Warhammer Dark Omen Forum

Modifications => Tools => Topic started by: Ghabry on June 27, 2010, 12:14:10 AM



Title: Wh32Edit 2.0
Post by: Ghabry on June 27, 2010, 12:14:10 AM
After a long time finally a new version!

It's still not completly finished but imo it's stable enough to release the first Beta.

To make it short all differences/features compared to the old version:
- Tabs (= editing of multiple armies in one instance of wh32edit)
- Header and Savegame Header editing
- Regiment from Template (Mikas WH2Edit had this since ~10 years)
- Other minor tweaks

Changes only interesting to developers:
- Uses ARM Parser class shared with WARTBED
- Export and Army Editing Panels are implemented as Plugins
- Qt toolkit instead of wxWidgets
- Much better code (Whole code is written from the scratch, nothing from 1.0)

Changelog:

Installation:
Extract the content to any folder and enjoy!

Screenshots:
View Screenshots (https://sourceforge.net/project/screenshots.php?group_id=332552)

Downloads:
Windows (https://sourceforge.net/projects/wh32edit/files/2.0b3/wh32edit_2.0b3_win32.zip/download)
Linux x86 (https://sourceforge.net/projects/wh32edit/files/2.0beta/wh32edit_2.0beta_linux_x86.tar.gz/download)
Sourcecode (https://sourceforge.net/projects/wh32edit/files/2.0b3/wh32edit-2.0b3-src.tar.gz/download)

Note that the Linux Version is still Beta 1. The next release will add better linux support.

Websites:
Project Page (https://sourceforge.net/projects/wh32edit/)

Please report every bug/flaw you find so I can fix them for the stable 2.0 release.
No huge feature requests please!


Title: Re: Wh32Edit 2.0
Post by: Darkmancer on July 02, 2010, 09:48:14 AM
I found a bug: I opened a single player save game, make an edit, save, shut down WH32edit.  Now the save game is unloadable with dark omen (though still openable via wh32edit).  I'm using the MinGW version.

A few of requests:

The font in the older version was nicer.

The vertical troop attrib was easier to read (dunno why)

Can you give access to all 6 item slots.

Can you add spells and spell books to the item slot please.


Title: Re: Wh32Edit 2.0
Post by: Ghabry on July 02, 2010, 02:46:45 PM
Thx for your feedback.

I found a bug: I opened a single player save game, make an edit, save, shut down WH32edit.  Now the save game is unloadable with dark omen (though still openable via wh32edit).  I'm using the MinGW version.
Could you tell me the exact steps that reproduce this problem?
And I just found another bug using the Save As Button (If you mean this one):
The file extension is always set to .arm. So if you do a save As darkomen.000 it is saved as darkomen.000.arm, looks like the filters need a change (and All Files (*.*) is missing, hm).
The window titlebar is also not updated after a Save As operation, another bug.


A few of requests:
The font in the older version was nicer.
Just tested it under Windows 7 and XP and I see no difference between the old and the new Wh32Edit. They look exactly the same. The differences I notice are: Smaller gaps between the controls and the text alignment is different in the controls (In the new version the text is placed one pixel too low (so it doesnt look centered anymore), seams to be a qt bug...)

The vertical troop attrib was easier to read (dunno why)
Looks like I have to provide a second view option.

Can you give access to all 6 item slots.
The army file has 6 item slots but the game ignores them and only uses the first 3 :/. So this would make no sense.

Can you add spells and spell books to the item slot please.
Yes


Title: Re: Wh32Edit 2.0
Post by: Ghabry on August 12, 2010, 12:58:13 AM
The development of Wh32Edit is still going on and I made great progress.

One recently finished feature is translation-support. Help your non-English speaking friends in modding Dark Omen by translating one of your favourite modding tools.
Translating the whole program will take around 2-4 hours and the translation tool is foolproof. No programming skills required!
Contact me now to get further information and the latest Wh32Edit dev version (to test your translation).
I expect interest from the countries Argentina (Spain), Belgium, Denmark, Norway, Poland, Russia and Sweden. ;)


Title: Re: Wh32Edit 2.0
Post by: alavet on August 29, 2010, 12:14:03 PM
why u dont upload it at homepage?

also it doesnt work for me with "Export TO" function
(http://clip2net.com/clip/m53957/1283080580-clip-19kb.png)


Title: Re: Wh32Edit 2.0
Post by: Ghabry on August 29, 2010, 02:04:03 PM
Because I wanted to finish some other features first.
And it has some critical bugs like e.g. corrupting Savegames.

That the export function is broken is strange btw. I'm sure that it worked before o_O. And in my private version it works too...


Title: Re: Wh32Edit 2.0
Post by: Ghabry on September 19, 2010, 10:21:15 PM
Wh32Edit 2.0 Beta 2 is out!
I updated the Download links in the first post. Enjoy :).

As usual: Report any things you dislike or if the program should behave strange or crashes.
I don't accept bug reports for the Battle Results Panel. This one is a bit broken...

Changelog:
- Fix Savegame editing
- Allow any value for costs, not only multiple of 3 (abuses a Bug in DO ;))
- Display graphics for Banners and Magic (Items)
- Added Spells to Magic Item Database and missing banners to Banner DB
- Undo/Redo for Regiment Operations (Add, Delete, Move Up/Down)
- Added Language Support
- German and Polish language files (bit outdated, more up to date files in next release)
- Added Battleresults-Panel (bit broken in this version)


Title: Re: Wh32Edit 2.0
Post by: Ghabry on October 31, 2010, 12:48:12 AM
And Beta 3 (Link in First post as usual)
Havn't planned another release soon because I dont have much freetime at the moment (and so made no progress with Wh32edit) but I had to fix a huge bug. Thx to Erebus/Nagash for reporting it.

Changelog:
- Fix Copy Command
- Correct Levels displayed for experience
- Update Database


Title: Re: Wh32Edit 2.0
Post by: lordbraprus on November 11, 2010, 12:54:34 AM
nice tool work gaybriel , me and my shadow are happy now .

XOXO


Title: Re: Wh32Edit 2.0
Post by: sipax on July 19, 2012, 08:29:27 PM
Im not sure, but...
Could be "goblin flag(trading post only)" be a passive, which gives a regiment vision of 360 degrees? I think so because when i got my infantry behind goblin archers (my troop was also behind trees) - they still had vision of them no matter how much i was waiting for "in cover" status. It is a reason why you cant attack them from behind freely (because they dont manually move if you dont fire at them for 2 times and you are able to attack them harmlessly from behind IF they wouldnt see you for 360 degrees). Sorry for my bad language.

P.S. this thing (360 degrees vision of 1 mission goblins) was in PSX version of game, so i didnt tried it on PC dark omen.
I will try it out on PC, but much later.


Title: Re: Wh32Edit 2.0
Post by: olly on July 19, 2012, 10:01:15 PM
Interesting idea, I will also test it soon on PC version.

:)



Title: Re: Wh32Edit 2.0
Post by: cuthalion on November 13, 2015, 06:05:56 PM
There is a bug in the editor:
If you add too many or remove too many armies from the list (can't say exact values, but let us say that it is better to stick to the default amount of armies, even if you do not use half of them in the campaign), the savegame file is modified and is no longer seen by Darkomen, though it still has valid formation and Editor opens it alright.



Title: Re: Wh32Edit 2.0
Post by: Ghabry on November 14, 2015, 10:09:57 PM
That's not a bug in the editor. Dark Omen rejects all save files that don't have the correct size (18.996 Bytes)
Wh32Edit is more clever in handling this ;)


Title: Re: Wh32Edit 2.0
Post by: cuthalion on November 15, 2015, 07:26:35 AM
Well, you may call it whatever ;) Just, since your beautiful tool is made to serve Dark Omen - however stupid and crooked the DO code is... :)

If I started a campaign with too many units, I have to manually delete extra zeros appended to the end each time I edit in WH32, then DO loads the save file alright.