Warhammer Dark Omen Forum

Warhammer Dark Omen => Tactical wargaming and other Warhammer games => Topic started by: alavet on March 11, 2010, 12:12:20 PM



Title: StarCraft2
Post by: alavet on March 11, 2010, 12:12:20 PM
brag: currently playing Starcraft2 as beta test. Game feels good but game changed rather big, not only units, but some game aspects itself comparing to Starcraft1, and i dont really love some changes at the moment.


Title: Re: Real-time Tactics games of interest
Post by: Grend on March 16, 2010, 10:41:55 AM
I want to play SC2.
BAD.

Anyone following the SC1:BW pro scene in Korea?


Title: Re: StarCraft2
Post by: alavet on March 16, 2010, 06:33:46 PM
i dont follow since i stopped regulary playing SC1 3 years ago or more, but recently found superb site of SC stuff as well as SC II
http://www.teamliquid.net/ (http://www.teamliquid.net/)


Title: Re: StarCraft2
Post by: Grend on March 16, 2010, 07:45:51 PM
Yeah its the best site imo


Title: Re: StarCraft2
Post by: warhammerfreak on March 31, 2010, 09:43:39 PM
BTW, my brother also plays starcraft one and two, he's a lot better then me but I don't think he's that good. He also joined the darkomenexpanded hamachi channel, as we played vs each other and we enjoyed it. Maybe he wants to play you guys I'll ask when he gets home(friday).


Title: Re: StarCraft2
Post by: alavet on April 01, 2010, 06:35:02 AM
league/APM? :)))


Title: Re: StarCraft2
Post by: Grend on April 08, 2010, 11:13:08 PM
Im currently Silver, not doing too well due to getting rushed alot.

Apm usually ranges from 40-100
I could spam to get more, but I dont really see the use of doing it.


Title: Re: StarCraft2
Post by: alavet on April 09, 2010, 06:50:01 AM
well i got sticked to sc1 & wc3 for bunch of years so have not bad macro and little worse macro..

apm avg 90-110 (as it shows at replays), feels it small - think about 130 is optimal.

im currently ~50 plat, like ot play zerg.
used to play only protoss at sc1, at sc2b initially switched to terrnas then zergs.

kinda boring race but lots of macro and funny mechanics as queens/tumors/creep pop.

feel toss unflexible and boring (well yes, comparing to zerg armies with only roach+hydra it seems wierd but still)


Title: Re: StarCraft2
Post by: Grend on April 09, 2010, 11:48:32 AM
Whenever I play zerg all they do is rush or allin with roaches. This might be a low level thing since Ive seen that zerg are weak vs early pressure. I prefer simply surviving the first push and then use map control for success. Then I push out when the zerg tries to get another base.


Title: Re: StarCraft2
Post by: Mikademus on April 09, 2010, 11:57:06 AM
Whenever I play zerg all they do is rush or allin with roaches. This might be a low level thing since Ive seen that zerg are weak vs early pressure. I prefer simply surviving the first push and then use map control for success. Then I push out when the zerg tries to get another base.

Zerg in SC2 has that advantage of being able to hatch four zerglings faster than any other race can cheese so they're they #1 rush army, but both other races can counter this. Terrans should wall up the ramp to their main immediately with one barracks and two supply depots, then the zerglings can't get in, and the first marine can pepper them down from behind the wall-in. Toss should get a zealot out immediately, and it will handle the zerglings until the second zealot is done and can finish off the rush.

That's a beginner's tactics, so you likely won't see as much of cheese rush tactics when you get over silver league.


Title: Re: StarCraft2
Post by: alavet on April 09, 2010, 01:54:59 PM
hey Mika do you also play sc2? or watchign streams?
btw psot there your screennames so we can try 2x2 arragned or something.

i play at europe with account: mayday.mayday

there is a tactic for zergs, same as at SCBW: fastest zerlings at 6 pool.

you only need not to produce single drones, lay down pool asap, then get 2 drones and wait for 3(x2) zerlings.

but even that could be countered by most "standard" build orders, harder for toss but still.

what races do you guys play?

one of the best way to learn is to watch pro replays. one problem is that they usually dont do all these super "cheese" tactics as other low level players as they udnerstands such tactics is very dangerous and easy countered if right spotted (and good players have good scouting). so they go for some "optional build" which can defend almost with everything counter cheese, but exluding some extreme allins where they know that opponent willnt go for it sicne he is good player.



Title: Re: StarCraft2
Post by: Nitrox on April 09, 2010, 02:46:51 PM
Bleh :<.. I'm still dont get my key, so unlucky i'm.


Title: Re: StarCraft2
Post by: Mikademus on April 09, 2010, 07:08:52 PM
I'm watching pro replays, but I haven't got a beta key. That's probably good because summer is coming and I don't want to be locked down before the computer playing RTS games! Being locked down programming RTT games is an altogether different thing of course! :D


Title: Re: StarCraft2
Post by: Grend on April 09, 2010, 10:35:51 PM
It`s not zergling rushes that bother me. I can counter the first initial zerglings quite easily. What usually happens is that the moment my robo bay finishes, they make a nydus canal into my base, and steamroll me. I`m not familiar enough with the zerg tech tree, nor good enough at keeping my initial scout alive to be able to see this coming, and that is where the problem lies. Lately I have started to be alot more unit production heavy early game, making alot of zealots out of a 3 gate, since it allows me to put on alot of pressure, as well as being able to protect against rushes quite well.

Besides, I do not like to do cheeses my self, since you do not improve your game much by doing cheeses at all. Atm I`m quite comfortable in Silver, since I am able to learn alot without being outplayed instantly by more experienced players.
On a 6 win streak now, so I might be able to move up into gold in the foreseeable future.

My player ID is Grend.deceit


Title: Re: StarCraft2
Post by: Mikademus on April 09, 2010, 11:13:25 PM
If they're able to set up a nydus work inside your base without you having enough forces to take care of it then your macro isn't fast enough--you should be able to have a couple of zealots and perhaps even an immortal at the time they've gotten a nydus network, a worm and the troops to rush you with. Standard toss opening: at 10 probes make one power node and one warpgate; warp in two zealots, at 13 probes start get immortals, then select whether to fast expand or tech up.


Title: Re: StarCraft2
Post by: Grend on April 10, 2010, 12:08:47 AM
A couple of zealots and an immortal isnt enough though. I dislike the 10 pylon opening, usually go for the 9 myself. (And in most replays toss tend to do so) I do realize that I am doing something wrong, but it isnt really the things you bring up.

Had this hilarious game where I tried out Dark Templar tech, and he nydus canaled me. I killed the first Canal with probes, but he then made a new one behind some rocks and attacked me that way. So I ended up losing my base, but at the same time I killed most of his drones and queen. Then I built a new base, turtled for a while before I crushed him when he tried to do a double expand.

My two dark templars lived through the whole match, killing zerglings, roaches, the canal, a queen, all his drones, plus a hatchery he tried to spawn. :P

He had like twice my apm, but he was so stuck in his rush mindset, that he completely failed when I managed to survive. Which is what happens most times when the game goes past the ten minute mark.


Title: Re: StarCraft2
Post by: Mikademus on April 10, 2010, 08:23:05 AM
Then you're doing something right, and you'll figure it out :) Also, toss is considered the weakest race for countering early rushes, so I don't think you're that off the bat. And SC2 seems to have done something right because it seems that rushers tend to lose sometimes because they hurt their initial economy and don't catch up, and probably because they're not really the types for prolonged macro. Anyway, that DT game sounds like fun. :P


Title: Re: StarCraft2
Post by: Grend on April 10, 2010, 09:21:22 AM
Bleh, now Im struggling versuS speedlings, into muta into broodlord off two base zerg play. So hard to kill Broodlords with anything in the toss arsenal. I think I must try some kind of timing push, since even 4 bases werent enough to mass stalkers to kill them. Toss needs a good anti air unit


Title: Re: StarCraft2
Post by: alavet on April 10, 2010, 09:36:14 AM
PvZ requiers lots of aggresion from Protoss, not to allowing zerg outmacro you.

Try some standard BO like x2 gates + robo + push with first 2 imoortals. youll need also like 7 zealots + 3-4 sentries + goons.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=112991 (http://www.teamliquid.net/forum/viewmessage.php?topic_id=112991)
check PvZ replays there

basically protoss usually have enough army to crush zerg with 2 bases. and you should keep scouting him like hell, cause if he is going to add up broolords he will have literally no gas, = no hydra, so you basically shoudl screw him up with zeals+immos+sentries (+goons vs mutas if need. sentries field also highly required)

main counters (possly u know it but just in case)
zeal>hydra
roach>zeal
immo>roach
colossus>>all :) but you need enough meat shield for that

also HT would be very usefull vs masses of lings/bling/hydras


Title: Re: StarCraft2
Post by: alavet on April 28, 2010, 07:09:19 PM
lately toss start using 4gate push which is very hard to deal with for zerg. you can try it for you.

another funny thing i foun vs zerg on "island" maps (long walk) they do 1 warp prism, make 4 warp gates, load all zealots & stuff to prism, get it to your base and warp more units. its very hard to deal for zerg cause he has to make drones and zergs usually make big part of his army (up to 30%) when he see that protoss moves out. in that ase zergs hardto make such army and protoss could get ahuge dvantage vs not ready zergs.

also protoss can spam force fields between 2 bases which is really pain in the ass for zerg

also very good site for replays is hter
http://www.sc2win.com/ (http://www.sc2win.com/)



Title: Re: StarCraft2
Post by: Nitrox on April 30, 2010, 07:05:00 AM
Hello! I heard that blizzard gave one friend invitation to all people who get beta key \o/. If you will dont use this beta key for friend it's is possible to someone give me that beta inv <3?


Title: Re: StarCraft2
Post by: alavet on April 30, 2010, 10:55:45 AM
i got one key like month ago and for sure used it. if i'll have spare one ill let you know :)


Title: Re: StarCraft2
Post by: Nitrox on May 01, 2010, 10:24:23 AM
Got beta at last ! :D Downloading it now. Yesterday blizz again gave beta keys and i'm got luck this time \o/!


Title: Re: StarCraft2
Post by: Nitrox on May 01, 2010, 08:04:45 PM
My nick : Nitrox (or Nitrox.nitrox i dont know how its look in friend list) i'm just starting playing it :D so im little noob.


Title: Re: StarCraft2
Post by: Mikademus on May 02, 2010, 09:53:39 PM
My nick : Nitrox (or Nitrox.nitrox i dont know how its look in friend list) i'm just starting playing it :D so im little noob.

Do you have an invite? I'd like a beta key :)


Title: Re: StarCraft2
Post by: Nitrox on May 02, 2010, 11:35:46 PM
Sorry :( i dont get, got beta from this friday when blizz giveaway keys. If i will get one i will PM you! :D (Also check your battle.net account if you signed up for beta - my friend dont got e-mail but when he went to a battle.net duh! There was beta)


Title: Re: StarCraft2
Post by: Grend on May 28, 2010, 08:08:41 PM
Thought I`d check in and see how people are doing. I have switched to zerg at this point, and try to do macro builds.
I`m in Diamond in 1v1 atm, and my apm lies at an average of 80 atm. So there has been some improvement :)


Title: Re: StarCraft2
Post by: Ghabry on May 29, 2010, 11:24:27 AM
Just read that Starcraft II will not support intercontinental matches :O.


Title: Re: StarCraft2
Post by: Mikademus on May 30, 2010, 04:55:13 PM
I`m in Diamond in 1v1 atm, and my apm lies at an average of 80 atm. So there has been some improvement :)

Diamond at 80 atm? I thought that the average atm would be higher, since that's the top tier under pro.


Title: Re: StarCraft2
Post by: Grend on May 30, 2010, 07:22:38 PM
Nah, its ingame though, real is slightly higher (Something like 1.2 higher I think). people generally suck. Besides you probably dont need alot more than 150 to be uber in this game. Besides there is a vast difference from low diamond to top diamond. That is where the big skill gap is.


Title: Re: StarCraft2
Post by: alavet on August 23, 2010, 09:26:49 AM
any1 playing the game?

i have account at Europe. btw, just few days ago i belive Starcraft caused my videocard get broke. i had GeForce 8800 ?GTS? and average temperature was about 60C.
while using SC2 i noticed some huge temperatures, max was about 88.

i heard that like nvidia claim they can stand up to 120C for some cards, but i think for my card 90 was enough.

so i have to buy new videocard now.

be carefull with yours! lots of users talking about this, and you better monitor temperature of your vcard.


on a side note, intrestign site http://sc2ranks.com/ (http://sc2ranks.com/) where you can play with stats and league/race distribution

for instance, globally Diamond division is top ~10% of players , plat 17%, gold 20%, silver 19% and bronze 32%

though, played races overall:
Random 8%, Protoss 35% Terran 35% Zerg 20%

top100 global playing races:
2% random, 34% protoss, 41% terran, 23% zerg



Title: Re: StarCraft2
Post by: Nitrox on August 23, 2010, 10:06:57 AM
I'm playing :P

If you wanna add me, nitrox6@tlen.pl my e-mail. Dont remember ID code :P.


Quote
i heard that like nvidia claim they can stand up to 120C for some cards, but i think for my card 90 was enough.

I'm got Geforce 9600 GT and dont get this problem \o/.

In 1v1 i'm in gold league :P and you?


Title: Re: StarCraft2
Post by: dreadfell on August 23, 2010, 03:48:38 PM
I am playing as well. I had to reseat my proc after playing about halfway through,comp refused to boot even to bios. video card temp were fine but the graphic slightly laggy througout:] This was proc issue tho as it was only part rated below recommended.


Title: Re: StarCraft2
Post by: Grend on August 30, 2010, 08:59:07 AM
I still play.

Grend.779 is my nick and char code. Still zerg, still low diamond. I play random in 2v2 though, so contact me if you want to play some games.


Title: Re: StarCraft2
Post by: alavet on August 30, 2010, 10:55:57 AM
alavet.933

i will probably change my nickname when it be possible just cause that one is boring ;) mid diamond zerg, didnt played last week

although 2v2 i play as random race too, and only have one arranged team so we could try few funky builds.


Title: Re: StarCraft2
Post by: Nitrox on August 30, 2010, 01:17:38 PM
Nitrox 447 :). Playing as Protoss gold league.


2v2 too gold league as protoss. And bronze with another friend as random... But this is his fault cause "THis is placement" . Lucky that with this first friend that i'm in gold league he is more better than second. ::)