Warhammer Dark Omen Forum

Modifications => Campaigns => Topic started by: Flak on February 20, 2009, 10:56:30 PM



Title: Dwarf Campaign
Post by: Flak on February 20, 2009, 10:56:30 PM
Go on adventures with the Slayer Lord Knud and his small army trying to defend the dwarven kingdom from invasion.
The story is set in a world called Tellus. The Dwarf kingdom Gohnhamm lies to the north in the west part of the Continent with the orcish stepps to the west and the undead in the glaciers to the north.
The general plot is that the orcish tribes have been united for the first time and now threaten all the peoples and races on the continent.
Knud use to be an adventurer with a human Knight and have traveled extensively in orc lands, undead lands and dark elf lands and fought almost all beats that exists on Tellus. Now hoping to retire he is called back into arms because the kings in Gohnhamm and its southern neighbor Khar refuse to believe that the orcs pose a threat. Aged nearly 110 old for most dwarfs he still creates a militia to try to defend the border region and continue to warn the king of the orcish danger.
We enter the story after 5 years of patrols and battles with increasing orcish activity.

I shall have a test scenario ready soon. Hope it sounds appealing


Title: Re: Dwarf Campaign
Post by: Mikademus on February 21, 2009, 05:32:42 PM
It does sound interesting indeed! We should have a section on the web page with stories and screen shots for your mods. *Nudges Bem and Ghabs*


Title: Re: Dwarf Campaign
Post by: Flak on February 21, 2009, 05:35:58 PM
It does sound interesting indeed! We should have a section on the web page with stories and screen shots for your mods. *Nudges Bem and Ghabs*

oh i agree *nudge*

i can promise that when orcs have Hatred for dwarfs and dwarfs have hatred for orcs then you will see some savage fighting


Title: Re: Dwarf Campaign
Post by: Kyjja on February 21, 2009, 11:23:18 PM
Just a little question... if this campaign is based on a dwarves vs orcs story, giving hatred to both armies won't be the same thing that don't giving hatred to these armies? I mean, in strategic terms ( of course, hatred will speed up the fights).


Title: Re: Dwarf Campaign
Post by: Flak on February 22, 2009, 12:47:43 AM
Just a little question... if this campaign is based on a dwarves vs orcs story, giving hatred to both armies won't be the same thing that don't giving hatred to these armies? I mean, in strategic terms ( of course, hatred will speed up the fights).

It makes them more bloody as it should be when these 2 races fight but yes it means that both should have an equal advantage in terms of tactics but it also means that when you later on get none-dwarf units then the dwarfs will remain the main force in the army because they are more reliable


Title: Re: Dwarf Campaign
Post by: DjLeBomb on February 22, 2009, 11:00:11 PM
YEEaah! Dwarfs armies! waiting for them  8)!


Title: Re: Dwarf Campaign
Post by: Flak on February 22, 2009, 11:05:00 PM
how lucky you are here then ive made a little teaser

extract into Dark Omen/Gamedata


Title: Re: Dwarf Campaign
Post by: DjLeBomb on February 23, 2009, 12:12:46 AM
 :D Works great!! i reach the town of the dead, but don't play it yet. Now now, dwarfs vs dwarfs? great idea! but i can't wait to read the background story of this Slayer's  ;)


Title: Re: Dwarf Campaign
Post by: Flak on February 23, 2009, 12:33:48 AM
i will edit all the rest of the missions and im also creating a story to go with it

ive edited as far as axebite 1 so far


Title: Re: Dwarf Campaign
Post by: Flak on March 13, 2009, 06:57:02 PM
lol just made the Hand of Nagash map and i was left with the steam tank alive and 5 enemies who didnt want to allow me to shoot them

so maybe the difficulty is too severe hehe


Title: Re: Dwarf Campaign
Post by: Flak on April 03, 2009, 10:16:31 PM
The map editing is now completed, i need to go thru a few things still to see that ive not overlooked anything and finish the story but its a matter of a few days and its done ;D


Title: Re: Dwarf Campaign
Post by: Mikademus on April 05, 2009, 09:23:37 PM
We really need to make some good blog entries, and front page and wiki articles with representative screenshots about your campaigns! :)


Title: Re: Dwarf Campaign
Post by: Flak on April 05, 2009, 10:00:46 PM
Thats a great idea,

in fact  i think im gonna take a few screenshot right now as a teaser for the world wide release next week of the dwarf campaign ;D


Title: Re: Dwarf Campaign
Post by: Mikademus on April 05, 2009, 10:06:33 PM
Post them here and we'll use them in the blog and front page. Also provideand particular information or quotes you may want included! :)


Title: Re: Dwarf Campaign
Post by: Flak on April 05, 2009, 10:17:24 PM
I intent to make a whole new thread with all the info & story, also maps and unit descriptions and screenshots

the goblin campaign was just for fun, this is somewhat more a serious for me ;)





Title: Re: Dwarf Campaign
Post by: Flak on April 05, 2009, 10:25:09 PM
Take the offensive and sieze the battlefields with the support of the steam tank not the imobile cannon


Title: Re: Dwarf Campaign
Post by: Flak on April 05, 2009, 10:43:16 PM
Fight new enemies

Here a dark dwarven camp

get the thrill of going into the unknown


Title: Re: Dwarf Campaign
Post by: alavet on April 06, 2009, 06:35:13 AM
nice nice, but waht about new maps and units? i like idea of 3-4 trolls pretty much (cause 1 obv very weak).

it would be so great to see new sprites and/or new maps (now is possible to change maps afaik). and is it right, that we cant change computer AI now? i mean is it fully scripted and we may only change armies?


Title: Re: Dwarf Campaign
Post by: Ghabry on April 06, 2009, 03:16:16 PM
There is no map editor available and the script language is also still unknown. If you want you can check the CTL-Files (that are the scripts)


Title: Re: Dwarf Campaign
Post by: Flak on April 06, 2009, 05:21:56 PM
Im afraid that i cant edit maps and spirits very easily it also means overwriting. So i made the decision early on that i would not make edits but rather find ways to spice up the game by inventing units from what is already available. I also would not want to jeopardize the stability of the game.

I have however been able to alter undead maps unlike in the goblin campaign and that has given me much more freedom to invent new enemies and a more connected storyline


Title: Re: Dwarf Campaign
Post by: Mikademus on April 06, 2009, 06:00:19 PM
Im afraid that i cant edit maps and spirits very easily it also means overwriting.

We can't make new terrain (since the heightmap format is hugely overcomplicated, in fact actually a mathematical supermap of several heightmaps) and we haven't decoded the script language (it is in the CTL files, the latest CLI editor can view it and play with it if you want to contribute *hint hint*).

Thus, unfortunately Flak is correct. What we CAN do is to move stuff (trees and other props) on an existing map as well as add similar props, but that may ***** up the AI since we can't change the scripts. Even so, that we can edit as much as we can we consider a huge success!


Title: Re: Dwarf Campaign
Post by: Flak on April 06, 2009, 09:35:15 PM
Not that these things arent a big leap forward in understanding the DO code
then its too unstable as to how it would really work and affect the game so for now, these simple edits to the campaign is kinda the limit.

Make no mistake my dream is to one day have the entire campaign with movies, sound and maps re-made then its not possible yet


Title: Re: Dwarf Campaign
Post by: battousai on April 12, 2009, 04:10:25 PM
Looks really interesting Flak, I dont want to bother you, but out of curiousity, when will your dwarf campaign be ready?


Title: Re: Dwarf Campaign
Post by: WarpGhost on April 12, 2009, 05:35:09 PM
Gnomes and half-orcs? Sorry, thats WoW not Warhammer...


Title: Re: Dwarf Campaign
Post by: Mikademus on April 12, 2009, 05:49:58 PM
Gnomes and half-orcs? Sorry, thats WoW not Warhammer...

The might be true, however my personal opinion is that any well-made mod will be fun to play. Remember that the most popular Myth mod was that WWII one.


Title: Re: Dwarf Campaign
Post by: WarpGhost on April 12, 2009, 06:25:35 PM
Dont know what game you mean, but it presumably turned the game into something else. Plus GW are very much down on people that make mods/campaigns that mix in non-Warhammer stuff in.


Title: Re: Dwarf Campaign
Post by: Flak on April 12, 2009, 07:37:44 PM
its not in the warhammer world no, it is unofficial and just something i do for fun to spice up the original that many of us have played so so much that a new challenge is fun.


Title: Re: Dwarf Campaign
Post by: WarpGhost on April 12, 2009, 08:07:06 PM
Oh so its not actually warhammer? Well thats OK then, I thought it was set as warhammer :)

Though its probably worth telling people anyway that GW do actually come down on people who make warhammer games but do 'non-franchise' stuff to them; they're fine with total conversions and small mods, but mixing stuff doesnt go down well.


Title: Re: Dwarf Campaign
Post by: Flak on April 12, 2009, 08:24:14 PM
no no the only thing this world has in common with warhammer is orcs and goblins, its a world that i made over 10 years ago, i was inspired by the setting of orcs and goblins and how they are portrait in warhammer but else than that i guess im more inspired by AD&D and their portraial of elves, dwarves, gnomes and drow.

i belive orcs and goblins are spawned in some magical way in WH, there are no female orcs in WH
i prefered to make them a race just as any other, they are a somewhat backwater race, humans, dwarves and elves are in the middle ages, 9th-10th century compared to our world, the orcs are still in the bronze age or even stone age. They live in tribes, they live of hunting, gathering and in some cases herding boars, cows and sheep. They occationally raid the human lands, most often if they face famine or in the hunt for treasure. I based the orcs on the vikings and the huns.


Title: Re: Dwarf Campaign
Post by: olly on April 13, 2009, 05:00:13 AM
Epic Story,

The previous Goblin one was so refreshing to play,

I can't wait to Battle my way through this new Dwarf one!

Thanks

:)





Title: Re: Dwarf Campaign
Post by: tovertrut on June 14, 2009, 09:52:46 PM
i had been wondering where also in conquest u got the drows from cause i had never seen drows in warhammer,only in dnd and gnomes i also hadent seen in wh before.i have mixed feelings about mixing these races with the wh stuff,specialy since the wh lore is so large that u can easely fill in any gaps in an army with actual wh races/units(half orcs=hobgoblins,these guys r between orcs and goblins,gnomes rent realy needed since dwarves in wh are great engineers and often use crosbows and siege machines)but i gues worse could have been done and if its fun to play i wont complain to much.

i will complain about other things like u saying: i belive orcs and goblins are spawned in some magical way in WH

this is a very wrong statement,orcs are fungus,they reproduse with spores(if my understanding is correctly these spores come from space and and in wh fantasy world some people claim that these spores come from morrslieb).this is why for example when u kill a group of greenskins u have to burn their bodies or new ones will spawn/grow/be born on those locations.

so humans evolved from monkeys,orcs evolved from mushrooms shouldnt be to hard of a concept to gasp,and its def not magical spawning :p   to me this lore is also way more imaginative/original then dnd/warcraft lore


Title: Re: Dwarf Campaign
Post by: alavet on June 15, 2009, 06:06:25 AM
Quote
so humans evolved from monkeys,orcs evolved from mushrooms
ok, what about elves?


Title: Re: Dwarf Campaign
Post by: Mikademus on June 15, 2009, 11:10:34 AM
Quote
so humans evolved from monkeys,orcs evolved from mushrooms
ok, what about elves?

I searched around for an answer to this but couldn't find any. Even GW texts simply speak of them as always having been there. I do have some recollection of them being considered a (or rather, the only) primordial race created harmonious with the world or something like that. But then this would conflict with the fluff that the Slann terraformed (or even made?) the planet before being stranded and devolved into a neolithic culture.


Title: Re: Dwarf Campaign
Post by: Flak on June 15, 2009, 01:50:50 PM
from what i hear tovertrut you are a hardened WH-fan  :)

I myself use to play alot of AD&D when i was young and has only played WH on 2-3 occations and the WH fantasy world never caught me.
Nothing i make is aimed to be WH exactly, i just aim to make it work and a good story. Except for the goblin campaign which is set in WH but is only made with my very basic knowledge.

Drow is Dark Elves in AD&D, i understand that some races are covered abilitywise by other races in WH as compared to AD&D that has almost too many races lol but i cannot help it  ;) i like that.

As for the Dwarf campaign it self is neither WH nor AD&D, as i write in the Prelude its a world designed by myself with aspects from many different worlds mixed into this one. If you play Dark Omen for the feeling of Figure WH battle then you might not like the Dwarf campiagn because i have taken many liberties to make the original units fit my story.
If you like a solid story in a new and colorful world then this will be your thing  :)

Sorry about the mix up with the orcs


Title: Re: Dwarf Campaign
Post by: tovertrut on June 15, 2009, 06:44:11 PM
its oke :p just wanted to clear up that orcs dont magicly spawn to life :p

and i just got dwarf and goblin campaign to work,have played a few missions on both and they seem to be a nice change from the normal single player.i think i will enjoy them just as much.

i think u will find that wh has many races to tho,more then enough to come close to dnd(granted that dnd probebly has more races)many races in wh are just a part of an army tho,like ogres tend to band with humanlike armys,trolls band with greenskins,beastman and mutants will often fight under a chaos warlord,sometimes armys will vene be joined by giants,.....

and yes i am realy into the wh lore

the elf question is a good one,and i gues the same question could be asked about dwarfs.this one is a hard one to answer since the warhammer fantasy world plays of in a more medieval time and evolution/science isnt at a place where evolution is an accepted thing :p

it seems to me that elfs and dwarfs are def primates tho,and since there used to be a time when the elfs and dwarfs where alrdy a big and smart population,humans still lives in small tribes almost cavemenlike i wouldnt be surprised if dwarfs and elfs knew more about the origin of species in the wh world.

i am not to certain about when the elfs and dwarfs came to/evolved on the wh world but i do know they lives together with the old ones for a period of time as it is the old ones that learned magic to the elfs and runes(runes are not magic....)to the dwarfs.i know the old ones have moved the planet through space and placed it where it is now,and they are also responsible for letting chaos in through the gate at the north(i think this was an accident) after this the old ones seem to have left the planet.the last 2 remaining old ones on the planet are thought to have banded with the greenskins and learned magic to them as well they are known as gork and mork(greenskins worship these as gods)


Title: Re: Dwarf Campaign
Post by: Mikademus on June 16, 2009, 04:07:08 PM
[About WH fluff]

There seems to be some discrepancy between 40K and WHF. It is generally indicated that the 40K universe predates and runs parallel with the WHF one, and that WHF is actually a world encapsulated in a chaos bubble (or something) cut off from the rest of the universe. As such it stands to reason that other races intentionally or unintentionally colonised the WHF world and arrived in star ship only to be trapped behind the chaos veil. However, this seems to be later, revised lore.

In WHFB 3rd ed the only colonising race were the Slann (later called Lizardmen?) inhabiting the region analogous to South America. They arrived in star ships and terraformed the planet, which incidentally is why most planets are strikingly similar to Earth, but for some reason went primitivist and reverted to a neolithic-shamanistic social structure. However, apparently (but not conclusively) Elves were already there, and watched the emergence of dwarves and human. The chaos races (beastmen, skaven etc) were creates as mutations from the Blight created by the chaos flare that sealed off the world from the rest of the universe.


Title: Re: Dwarf Campaign
Post by: tovertrut on June 17, 2009, 07:34:50 PM
Mikademus  seems to know more then me :p

intresting stuff.1 thing tho i dont think slann and lizardman are the same.slann where the servants of the old ones,lizardmen where often led by slann but they are different races.slann would come from this starship with the old ones and lizardmen are creatures that started life on the whf planet,lizardmen do sem to be created by the old ones(although im not sure i believe this) :p


Title: Re: Dwarf Campaign
Post by: alavet on June 17, 2009, 08:00:10 PM
offtopic: tovertrut would u like to join conquest now? we have 1 place to go.


Title: Re: Dwarf Campaign
Post by: olly on June 17, 2009, 08:58:25 PM
Origins of Lizardmen in 5th Edition,

http://en.wikipedia.org/wiki/Warhammer_Fantasy_Battle (http://en.wikipedia.org/wiki/Warhammer_Fantasy_Battle)


"The fifth edition, released in 1996, re-introduced the Bretonnian forces, which had been left out of the 4th edition, and re-worked the Slann heavily to create the Lizardmen armies".


But I will check in my Lizardmen 5th Edition Rule book.

:)



Title: Re: Dwarf Campaign
Post by: Mikademus on June 18, 2009, 11:50:30 AM
Thanks for the link, Olly. Digging around WP a bit reveals some interesting articles:

About the Old Ones and the Slann:
Quote from: [url]http://en.wikipedia.org/wiki/Old_Ones#Warhammer[/url] ([url]http://en.wikipedia.org/wiki/Old_Ones#Warhammer[/url])
Though less prevalent, the Old Ones also appeared in the background material for the Warhammer Fantasy setting and the Slann are the rulers of the Lizardmen. Before the Lizardmen Army book was released, the race now known as the Old Ones were called the Slann (primary referenced in the High Elf rulebook); after the book was released, they were renamed the Old Ones allowing the name Slann to be assigned to the Mage-Priests of the Lizardmen. No current allusions are made as to the physical appearance of the Old Ones, although it is assumed they were bipedal - as was the race that served them (the Slann, who in turn presided over the Saurus and Skinks. The Saurus being the warriors, the Skinks being in charge of work requiring more finesse; pottery, scribing etc..). Some materials (Drachenfels) referred to them as the "toad men" from the stars. The Old Ones were the ones who set up the warp gates at either pole of the planet and shifted it into a more favorable orbit before encouraging the development of the native species. In older versions of the material, the Old Ones where known as the Old Slaan and were ancestors of said race, who at that time where far more humanoid (a race of psychic frog-men).

The gist of this is that the Old Ones and the Slann were the same in earlier WHF editions.

About the Slann:
Quote from: [url]http://en.wikipedia.org/wiki/Slann_(Warhammer_40,000)[/url] ([url]http://en.wikipedia.org/wiki/Slann_(Warhammer_40,000))[/url]
In the fictional universe of Warhammer 40,000, the Slann were a reptilian or amphibian species who were servants of the Old Ones (although some sources state that they in fact are the Old Ones) not unlike the Lizardmen of Warhammer Fantasy. The Slann are reputed to have created some of the major races in the Warhammer 40,000 universe, the most notable of which are the Orks (who are hinted to be referring to them as the Brainboyz, though the most recent publication of the Ork codex has implied that the snotling fulfilled this role) and Eldar (who are the only race that keeps records from the age) who were created with their psychic abilities to take part in the war between the Necron and the Old Ones in which they were all but wiped out by the C'tan and the Enslaver plague. The Human race was a race for which basic evolution was allowed to continue without the guidance of the Old Ones.

There were five generations of Slann spawned by the Old Ones. The Slann of the first generation have all died off, many likely killed in the war between the Old Ones and the Necrontyr. This is very similar to the story of the Slann race in Warhammer Fantasy

The point of this quote is that the Slann might have made the Orks (and possible the elves?). This is somewhat incompatible with WH40k Orks, though.


Title: Re: Dwarf Campaign
Post by: alavet on August 21, 2009, 08:37:53 PM
im juse playing it and feels good (even though it seems extremely easy one). hovewer i have to point that mission Bretonia4 (Vingertome) is f***ng bugged. enemy mage crushes games in 80% of cases wit hhis goblin spell (wtf?). also elven archers walking on me instead shooting.

cant ifnish it due of mage crush


Title: Re: Dwarf Campaign
Post by: alavet on August 22, 2009, 02:19:19 PM
oh just finished that campaing and i must say it was very fine, especially htings like feeding zombies with BoW & firesword (to get them good level. still hvnt rechaed lvl4) though zombies frankly speaking suck...

knights was very good and maybe overpowered units, even though i lost them in last battle vs dread king. other dwarves weren't any good, but what can i say, that in campaing where you're deending its definately easy to get through full capmaing (except last 2 missions) with only: mage, knights, x-men, +2 meat regiments. i know it will be hard but i belive that its possible 9not going to do so, though)

i didnt placed mortair on my side in the last mission... hoevwer i used stupidness of 2 guard mummies and shooted them to 2 & 4 units with x-men... otherwise i would've possibly lost..