as we all know.
Me and alavet had a long series of battles in 2nd conquest and my 10 battle undefeated elf army was defeated by a well planned muti battle by 2 vampire armies.

I have encouraged everyone with imba or any problems to explain them so they can be handled
esp Chaos has needed heavy balancing and still needs some
worst balanced is i think the Vampire counts but they are not used.

I wasnt of the belief that anyone had a problem with me playing as player and GM so i hope thats not the case, i am not using holes in the ruleset i stop holes. But planning ahead 2-3 even 5 turns is more important in this than the previous conquest games and i did make the ruleset so it makes sense i know it well, so my planning maybe more complete.
Even so i have to check the rules to make sure and Olly has already corrected me in my own rules.

let me say again any problems dont hesitate to post them :)


Title: Re: DOE Conquest Chat Room
Post by: Darkmancer on September 22, 2010, 08:03:36 PM
Just to be clear I didnt quit because Flak and Ghabry were cheating/exploiting (they weren't) or anything like that.

More What I precieve as fundermental flaws with the whole conquest, and the lack of anything being done about them.  Plus the rules manage to be over complicated and still often need clarification.

it is unreasonable to believe the sides are perfectly balanced its not going to happen with dice rolling, different playstyles/abilities, and the lack of the enormous amount of testing it would require to get them in sych.  Even then there would be some inbalances as some sides relie on fear, some of fairly fear immune etc.

I don't believe we will gain anything by a post mortem, or argument especially whilst the conquest is ongoing.


Title: Re: DOE Conquest Chat Room
Post by: Flak on October 05, 2010, 09:48:06 PM
Hey guys

Id like to collect a list of suggestions to improve all aspects of Conquest, just write what you think could work in a better and easier way and what you think should not be changed

any comment is a help :)


Title: Re: DOE Conquest Chat Room
Post by: Nitrox on October 06, 2010, 02:25:41 PM
Ghabry, can we play tommorow maybe :)?


Title: Re: DOE Conquest Chat Room
Post by: Ghabry on October 06, 2010, 03:12:56 PM
Tomorrow is bad.
I will be online in hamachi today and at the day after tomorrow (Friday :D) later in the evening.


Title: Re: DOE Conquest Chat Room
Post by: Nitrox on October 06, 2010, 07:02:38 PM
Hmm... How bout Weekend? Today i need to learn and friday i will be away :/.


Title: Re: DOE Conquest Chat Room
Post by: Flak on October 10, 2010, 04:15:11 PM
was tha battle played?


Title: Re: DOE Conquest Chat Room
Post by: Nitrox on October 11, 2010, 06:13:34 PM
Sorry, for my no active due to next week i need to resign for dont stopping conquest :(


Title: Re: DOE Conquest Chat Room
Post by: Flak on October 14, 2010, 04:46:08 PM
what do you mean exactly?
and will you play ghabry?


Title: Re: DOE Conquest Chat Room
Post by: Nitrox on October 14, 2010, 08:02:52 PM
Duh duh phailed with eng :O. Translate :

I resign from conquest i mean, i'm leaving.
Dont get time till next week for make fight Ghabry, that's why i'm leaving.


Title: Re: DOE Conquest Chat Room
Post by: Flak on October 15, 2010, 03:38:47 PM
lol yes i get the leaving part but plz take the fight with ghabry first


Title: Re: DOE Conquest Chat Room
Post by: Nitrox on October 15, 2010, 06:34:01 PM
I can't till next week.


Title: Re: DOE Conquest Chat Room
Post by: Wkurwiony on October 16, 2010, 09:13:52 AM
:(


Title: Re: DOE Conquest Chat Room
Post by: Flak on October 16, 2010, 12:14:31 PM
would it be acceptable for you both to have Wkur fight ghabry in your place nitrox?


Title: Re: DOE Conquest Chat Room
Post by: Nitrox on October 16, 2010, 09:28:54 PM
Yea


Title: Re: DOE Conquest Chat Room
Post by: Flak on October 17, 2010, 07:30:33 PM
alright give Wkur your army and let the blood flow :)


Title: Re: DOE Conquest Chat Room
Post by: Ghabry on October 21, 2010, 05:47:08 PM
Sorry, the weeks are really busy this semester.
I will be online on Friday-Sunday in Hamachi. Sorry for the long delay :/


Title: Re: DOE Conquest Chat Room
Post by: Flak on October 21, 2010, 07:10:02 PM
i think you are not the only who is busy atm


Title: Re: DOE Conquest Chat Room
Post by: Nitrox on October 30, 2010, 10:50:23 PM
I got time again for play, so i'm back as chaos xD