Warhammer Dark Omen Forum

Modifications => Campaigns => Topic started by: mafk on July 03, 2023, 06:58:05 PM



Title: Rise of the Dead campaign
Post by: mafk on July 03, 2023, 06:58:05 PM
Can someone explain to me how it is even possible to get past the first mission?! WIth 2 longbows, 2 greatssword 1 mage and a unit of halberdiers versus LOADS of greenskins, including artillery and shamans. Has anyone had any luck with this one? Im really  curious about this campaign so id love to get a bit further :D


Title: Re: Rise of the Dead campaign
Post by: mafk on July 03, 2023, 07:02:56 PM
And that rocker lobber has PIN POINT accuracy, every attempt it decimates at least one unit of mine. Is this even meant to be winnable?


Title: Re: Rise of the Dead campaign
Post by: mafk on July 03, 2023, 07:19:44 PM
Literally first time i played the campaign after i made this post i made it, mage survived and a single greatsword...


Title: Re: Rise of the Dead campaign
Post by: mafk on July 03, 2023, 07:29:42 PM
I dont wnat to be all negative and such but this campaign seems to be really unbalanced


Title: Re: Rise of the Dead campaign
Post by: mafk on July 03, 2023, 08:05:40 PM
After the first two missions all i have left is One Imperial longbowman, Ice mage, carlsson and 1 greatsword...


Title: Re: Rise of the Dead campaign
Post by: olly on July 03, 2023, 08:11:29 PM
Got to keep everyone constantly moving to avoid artillery.


Title: Re: Rise of the Dead campaign
Post by: Malus on July 05, 2023, 05:25:21 PM
Hey thanks for trying!

After reading past "past" statements the rock lobber wasn't intented to be still present cause it lead to many reloads.
But without it the mission is also kinda easy.
Maybe its disabled in one of the other version provided.

I think we kept it for the challenge and insanity.  8)