Warhammer Dark Omen Forum

Warhammer Dark Omen Community => Tavern => Topic started by: Igor Kool on March 11, 2010, 01:34:39 AM



Title: Warhammer Dark Omen Rus
Post by: Igor Kool on March 11, 2010, 01:34:39 AM
Hello everyone, I wanted to post this somewhere in modding section, but didn't know where. So I decided to post it here.

http://www.old-games.ru/forum/showthread.php?t=39163 (http://www.old-games.ru/forum/showthread.php?t=39163)

Basicly, what it says there, is that the guys there are translating the game themselves (Use google translator if you want to read the topic in English...or learn Russian ;)). I decided to take a look on how well are they doing, and noticed that their translations are of very good quality, and are accurate too!

Although their style of translating is a bit different (They changed Grudgebringers to Обидчики - Batterers, compared to the official direct translate) it's still impressive.

Enjoy!  ;D


Title: Re: Warhammer Dark Omen Rus
Post by: Jeronimo on March 11, 2010, 01:47:35 AM
Igor, have you heard of Age of Wonders Russian Community? Many russians play that game, perhaps you too :)


Title: Re: Warhammer Dark Omen Rus
Post by: Igor Kool on March 11, 2010, 02:06:45 AM
No sorry, i havnt heard of such game.:P I wonder though why exactly many Russians as you said play it... perhaps it's free?


Title: Re: Warhammer Dark Omen Rus
Post by: alavet on March 11, 2010, 12:08:56 PM
i played AoW and 2nd part too buy found game little boring. But gameplay was rather original  HOMM style :)


Title: Re: Warhammer Dark Omen Rus
Post by: Jeronimo on March 11, 2010, 12:55:58 PM
Ey Alavet. You will receive a warm welcome if join "AOW online" hamachi network.
Long history, but im well suited with all the russians. Believe or not, also there are 3 girls that play it.

Also its this "AoW2rus" but you get kicked at the end of every day (maintance).

Is not boring, just depends on the Mod (version) you play. The Mod currently used was done by Hellbrick and its name is "Our Mod 1.4.1". NOTE: We play AoW: Shadow Magic (the last released).

I'm also trying to set my Mod "End of Wonders (EoW)". Its difficult because I have to deal with a "russian mod".
Being only foreign with an "argentinian mod" is not easy.
There is lot of strategy involved there. I hope you return to those days and meet some of your folks.

Im actually going to play some AoW today :) . Yesterday we had a 8 ffa game (yes, its preety active).

PD: Russians love it because has frostlings :p (bad joke hehe).


Title: Re: Warhammer Dark Omen Rus
Post by: Igor Kool on March 11, 2010, 06:28:10 PM
Soo I guess no one is really that excited that couple of enthusiastic Russians are translating the game  :-[

Ohhh well  ;D


Title: Re: Warhammer Dark Omen Rus
Post by: olly on March 11, 2010, 11:25:36 PM
Fantastic news and Arsen Stormvermin certainly loves SOTHR/Dark Omen and thnx for your help last year, translating my old Recruitment Post on thier website.

http://www.old-games.ru/forum/showthread.php?p=511821#post511821 (http://www.old-games.ru/forum/showthread.php?p=511821#post511821)

and our Ultimate Dark Omen Game Fix Guide

http://www.old-games.ru/forum/showthread.php?p=530735#post530735 (http://www.old-games.ru/forum/showthread.php?p=530735#post530735)

Remind me about a russain company that translated audio for Dark Omen, as i'm sure myself and Ghabry collected it?


:)

 


Title: Re: Warhammer Dark Omen Rus
Post by: Igor Kool on March 11, 2010, 11:36:38 PM
Remind me about a russain company that translated audio for Dark Omen, as i'm sure myself and Ghabry collected it?

Well for PC version as far as I remember it was Fargus (there are also different versions but I am not so sure) meanwhile the PS1 version was translated by Kudos. They arent official though much like Rusbox (same as Kudos, only translates for Xbox).

I hope this information is helpful!

p.s. as for the recruting post, no problemo! :p

 ;D


Title: Re: Warhammer Dark Omen Rus
Post by: Igor Kool on March 13, 2010, 01:18:16 AM
http://www.old-games.ru/forum/showthread.php?p=634013#post634013 (http://www.old-games.ru/forum/showthread.php?p=634013#post634013)

Here is an update on the translating situation!

So far, they have managed to translate everything up to axebite pass. Will try and keep you posted.


Title: Re: Warhammer Dark Omen Rus
Post by: Ghabry on March 13, 2010, 02:04:54 AM
I'm not sure if I already told you this.
There is already a Russian version of the PC-Version of the game. Is this a fan made one too or official?


Title: Re: Warhammer Dark Omen Rus
Post by: Igor Kool on March 13, 2010, 11:01:00 AM
aaaah yes you told me, I even have it in my pc :). But these guys are making a fan version with no translation issues. Like 1 word means 2 things, and they translate into the most suitable one. So what they are trying to do, is to make most correct translation for the game.

Hope this answers your question?  :D


Title: Re: Warhammer Dark Omen Rus
Post by: olly on March 13, 2010, 02:45:10 PM
Igor pointed out that the Russain Voices in the Pc Version of Dark Omen, were not as good as the Russain Dark Omen Voices for the Playstation, since being made by a different company. So I told him about Rob's excellent Audio Convertor which could easily be used to replace the Russain Pc version with the better Russain Playstation voices, by simply recording them with a mic, as WAV files and Rob's audio tool can convert them into .sad or .mad Dark Omen sounds files.

However, as an alternate method, Igor had his Russain Playstation CD, with the sounds files in .VB and .VH formats.So I found him an old Playstation Audio convertor and we extrated the Good Russain Playstation Voices from the .VB and .VH files, using PSXSND.exe. The tool works in a similar way to Rob's audio convertor but requires a Frequency value which I found a list of in our Dark Omen pc version sound files.

C:\Program Files\Dark Omen\Sound\H  

http://img684.imageshack.us/img684/8279/94918552.jpg (http://img684.imageshack.us/img684/8279/94918552.jpg)

After successfully extracting these files with the correct Frequency he then used Rob's audio tool to convert them for the Dark Omen pc version.

Igor also remembered that the playstation Dark Omen music used the "Chase" sounds track, that perhaps doesn't appear in the PC version and after looking at Mark Knight's website (original Dark Omen music composer) we found remix 2005 versions of the music. Igor posted on the Mad Fiddler's Forum, politely rquesting the Playstation Dark Omen music to be hosted and received a fantastic response from Mark offering a link to downlaod the Playstation versions and some new ones as well (Shadow of Horned Rat ones maybe).

http://www.gamesounds.co.uk/gsforum/index.php?topic=28.0 (http://www.gamesounds.co.uk/gsforum/index.php?topic=28.0)
http://www.mirsoft.info/wogm_download.php?data=YToyOntpOjA7czo0OiIyODI4IjtpOjE7aToxMjY4NDg4OTU1O30= (http://www.mirsoft.info/wogm_download.php?data=YToyOntpOjA7czo0OiIyODI4IjtpOjE7aToxMjY4NDg4OTU1O30=)


Great work Igor, so we can replace the music in Dark Omen with remxied versions or with SOTHR music etc and we also have the ability to replace the Birdsong SFX with SOTHR or remixed versions and perhaps assign them to the map or other 3d objects, to allow it to be heard when moving around the map, rather than it fading out when moving away from the tree or stream, like the original SFX do.


http://wiki.dark-omen.org/do/DO/PSX/Converting_Audio_Files (http://wiki.dark-omen.org/do/DO/PSX/Converting_Audio_Files)
http://wiki.dark-omen.org/do/DO/Audio (http://wiki.dark-omen.org/do/DO/Audio)
http://wiki.dark-omen.org/do/DO/SFX (http://wiki.dark-omen.org/do/DO/SFX)


Early days but Fantastic progress and possibilties to further investigate, such as chopping the up the remixed versions into the appropriate 13k (6sec) files that Dark Omen uses for Chase and Boun.

C:\Program Files\Dark Omen\Sound\Music



So Arsen will love this progress as he is currently translating better Russain Text for Dark Omen and now you have the better Playstation Russain voices, it will enhance it even more and has benefitted us all to perhaps utilise the remixed 2005 versions ( I love the new Funky DarkOmen) and or SOTHR music and sounds.

On Behalf of our Dark Omen Commnity we Thank You!

:)






 


Title: Re: Warhammer Dark Omen Rus
Post by: Igor Kool on March 13, 2010, 06:44:44 PM
hehehe thank you very much Olly for posting this. Although I feel a little heretic for saying that PSX audio is better...I was wrong, they both aint accurate :D

I updated the http://wiki.dark-omen.org/do/DO/PSX/Converting_Audio_Files (http://wiki.dark-omen.org/do/DO/PSX/Converting_Audio_Files) link so now it has actually something useful in it.

At least now we know we can import audio from different games for better audio quality, although I don't know if the game will crash or not because of that. I have managed to import audio into it and it worked...



Title: Re: Warhammer Dark Omen Rus
Post by: olly on March 13, 2010, 08:54:04 PM
Back when Rob created his Dark Omen Audio Convertor, we tried and tested many sounds successfully that will not crash the game at all, we used many of the Shadow of the Horned Rat audio, so Bernhart would say Tally Ho! instead of Charge etc..

Shame to hear that in the end the Russain Playstation Audio was not better/accurate than the Russain Pc Version but hey, as a modder I enjoyed solving the problem and was pleased with the progress we made.


So we can now concentrate on the new Enhanced/remixed Audio and Mark Knight may even remix it more soon, according to his most recent post and your wiki article is loooking good!

http://wiki.dark-omen.org/do/DO/PSX/Converting_Audio_Files (http://wiki.dark-omen.org/do/DO/PSX/Converting_Audio_Files)

:)



Title: Re: Warhammer Dark Omen Rus
Post by: olly on March 14, 2010, 03:08:01 AM
So to get new music into Dark Omen we can easily use Rob's DarkOmen Audio Convertor to create .SAD and .MAD files.

http://wiki.dark-omen.org/do/DO/Audio (http://wiki.dark-omen.org/do/DO/Audio)

However, we would be limited to overwriting the 4 main original Background Music tracks - BATTLE1.FSM BATTLE2.FSM, EERIE9.FSM and EERIE11.FSM  but since, thnx to Igor we have new remixed in 2005 alternate Dark Omen Music tracks, created by the Original Dark Omen composer Mark Knight.

http://www.gamesounds.co.uk/audio/warhammer_darkomen/Warhammer.zip (http://www.gamesounds.co.uk/audio/warhammer_darkomen/Warhammer.zip)

I have been thinking of ways to allow every map to have its own unique Back Ground music and after Mikademus informed me that each .PRJ (Map file) calls a music track I took his advice and opened B1_01.PRJ file in WinHex Editor and searched for Music.

B1_01.PRJ uses BATTLE1.FSM

C:\Program Files\Dark Omen\Sound\Script

.FSM are script files that in turn call the music files, they can be opened and altered in Notepad. So I made a copy of BATTLE1.FSM and renamed the copy to New.FSM. I then opened my New.FSM in Notepad and Edited the following line....

#Battle music samples.

sample 2bttl001 mBintro1  to be    sample New  MBintro1


My new Audio file called New.SAD is actually a Copy of Mark Knight's remix music track Funky Dark Omen and is pasted into

C:\Program Files\Dark Omen\Sound\Music

After converting them in Audacity from MP3 to 16bit mono 22050hz(and 100% increased Speed) Wav files to convert using Rob's audio tool into .SAD files. I then edited B1_01.PRJ to call New.FSM


So bascially now on mission 1 The Trading Post, when I finish deploying my troops the Music kicks in and is Funky Dark Omen (Techno Sounding), leaving the original tracks intact and used by other maps, which means I can assign every map (28 of them) a new Background music track and even use SOTHR Background music.

SOTHR old music
http://www.mirsoft.info/wogm_download.php?data=YTozOntpOjA7czo0OiIyODI4IjtpOjE7aToxMjY4NTI0NjQyO2k6MjtpOjM7fQ== (http://www.mirsoft.info/wogm_download.php?data=YTozOntpOjA7czo0OiIyODI4IjtpOjE7aToxMjY4NTI0NjQyO2k6MjtpOjM7fQ==)

I will document this fully on our wiki soon.

:)



Title: Re: Warhammer Dark Omen Rus
Post by: Igor Kool on March 14, 2010, 10:44:16 AM
These are wonderfull news Olly! so does that mean each map will have it's own unique music? Because then, we can put certain music for the undead battles (horror with evil choir, like eerie 3 ;)) and for orks some drum song.

But what about deployment music? I am asking this only because I loved eerie 3 and would love to hear it durning deployment. Also, maybe we can test it in game if you don't mind? Will be quicker I think that way :)



Title: Re: Warhammer Dark Omen Rus
Post by: olly on March 14, 2010, 01:14:24 PM
Yes every Map can now have its own new Deployment and new Background Music, as we can easily create new .FSM script files to call any new .SAD audio music Files. I have cut the Choir intro from Eeerie3 and coverted it into a new .SAD file for the Deployment phase.

When I finish documenting this on our wiki and create a new Audio section under Tools for you and others to easy follow, then we can decide which new audio to assign to exisiting maps and one day they can be released in an updated Map Pack or combined into a Mod release (new races will have new voices and Deployment and Background music on new maps and scenary -> is our ultimate goal!)

:)



Title: Re: Warhammer Dark Omen Rus
Post by: Igor Kool on March 14, 2010, 01:19:04 PM
HOLY!!!

We are getting closer to the dream game....OOOOOO I am soo excited! ^^ Thank you Olly for doing all this research!


Title: Re: Warhammer Dark Omen Rus
Post by: olly on March 14, 2010, 01:39:32 PM
Team work at its Finest!

Thank you for getting the new remixed Dark Omen music and thank Rob for his Audio convertor and Mikademus for his advice/knowledge.

It was always on our Modders' To Do List ... but great to have made such progress and found a Solution.

As i always say.. " Dark Omen just gets better and better"

:)

 


Title: Re: Warhammer Dark Omen Rus
Post by: Mikademus on March 14, 2010, 09:13:28 PM
Indeed, it feels like we're getting there! :) Olly, you're a good, good man! And I appreciate very much that you put my patchwork knowledge of the Dark Omen data formats to good use!  :)