Warhammer Dark Omen Forum

Modifications => Campaigns => Topic started by: sipax on October 16, 2009, 07:40:44 PM



Title: Orc Campaign
Post by: sipax on October 16, 2009, 07:40:44 PM
Play with orcs for their survival:
Orcs are very close to extinction. (especially with their death rate, hehe).
You, great veteran Hork with your best mans must create new world - world of orcs.
Fight with great fury, create a big horde (if your henchmans will not die too fast, lol)

Enemies:
Empire. I will use updated version of my previous empire enemy.

Main character/reqiment:
Hork chieftain and his elite orcish warriors. 12/12 reqiment of orc boyz+ great leader with superior stats.

Whats special?
-You will have mage only in few missions (he replaced steam tank). But he will join you with 1800 exp points.
-Cavalry is very rare unit. (if compare to the original campaign)
-Really cowardly orcs, but they still can bite!

I think it cant take too much time. (1 week +/- some days)

(Hork~Mork)

[attachment=1]


Title: Re: Orc Campaign
Post by: sipax on October 28, 2009, 05:31:10 PM
60% is ready.
Status: temporary freezed. (yes, temporary)
I will continue work on this campaign later, the first reason is study.
Campaign is not too suck, sometimes i need to play 7-9 times the same misson, because im out of gold after mission or
just loosed some reqiments. <- It makes progress a bit slow.


Title: Re: Orc Campaign
Post by: Mikademus on October 28, 2009, 07:21:21 PM
Good that your keeping us updated with your progress! Looking forward to the Greenskin campaign, will be fun! :)


Title: Re: Orc Campaign
Post by: alavet on October 28, 2009, 07:58:50 PM
wtf , w/o magic it will be soo boring :-(

i htink you better to change opponents strenght than remove a mage...


Title: Re: Orc Campaign
Post by: bembelimen on October 28, 2009, 10:52:37 PM
Is this part of the patch you showed me weeks ago?


Title: Re: Orc Campaign
Post by: sipax on October 29, 2009, 04:41:02 PM
Is this part of the patch you showed me weeks ago?

Hmm, no. Its just campaign which includes:
-Changed player's troops.
-Changed enemy troops.
-Few changed pictures in troop roster.

Thats all.


Title: Re: Orc Campaign
Post by: olly on October 30, 2009, 09:45:50 AM
Sounds Great and this is by far the best way to get started in Modding Dark Omen!

:)



Title: Re: Orc Campaign
Post by: sipax on November 08, 2009, 05:19:39 PM
Campaign is ready.
It was tested fully, all errors/bugs were fixed & balance are now good.
Difficulty: hard. (x2 times harder than original campaign)

http://forum.dark-omen.org/index.php?action=dlattach;topic=576.0;attach=264 (http://forum.dark-omen.org/index.php?action=dlattach;topic=576.0;attach=264)


Title: Re: Orc Campaign
Post by: Ghabry on November 08, 2009, 05:40:52 PM
psst sipax. Create 2 copies of the 1parm/plyr_all.arm and rename them to:
plyr_alg.arm and plyr_alf.arm
Then the German and France user can play it too.


Title: Re: Orc Campaign
Post by: sipax on November 08, 2009, 06:02:33 PM
Im not able to edit my post and re-attch file.
And i dont wanna disturb Bembelimen again.


Title: Re: Orc Campaign
Post by: Ghabry on November 08, 2009, 06:06:33 PM
k, modified attachment for you


Title: Re: Orc Campaign
Post by: Flak on November 14, 2009, 03:35:06 PM
Im currently playn the campaign at the hard difficulty and i find it a fun challenge, the regiments are not of high quality so they must be used with caution. Nice work


Title: Re: Orc Campaign
Post by: Flak on November 14, 2009, 09:47:47 PM
a tip for you if you like me when making campaigns is annoyed that mages cant change books or will crash if they do.
Give the AI a base mage and then add 3 spells of the book that you like him to have, Malus has a topic somewhere with all the codes for adding magic as i think you may know as the "Sage" has fist of gork on lvl 1 mage ;)


Title: Re: Orc Campaign
Post by: sipax on November 20, 2009, 07:16:20 PM
a tip for you if you like me when making campaigns is annoyed that mages cant change books or will crash if they do.
Give the AI a base mage and then add 3 spells of the book that you like him to have, Malus has a topic somewhere with all the codes for adding magic as i think you may know as the "Sage" has fist of gork on lvl 1 mage ;)

Great hint! Thanks!