Warhammer Dark Omen Forum

Warhammer Dark Omen => Rules and Standards => Topic started by: lordbraprus on July 12, 2009, 10:17:58 PM



Title: Fair Omen (FO)
Post by: lordbraprus on July 12, 2009, 10:17:58 PM
Hello everyone. Im not LordBraprus. Im Jeronimo, his brother.
The archive contains my latest creation: a new way to play this game, never seen, never thought.
There are 8 pages of explanation. This may seem strange at first but i assure you that nothing is bad with the Mod.
Every part is well explained: why are regiments and items costs balanced, number of soldiers, a different way to buy shields and get experienced troops, etc.
I would have posted the finished Mod, but actually me and my brother dont know how to make this dream possible because we dont know: change items costs, shield system and regiments costs well (seems that the editor works with multiples of 3 only, so i had to adjust the numbers from 200 to 198 for example and thats no the real number).
So read it and tell us your opinnion.
I wait for any hopeful answer. Bye.


Title: Re: Fair Omen (FO)
Post by: alavet on July 13, 2009, 07:18:12 AM
you sir did really hard work compiling this
i've jsut revieved it and foudn a lot of interesting ideas (which i think we be greatly used in wartbed) an there is my notes:

1) shield system - i agree completely. you're right, noone is uses shields (apart from 1-3 units) so decreasing it in price a great option!

2) numbers of heads in regiments: i like how you changed Imperial Halberdiers, Realm knights, etc in heads. very ncie idea since there was a lot of duplicate units in the game.

2) experienced units:
first of all, i have to say that mages should have very diffirient pricing system for their levels. their power increases in cost like hell, and standard 1,5 multiplier cannot be used for them.
anything else should be tested cause i didnt much used lvl2+ units due of rules limitation, but im sure that soem special units (like bgk, mummies and maybe somethign else) should be priced specially priced for every new lvl.

3) prices: this section i will disagree a most.
-all arty untis should be greatly increased in cost. their power is very good; 350 for mortair is just plain small. i tink starting point should be 650 at very least for morty, and little for lobber and less for UD catapuilt (since its notg accurate at all)
-elf archers for 500  comparing to the imperial bowmen for 450 is very illogical. elves is like x2.5 times betetr than imperial bowmen, they will jsut crush everything. elves should be priced not lower than 800 at very least
-ogres cost too small for their stats. they have very good fighting skills and with causing fear their power icnreases greatly. 550-600 is a minimum.
-treeman reduced too much. its a very good unit, 900gc for 5k armies will be a disaster... i advice to make him 1100
-"Another point is the combined Siege Weaponry cost In the Empire, Cannon + Mortar is 600gc. With Greenskins, Bolt Thrower + Rock Lobber is 600gc too." not true. canon cannot be compared with throw bolter, not at all; as well as mortair has much better accuracy comparing to the lobber.
-mummies cost is too low. this is the best meele unit in the game after grails; cost should be 1000 at least.
-skeleton's cost is too big (skel. archer too). their stats too bad for such price.
-black grail for 1200
-you priced skeleton catapuilt bigger than mortair. its not good.
-vampire maybe should've cost evem more.

4) items cost. horn should be priced not less than 2,0-2.4k especially with lowered unit price.
-dragonhelm for 50
-staff of osiris for 400 - its a moving canon. its not even clost in effect for the fireball, cause fireball misses a lot, need a good targeting and even hits kills only 1 unit. staff of osiris is a mage/monster killer and might kill as much as 5 units at one shot (see replay of gharby of June tourney in my fight)
-banner of defiance for 350. its a very good item, very, VERY good. it provides unbreakability which increases regiment power pretty much. especially mummies.

overall i pretty like that you did all the stuff and made so much work. very nice to see the interest, and i think modified version of your FO should be used at DO community for standard battles!

however after reading i had a feeling that you didn't faced some game situation enough; it comes from your pricing for UD catapuilt, elves, unbreakable mummies, etc.

also please advice, do you know warhammer rules and particular stats for most regiments? for example you might see post from Single player section where is fully analyzed why Skeletons a very weak unit (even its unbreakable one) or how battles usually processed.

what about you will test this new system with more people, especially taking in account my and other players (which for sure will post) suggestions and see what happens?
im sure we're able to create a new, good system instead of standard one (with 3,2k gc cost for treeeman pffff)

[ask me if i will have time, my nickname in hamachi is the same as there]


Title: Re: Fair Omen (FO)
Post by: Ghabry on July 14, 2009, 12:24:42 AM
wtf, so many text in the doc file ;).

At first I have to say that I don't like it to replace the Arm-Files of the Army-Designer. That's one of the reasons why I like the Point-Rules we always use. And it prevents problems that somebody creates his armies with the wrong army-file e.g.

I only took a quick look over your description file because I'm too tired at the moment to read so many text. I will have a deeper look at it later.

How have you set the prices for the shields? Because I could never find a way to set them to the values I want. Tell me the secret :).

Don't blame me for the multiple of 3-feature of the costs. That's not the fault of my editor. Tell the Dark Omen Developers that this idea was bad.

For modifying the Item Costs you can use my Itemprice Editor (http://en.dark-omen.org/downloads/view-details/1.-modding-tools/4.-miscellaneous-tools/itemprice-editor.html). The Problem is that the costs are hardcoded in the engrel.exe and editing this file is also not so nice imo :/. The values must be a multiple of 5 btw, but this is much better then 3 ;).

I will write a more detailed post during the next days.


Title: Re: Fair Omen (FO)
Post by: lordbraprus on July 14, 2009, 01:31:23 AM
its me itlerrion, gharby no one blamed you :S my brother will response to some of avalet points later


Title: Re: Fair Omen (FO)
Post by: Mikademus on July 18, 2009, 10:06:52 PM
I downloaded it thinking I'd just skim your text quickly, but I read all of it! Very good analysis, conclusions and ideas! I agree that some testing would be good, but I'd say you're on to something, and I'd like to see more of your analyses! This text is also an excellent candidate for a wiki article!

Good work!


Title: Re: Fair Omen (FO)
Post by: lordbraprus on July 19, 2009, 02:39:56 AM
yes yes , jeronimos is making it perfect, just wait a few days


Title: Re: Fair Omen (FO)
Post by: bembelimen on July 19, 2009, 02:36:31 PM
It's really great stuff and an awesome work. I'm looking forward to see the finish result!


Title: Re: Fair Omen (FO)
Post by: olly on July 19, 2009, 03:14:11 PM
Fantastic work Jeronimo and I'm glad I advised you to

post it here, for all of us to read and enjoy. Loads of Great ideas.

:)



Title: Re: Fair Omen (FO)
Post by: lordbraprus on July 24, 2009, 11:43:49 PM
Hello again. I'm Jeronimo. Here i leave the new FO, considering Avalet suggestions (artillery accuracy, elfs,mummies, etc) and after comparing attributes with the editor of Ghabry. The only missing part to change is the "shields system".
I thank you guys for your attention and good willing to help. With the Item editor I could change the Items prices.
After all, FO can already be played (about shields, its a matter of time until someone discovers how to change them)

The new .doc is shorter (4 pages) because i understand that reading 8 pages requires heavy attention, so I wrote something brief, with tables and compact info explaining the new shield system/new experienced troops scale.
Everything can be explained; I'm here to respond any question (I thought carefully in all Regiment/Shields/Items prices)

Inside ZIP you will find "2parm" carpet (Regiments changed)/file.doc
The Engrel cannot be uploaded here because its too heavy (like 1.1 mb)
:D:D:D !!I hope you like it!! :D:D:D


Title: Re: Fair Omen (FO)
Post by: alavet on July 25, 2009, 09:43:42 AM
nice, i think we need to set up a August champ (if it will take place) under these rules.


Title: Re: Fair Omen (FO)
Post by: lordbraprus on July 25, 2009, 08:29:36 PM
oh he is so s....d he could give a link to get the eng rel by megaupload.. i will do it :P


Title: Re: Fair Omen (FO)
Post by: lordbraprus on July 25, 2009, 11:43:58 PM
hi here is all the work in this link [Don't link to engrel.exe, thx...] , the 2parm , the engrel and the doc , we hope you get it , and start using for all matches in multiplayer and tournaments, using the 3/15 and 9/30 rules


Title: Re: Fair Omen (FO)
Post by: Ghabry on July 26, 2009, 03:05:16 PM
No linking to engrel.exe e.g.

I attached a modified version of your Mod containing a Patch-File for engrel (patch against the ENGLISH Engrel e.g. with LIPS (http://fusoya.eludevisibility.org/lips/index.html) (included))

(in LIPS change the file filter from Rom File to All Files...)


Title: Re: Fair Omen (FO)
Post by: lordbraprus on July 26, 2009, 05:02:23 PM
ohh yes i tried it is very fine, my brothers thanks you, an me too hehe best wishes to you.


Title: Re: Fair Omen (FO)
Post by: Wardner on July 28, 2009, 05:57:17 PM
Just waiting for it to download!!! Thank you Jerome  :)


Title: Re: Fair Omen (FO)
Post by: lordbraprus on August 08, 2009, 12:47:21 AM
Hello. Im Jeronimo.

I just wanted to say I made rules for a FO Tournament.
Despite Shields arent changed, this feature isnt required because of the Bug most players already know...
Bug: Buy fresh shields to a Regiment and then sell the Regiment, you will gain back more gold.
To prevent players of cheating during Duels (because of the Endurance Mode), is OK that Shields aren't allowed.

I recommend FO Tournaments of 3k or 9k (you will be able to use all gold)
3k: Experience lovers. Some low level Regiments which you will use carefully along a Duel. Perhaps Wizards!
9k: Amazing Tactical Battles. High experienced Regiments fighting over the battlefield. Items will be needed!

Armies of 5k or 7k (not multiplies of 3) wont let you spend all gold: These limits need "Multiplies of 2" that would come with the Shields new costs (x10gc non-mounted/ x20gc mounted)

Perhaps this isnt clear for people, and thats why many arent convinced: is the fact that each Duel (best of 5 matches) is played as Endurance Mode. Experience is saved DURING the duel with THAT player.
When you have to play against a NEW player... Basic Armies are used again in the same fixed order, the armies used in previous Duel are reseted. It's Simple: use again the Premade Basic Armies you did for the Tournament.

Thats why I suggest 3k for Experience lovers... a low level Reg. could gain a level if kills some enemies.
But in 9k will be much harder as there will be already in Battle many Regiments High Experienced.
All in all, I do believe this will have success.