Warhammer Dark Omen Forum

Modifications => 2D Sprites => Topic started by: lordbraprus on August 09, 2009, 07:12:16 PM



Title: the making of hidra (help)
Post by: lordbraprus on August 09, 2009, 07:12:16 PM
well, after doing experiments,with troll, i went to google and got an hidra image, and do all the easy steps first i opened it with paint, rezise it , 1)multiplicate, and then make a new page with the size of the rezised image in gimp, save it has filmstrip and in index i put 16 colours as maximum, 2)then open rob editor, open troll spr, import the new filmstrip and..l. you have what you see in photos(3), theres "something" with green and black but other is ok,... exept the banner :P

1) (http://img524.imageshack.us/img524/1760/08092009145754.th.png) (http://img524.imageshack.us/i/08092009145754.png/)

2) (http://img7.imageshack.us/img7/6126/29129899.th.png) (http://img7.imageshack.us/i/29129899.png/)

3) (http://img25.imageshack.us/img25/1161/hidrasa.th.png) (http://img25.imageshack.us/i/hidrasa.png/)



Title: Re: the making of hidra (help)
Post by: lordbraprus on August 09, 2009, 07:14:11 PM
in third image, i moved the banner up but not the white thing :P


Title: Re: the making of hidra (help)
Post by: Ghabry on August 09, 2009, 07:19:24 PM
Look in the color palette in GIMP (of your 16 colors) and select the color at the top left and color the background with it.
Should make the background transparent


Title: Re: the making of hidra (help)
Post by: Grend on August 09, 2009, 07:31:17 PM
Hey Brapus.

I was considering how I would proceed with making a hydra.
Perhaps it would be easier to base it of an already existing unit?

(http://i4.photobucket.com/albums/y149/Gilsio/hydra.jpg)


Title: Re: the making of hidra (help)
Post by: lordbraprus on August 09, 2009, 07:53:15 PM
(http://img35.imageshack.us/img35/8763/08092009154816.th.png) (http://img35.imageshack.us/i/08092009154816.png/)

well i made it from 0 0000000 zero.. now all colours are okay, so i think with some time we will finich all units, without remplacing original, :)


Title: Re: the making of hidra (help)
Post by: Darkmancer on August 09, 2009, 08:05:12 PM
Unless it's spelt diffently in different languages shouldn't it be Hydra.

Anyway it should look good once cleared up a bit, try putting a thin black line around the hydra (look at the merc calvary in that picture they have a thin black line to make them stand out), I think slightly darkening the image may make it look better.


Title: Re: the making of hidra (help)
Post by: Mikademus on August 09, 2009, 08:37:24 PM
Cool to see such a huge monster in Dark Omen! There was one in SotHR, in one dungeon level there was this dragon, only its head and neck were in the level, but it was huge nonetheless, so I think huge monsters would be really fun, and on that note, Olly has this long-time dream of adding Giants to the game.


Title: Re: the making of hidra (help)
Post by: olly on August 09, 2009, 09:00:48 PM
yeah, we are all collaborating together now and with Teamwork will finish/improve my old ones (Giant etc)

 :)



Title: Re: the making of hidra (help)
Post by: lordbraprus on September 14, 2009, 06:29:39 PM
hello i have a problem, , i made a hidra and after i finish the work with paint and save to 16bit, when i pasted it to gimp it appeared like black, all big black rectangle, then i changed it to 24 bit , and select violet pixel from de hidra and paint all the backround with it, so after pasting in gimp i would change the colour to green. the problem is that i cant! i cant select the colour map, when i put it, nothing appears,and when i go to colour/map, the reordenate option and establish colour one, are grey, so what its going on here?
 because if i just paint the backround with green, i have 17 colours, and cant import to rdose
(http://img441.imageshack.us/img441/224/09142009141535.th.png) (http://img441.imageshack.us/i/09142009141535.png/)


Title: Re: the making of hidra (help)
Post by: lordbraprus on September 14, 2009, 07:19:33 PM
hehe i got it (http://img156.imageshack.us/img156/2069/09142009151432.th.png) (http://img156.imageshack.us/i/09142009151432.png/)

 like olly said, that hidra i drew it at school :) my own, not of the internet


Title: Re: the making of hidra (help)
Post by: olly on September 14, 2009, 10:13:53 PM
Looks good for a hand drawn, original sprite and since it is the first Frame then just copy and paste(will have to cut along the outline) into a new Green Sprite background, to reduce the colours to 16 etc..

This will be so cool to see on the Battlefiled when completed, Keep up the great work!

:)



Title: Re: the making of hidra (help)
Post by: lordbraprus on September 15, 2009, 05:50:42 PM
the funniest thing for me , is that the drawing i 5x4 centimetres zise haha so in one paper can enter a lot , and easy and fast to do then paint with pencil and translate to 16 colours, very tecnological proces  ahahha


Title: Re: the making of hidra (help)
Post by: lordbraprus on October 11, 2009, 08:13:28 PM
(http://img91.imageshack.us/img91/7042/pregunta.th.png) (http://img91.imageshack.us/i/pregunta.png/)

why from grey colours go to red colours ?????


Title: Re: the making of hidra (help)
Post by: Mikademus on October 12, 2009, 09:53:09 PM
Don't know, but I guess because of colour subsitution? You may have a different pallette in the sprite file?


Title: Re: the making of hidra (help)
Post by: lordbraprus on October 17, 2009, 03:44:21 PM
dont worry i fixed, but now i have this "thing" [IMG=http://img194.imageshack.us/img194/8078/10172009113703.th.png]http://[/img] (http://img194.imageshack.us/i/10172009113703.png/) i made a biggg filestrip 719 x1643 , and then i made the cuadricule , but well it is crazy and happens waht you see, so i wonder if there is  a chance to make it right?because in some poses i can see the head under the foots ahahah or the tail in front of the head :O
(http://img194.imageshack.us/img194/8078/10172009113703.th.png) (http://img194.imageshack.us/i/10172009113703.png/)


Title: Re: the making of hidra (help)
Post by: lordbraprus on October 17, 2009, 03:57:12 PM
and here how it looks in game (http://img340.imageshack.us/img340/9985/10172009115346.th.png) (http://img340.imageshack.us/i/10172009115346.png/)
like it is a big spr i can and i will draw the poses, paint them and well the same process... but that is the best pose, then happens that appear other head or tail or foots from the nearest pose above under or any side


Title: Re: the making of hidra (help)
Post by: Mikademus on October 17, 2009, 08:05:59 PM
Ginormous!  :o


Title: Re: the making of hidra (help)
Post by: lordbraprus on October 17, 2009, 10:56:01 PM
hahaha yes.. you can see that cavalery is under the hidra heads, and happens the same with the tail :P coolmaybe i do elephant ahah :O lord of the ring ones :P


Title: Re: the making of hidra (help)
Post by: lordbraprus on November 08, 2009, 09:39:38 PM
Look at this!!! now i will use this program!!! it so esasy... but i was 2 hours trying to make a skin jajaja but now it okay :D just animate it or  even just move de pieces :P

(http://img52.imageshack.us/img52/5549/50276584.th.png) (http://img52.imageshack.us/i/50276584.png/)

(http://img402.imageshack.us/img402/2213/77526284.th.png) (http://img402.imageshack.us/i/77526284.png/)

(http://img5.imageshack.us/img5/8558/86571219.th.png) (http://img5.imageshack.us/i/86571219.png/)


Title: Re: the making of hidra (help)
Post by: alavet on November 09, 2009, 07:22:42 AM
wow, really good job. i thought its a super hard programm to use.

i jsut wonder, if its possible to import this one to the game in proper images?


Title: Re: the making of hidra (help)
Post by: Mikademus on November 09, 2009, 06:08:15 PM
Hey, 3D modelling now, are we? :) Good work!


Title: Re: the making of hidra (help)
Post by: lordbraprus on November 09, 2009, 07:56:36 PM
look at this son hehe

(http://img525.imageshack.us/img525/674/11092007155311.th.png) (http://img525.imageshack.us/i/11092007155311.png/)

so then , to put it in the game with rob edit,i render the image so it is the image with black suround, and change it to green and blablabla all the process i made with drawings.

(http://img91.imageshack.us/img91/3710/11092007155651.th.png) (http://img91.imageshack.us/i/11092007155651.png/)


Title: Re: the making of hidra (help)
Post by: alavet on November 10, 2009, 06:56:54 AM
man, looks really sweet. i just wonder hor are you going to paint it.

*summons olly here


Title: Re: the making of hidra (help)
Post by: lordbraprus on November 10, 2009, 08:47:28 PM
i said "so then , to put it in the game with rob edit,i render the image so it is the image with black suround, and change it to green and blablabla all the process i made with drawings"

so when i say , make the same process, is that i make the same process i used for the drawings... i have all the posses , then i transform to 15 colours, turn the white on green and add 1 colour, the light blue..

(http://img130.imageshack.us/img130/3407/69452234.th.png) (http://img130.imageshack.us/i/69452234.png/)

but there is a problem wich ia asked for question but no one answered it, and it is that the auto divition of boxes (each box is a spr) is wrong and uin some possitions appear the head and tail, or only the body etc etc etc...


Title: Re: the making of hidra (help)
Post by: olly on November 11, 2009, 12:43:15 AM
Great Work!

To solve the head and tail issue, double the size of the original sprite, as it will make each frame twice as large. This is what Rob advised me to do, for my Giant. So open original Sprite and increase size by 200% of each sprite sheet and then paste in your Hydra frames.


:)



Title: Re: the making of hidra (help)
Post by: lordbraprus on November 11, 2009, 07:37:03 PM
yes, it worked , i expanded original filmstrip, and in each big troll sprite, i pasted a hidra one, so theni save it and import it to rob editor, and it looks like this

(http://img214.imageshack.us/img214/907/11112009144604.th.png) (http://img214.imageshack.us/i/11112009144604.png/)

there it is cutted but, the size is okay, so in game the hidra looks fine exept that, it is flying,, the space it ocupes in the ground is under the banner like it should but the hidra is above the banner, cause in rob editor it is above the red point i know, but.. if i reacomodate to the center of the redpoint with the center of hidra body, like this :

(http://img697.imageshack.us/img697/727/11112009150014.th.png) (http://img697.imageshack.us/i/11112009150014.png/)

look like this

(http://img26.imageshack.us/img26/5783/11112009150525.th.png) (http://img26.imageshack.us/i/11112009150525.png/)

i see that nothing that is under the red point appears , all units in dark omen are humanoinds and littles, so all are where the red point is , so i think i will curve the tail,,, anyway the body is large so the hidra base, the space it ocupes in map, will be back legsand part of tail, and the head (it ok they are in air) and front part, will be flotating.. 

so, i puted the hidra like this, centered and above the red point (exept the tail that will be modified)
(http://img121.imageshack.us/img121/6671/11112009151408.th.png) (http://img121.imageshack.us/i/11112009151408.png/)

and in game look like this:

(http://img690.imageshack.us/img690/3160/hidraasdasd.th.png) (http://img690.imageshack.us/i/hidraasdasd.png/)

now we can observe that it is a little better now, it pointed with yellow, the real space that ocupes, like the sprite is big it is from the red point yes, but it look like if hidra stand on 2 foots and part of central body, then in withe, is the head, and a little of front part of body wich are flotating, but it shoulkd be only be the heads... well, then i painted the tail like it will be done when i change the 3d model,,, and in red is the base that we see it ocupe and should ocupe but if i put the hidra more down, it will be cutted like previous game image. so whena unit charge the hidra, it will enter in combat when the enemy touches the real base :P....................... maibe i will make the center body shorter :O :) :|, and making that, only the heads will be on air, like should be,(not the front part of body), but the thing is the back legs part


Title: Re: the making of hidra (help)
Post by: olly on November 15, 2009, 07:55:59 PM
Fantastic work bro, you're really pushing the Boundaries of Sprite Creation,

:)

At this stage I don't think we can make flying objects appear above the banner (even using your tested, Above Red Dot Theory. However, as other Tests have shown, Dark Omen does/may use the original Shadow of the Horned Rat Game Engine, that had a Flying Dwarf GyroCoptor (will have to test if it flies over Buildings, scenary) that could drop bombs! It would be great but doutfull, if we could activate this feature in Dark Omen. Therefore, clever use of the Shadow Colour to show flying is probably the only way and sadly wouldnt be able to fly over troops or Buildings/Trees but certainly worth investigating some of those Unknown Attributes more.

Looking Great!

:)

 


Title: Re: the making of hidra (help)
Post by: lordbraprus on November 16, 2009, 10:39:31 PM
yesyes sadly i have 4 integrator examas during this month :O , anyway , i am happy of seing you olly again! you were dissapeared!