Warhammer Dark Omen Forum

Warhammer Dark Omen => Singleplayer => Topic started by: Michal on May 30, 2010, 11:20:44 PM



Title: changin spells in spellbook
Post by: Michal on May 30, 2010, 11:20:44 PM
Hallo. I have started with playing this famous game and I have an serious problem. I dont know how to change spells in spellbook of my bright wizard. In any mission i can cast only dispel magic, fireball and teleport and thats all. In managing part of Dark Omen i can only looking to spellbook at new spells but I cant changing them. Thats sucks.  Please help me, I need to cast more powerfull spells than teleport.

btw : I have original version, and I am playing this game on PC with Windows XP. Thanks.


Title: Re: changin spells in spellbook
Post by: CidHalsey on May 30, 2010, 11:24:27 PM
Simple answer - You can't.

Spells are randomly allocated to each wizard at the start of the battle. What you get, is what you get. A higher level and a certain magic item will allow you to cast more spells, thus increasing your chances of getting a particular one, but that's all.


Title: Re: changin spells in spellbook
Post by: lordbraprus on May 30, 2010, 11:31:06 PM
yeah like he said, i mean you tried to make your mage pass to next lvl ? XD it will add a new magic


Title: Re: changin spells in spellbook
Post by: Michal on May 30, 2010, 11:45:59 PM
Really?  I have spend all day by looking on internet, reading manual and finding an answer. And spells are randomly generated.... Funny  :) Thanks you boys. I can go to bed and i will be sleep quietly.  :D


Title: Re: changin spells in spellbook
Post by: lordbraprus on June 01, 2010, 11:26:54 AM
if "sarcasm" would be a warhammer atribute, iam sure michal would have 10 :S


Title: Re: changin spells in spellbook
Post by: cuthalion on April 02, 2012, 05:38:29 PM
Well,
actually Editing CTL allows to provide your mage with spells at your choice in a particular mission.
The problem is the random set of the spells isn't removed from the book. So I failed to 'disable' a spell I didn't want my mage to have on a certain mission.
And besides, I didn't test what happens if a mage casts a 'duplicated' spell (given at random + is set in ctl), it may be nothing but may cause crash.


Title: Re: changin spells in spellbook
Post by: Darkmancer on April 03, 2012, 11:22:03 PM
There actually may be a way round this.

In multiplayer at least it is possible to assign spells to a unit without giving it a magic book.  They key is that another unit on your or the enemies side must have the correct magic book(s).  For my mod BP, i used auto deploying unit with zero health.  As soon as the game started those units would die but the unit the player chose remained with the assigned spells working.

I can think of several ways this could be implemented in a single player campaign to make units have set spells on set levels, however the usual trial and error will be needed to confirm it works.

* Give the book to an  enemy unit.
* Give the book to a neutral Unit
* Give the book to an uncontrollable friendly unit
* Give the book to an autodeploying unit with 0 health


Title: Re: changin spells in spellbook
Post by: cuthalion on April 04, 2012, 03:26:18 PM

* Give the book to an uncontrollable friendly unit


Can friendly units be uncontrollable? I actually placed 'neutral' units instead of friendly ones because I didn't want them to be half-controllable like it's in RoTD I tested a bit. But neutral units suffer from Banner of Wrath, unfortunately.

Probably I should have set a certain flag in CTL script and make them uncontrollable? I am not sure if it is possible.

Anyway, I will play with your suggestions, though I suspect that ctl will allow using spells even w/o any books on the battle field. Until now I had a feeling it was so, but the only battle I tested my Night Goblins with Conflagration of Doom was when enemy had Bright Wizard in their army. I will see...


Title: Re: changin spells in spellbook
Post by: Darkmancer on April 04, 2012, 07:50:58 PM
Again this might apply only to multiplayer.

The game seems to use the ice/dark/etc magic book as a cue to load the relevant spell icons, effects,and 3d models.

The exception to this is certain fire spells, specifically any (fire) magic spell that does not require a 3d model.  These spells do not need a magic book, presumably because the effects are already loaded up for use with fire based magic items.

(burning head and conflag require 3d models)


Title: Re: changin spells in spellbook
Post by: olly on April 05, 2012, 12:29:54 AM
Yeah the mixed magic in Black prophecy was so cool!

(http://a.imageshack.us/img248/6493/32239666.png) (http://img248.imageshack.us/i/32239666.png/)

I really liked the Spider's new Web Spell!

(http://a.imageshack.us/img412/4007/20758801.png) (http://img412.imageshack.us/i/20758801.png/)

We should all play it again soon...

:)