Warhammer Dark Omen Forum

Warhammer Dark Omen => Multiplayer => Topic started by: Ghabry on September 13, 2009, 08:13:43 PM



Title: What I really hate in Multiplayer...
Post by: Ghabry on September 13, 2009, 08:13:43 PM
are these STUPID DISCONNECTS THAT ALWAYS HAPPEN WHEN THE BATTLE STARTS TO BE INTERESTING.
I hate the Devs for being to lazy to implement a resync-function!!!


Title: Re: What I really hate in Multiplayer...
Post by: sipax on September 13, 2009, 08:16:12 PM
Agree, but there is disconects even in any part of battle (start, middle, end  anytime).


Title: Re: What I really hate in Multiplayer...
Post by: warhammerfreak on September 13, 2009, 08:37:21 PM
I really really hate it. >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(


Title: Re: What I really hate in Multiplayer...
Post by: Flak on September 13, 2009, 08:51:37 PM
any ideas on how to make a fair ruleset in this case, as it seems its not very rare and we will continue to suffer from this hellish event


Title: Re: What I really hate in Multiplayer...
Post by: Ghabry on September 13, 2009, 09:10:30 PM
any ideas on how to make a fair ruleset in this case, as it seems its not very rare and we will continue to suffer from this hellish event
Well in tournament it's not that huge problem (based on the current situations you can maybe decide a winner)
But in Conquest or "Fair Omen" (next tournament^^) we use trained armies and the training is lost when there is a disconnect.
Btw I had 4 fights against nitrox now and 3 disconnect. We have so a hate...


Title: Re: What I really hate in Multiplayer...
Post by: alavet on September 14, 2009, 06:14:14 AM
well in last tourney we had 4 or even 5 battles with disconencts with Dj :)
it was tough, i agree.

as for Conquest, we once faced with similair situation with Flak and decided not to rematch it once (even htough i hvnt remembered who won).

actually winning in Conquest does give any much advantage except new territories. usually u facing with big loses and only very few units can get very few experinece points. but some artifacts might be a big advantage sometimes :)

btw wtf is "trained armies" at new tourney? i thought that Jeronimo said that there willnt be such a tourney? bembe already clearly showed why it will be so hard to implement (huge time spends). i dont mind to give a try but im not ready o invest more than 3-4 hours and it will be sad to leave while playing in quoarter or in semifinal.


Title: Re: What I really hate in Multiplayer...
Post by: Ghabry on September 14, 2009, 01:23:52 PM
as for Conquest, we once faced with similair situation with Flak and decided not to rematch it once (even htough i hvnt remembered who won).

actually winning in Conquest does give any much advantage except new territories. usually u facing with big loses and only very few units can get very few experinece points. but some artifacts might be a big advantage sometimes :)
Well in my fights against Nitrox one side has always nearly no looses. When he looses Vampire and Grail I can attack him without problems and when I lose Elf Archers he can attack me... ;)... Key Regiment Problem ^^

btw wtf is "trained armies" at new tourney? i thought that Jeronimo said that there willnt be such a tourney? bembe already clearly showed why it will be so hard to implement (huge time spends). i dont mind to give a try but im not ready o invest more than 3-4 hours and it will be sad to leave while playing in quoarter or in semifinal.
ehh, ask Jeronimo or bembelimen about this, I'm not well informed ^^


Title: Re: What I really hate in Multiplayer...
Post by: lordbraprus on October 01, 2009, 09:57:00 PM
[Jeronimo] I had an idea last night about what to decide if Session Lost occurs. I was going to upload it 12 October as presentation of Neo Fair Omen  :P haha just FO.

Oh yes.. no more Endurances at Tournament. Seems that many "persons like" (forbidden name haha) dont like mirror matches althoguht I always liked GS vs GS, some anihilation. However UD vs UD you miss all fear factor.


Title: Re: What I really hate in Multiplayer...
Post by: Deadman on October 04, 2009, 09:37:48 AM
That is correct, the problem is depressive. Still it appears to be not so often. In the beginning it is wise to restart, but in the end... When I've once played with Jim, and the session has been lost in the end we decided to reconstruct the positions of our regiments (lucky they not participated in CC that moment) and replay the end of the battle. Sometimes it may be a good solvation.


Title: Re: What I really hate in Multiplayer...
Post by: alavet on October 04, 2009, 10:00:05 AM
session lost is usually apears due of bad connection. change the host person might solve the question pretty much (tested with gharby and other players)

also sometimes game crushes when there is too much action. like in one our battle at FO tourney we were kicked 3 times before we realized that (cause from the start we both had x2 cannon + my opponent had a mortair, and when everything fires at the first round game crushed when lobber hit). so solution was to wait few second with a mrotair shoot and then game continiued.



Title: Re: What I really hate in Multiplayer...
Post by: Ghabry on October 04, 2009, 10:55:06 AM
The funny thing alavet: We had lots of problems in our battles when I hosted (disconnects after a few seconds) and when you hosted I had a huge lag... and at the evening when I made some testbattles with Flak I hosted and had no problems

edit: And in the Tournament alavet and me had also no problems :D