Warhammer Dark Omen Forum

Modifications => Campaigns => Topic started by: Gold Bearer on August 09, 2013, 01:04:38 AM



Title: New Campaign
Post by: Gold Bearer on August 09, 2013, 01:04:38 AM
Greetings, helloha and howdy.  :)


I'm editing the campaign and I have a request. I haven't got into changing the maps and I was hoping someone could send me a edited version the level 23/B4_09 map that replaces the Dragon Helm with the Horn.

I'm sure I remember seeing Dwarf Minors somewhere, but I can't find them. Did I imagine it?

Is it okay to use other peoples sprites if I give credit. I assume it is but though I'd better check.


I'm up to the map with the Hand Of Nagash. I'm really happy with the campaign. I started off flying along but now every level crashes and it's taking me a while to find all the problems. It's really starting to irritate me now, but I'll have a short break and come back less annoyed.


Title: Re: New Campaign
Post by: Gold Bearer on August 12, 2013, 10:57:46 PM
I've figured out most of the crashes and I'm now on the last three battles.

Is there a way to take away the ten unit limit in the campaign? I tried the mod from this site hoping it would work in single player mode, but it didn't.

I'm sure I remember reading somewhere on this site that the editor has the Trolls regeneration and magic resistance the wrong way round. Could someone confirm this?

I wanted someone to swap the Dragon Helm with the Horn for me because I couldn't get the map editor to work and I'd probably start making my own maps if I do. I tend to get carried away I want to get this done first. I might do another campaign with new maps later.

I think the Minors are invisible, which would explain why they aren't in the multi player list.

Looks like I picked the wrong time do do this. I should have done it a couple of years ago when there was more activity. Oh well. Maybe people will like the campaign enough to get some interest going.


Title: Re: New Campaign
Post by: olly on August 12, 2013, 11:14:58 PM
Welcome and sounds a great project, I will investigate some of your questions and post back soon.

:)


Title: Re: New Campaign
Post by: Gold Bearer on August 13, 2013, 12:32:58 AM
Cheers, appreciate it.

I've just realised that DO Expanded has Lizardmen in the exact same battle as I've got them and Dark Elves in the first battle where you fight a Vampire as well.  :)

I think I remember you saying in another topic that you've got all the rule books? I can't remember the improvements of the Dark Eles War Hydra over the ordinary one. It was a long time ago that I was into the TT game. I want to keep the stats from it. Is the one in Expanded the right stats for the War Hydra and does the normal one have one less WS and Attack?


Title: Re: New Campaign
Post by: Ghabry on August 13, 2013, 10:59:33 AM
Is there a way to take away the ten unit limit in the campaign?

Yes, but I think its just not documented anywhere. Have to check if I wrote it down somewhere when I'm at home.
This is already possible by setting them to "Auto Deploy" in Wh32Edit but then you cant move them around anymore in the deployment phase (but my patch fixes :))

I'm sure I remember reading somewhere on this site that the editor has the Trolls regeneration and magic resistance the wrong way round. Could someone confirm this?

I'm the author of the tool and confirm this

I wanted someone to swap the Dragon Helm with the Horn for me because I couldn't get the map editor to work and I'd probably start making my own maps if I do. I tend to get carried away I want to get this done first. I might do another campaign with new maps later.

Well we dont really have a fully working map editor. E.g. generating the heightmap doesnt currently work correctly. The community died before we could achieve this and my freetime is too limited at the moment to work on this. You can use SPARTAAAAN (http://en.dark-omen.org/downloads/view-details/1.-modding-tools/1.-map-editor/spaartan-command-line-battle-editor.html) to change the magic items on a map. But cant remember what you have to input to do this ;)
To read and modify the Battle script you can use ctldis (http://en.dark-omen.org/downloads/view-details/1.-modding-tools/4.-miscellaneous-tools/ctldis.html).
Also check out the modding section in the wiki in case you havnt seen this already: Modding Wiki (http://wiki.dark-omen.org/do/DO/Modding)


I think the Minors are invisible, which would explain why they aren't in the multi player list.
 

The minors? Do you mean the neutral units moving around at the trading post in mission 1? They are actually enemies with "Alignment = Neutral".

Looks like I picked the wrong time do do this. I should have done it a couple of years ago when there was more activity. Oh well. Maybe people will like the campaign enough to get some interest going.

Yes we had better times before. But feel free to ask if something is unclear.


Title: Re: New Campaign
Post by: olly on August 13, 2013, 01:10:15 PM
The community maybe a little slow at the moment but I totally agree that any new campaigns will revitalise it and us modders are always here and in chat channel every night, quietly modding away. Recently I have been working on a modders guide that will be completed soon, as I've just been building up a library of availble sprites and 3d scenery, ready for a heightmap tool sometime.

(http://img826.imageshack.us/img826/1089/esjw.jpg) (http://imageshack.us/photo/my-images/826/esjw.jpg/)

:)


Title: Re: New Campaign
Post by: Gold Bearer on August 13, 2013, 07:45:35 PM
Thanks for the help.

I'm glad the ten unit limit can be taken away. I never liked that.

Very cool tool you made there.

Ah so there's a simple way to change the magic items in the maps. That's handy.

I meant the Dwarf Minors. Two handed weapons and heavy armour are the only differences in the version of Warhammer I used to play, I think it was V4. It was the one with the Dark Elf army book that had a ton of errors. I don't know how that ever got through the checks. It must have been rushed.

Olly, I've just seen your Giant. Very nice. Did you ever finish it? I'd love to include those in the campaign, especially for the Troll Valley battle. I'm using Hydras at the moment.

Sorry to be a pest but could I have the stats for Wight Lords, Chaos Sorcerers and the War Hydra compared to the ordinary one. I want to try keeping it as close to V4 as possible, especially the stats. There's no rush. I've still got to play it through from the beginning to iron out any problems. I've got a feeling they'll be at least a few I didn't catch first time. Also I noticed that the Hydra has the flammable flag ticked in DO Expanded. I don't remember that. Maybe that's straight from Greek mythology or a new WH rule. Can they breath fire, either in WH or mythology? I can't remember. I could maybe give them the fireball spell as an item, but I haven't tried doing that yet so it might not work.


Title: Re: New Campaign
Post by: Ghabry on August 13, 2013, 08:38:47 PM
For removing the limit you need a hex editor:

0x5CD99 is the number of units you can deploy max. (should be 0x0A)

If you use the exe patching feature of my Mod Installer:
This change won't be applied because the program doesnt support messing with the executable part of the program (only with the variables, the 10 is hardcoded in the program code)


Title: Re: New Campaign
Post by: olly on August 13, 2013, 08:55:01 PM
Nice find Ghabry!

Wahammer 4th Edition Rulebooks
http://forum.dark-omen.org/tavern/warhammer-table-top-rule-books-t367.0.html;msg2613#msg2613 (http://forum.dark-omen.org/tavern/warhammer-table-top-rule-books-t367.0.html;msg2613#msg2613)
                         M WS BS S T W I A Ld
Wight Lords          4   4    0  4 4 3 4 2  9
Wights                 4   3    0  3 4 3 3 1  8  

Chaos Sorcerers    4    6    6 4  5 1 6 2 9
Hydras                 6    3   0  5 6 7 3 5  6   Bestiary Book 1992
Dark Elf War Hydra 6    4   0  5 6 7 3 5  8   Dark Elves Book 1995
Causes Fear & Terror. Breathes fire from many heads producing single sheet of flame. Scaly skin acts like armour giving saving throw of 5 or 6 on D6. "The War Hydra is a fearsome monster that has been specially trained for battle by a Dark Elf Beastmaster, who has cared for the creature since it was hatched."

Giant just requires his final death frames and a little fine tuning, so probably can finish it in the next week or so. Please post any more requests as great to dig out the Warhammer Rulebooks again and count me in for any beta testing!

:)


Title: Re: New Campaign
Post by: Gold Bearer on August 13, 2013, 11:02:34 PM
Cheers.

If you give anyone in your own army a spell for an item the game crashes when you get to it in the army book. Not ideal.

I'm using the Volkmar custom made sprite for a Chaos Sorcerer of Nurgle (Waagh) but there's no casting anim, so he can't cast spells when he's set as a Wizard. He can when he's set as a monster (instantly wthout interupting his movement which I quite like) but that means that he can't use Wizard only magic items. Bugger!!! Don't suppose there's any way round this? Maybe a dummy anim to fool it? It's a Chaos campaign btw. No one's used Chaos yet and you can have a lot more variety in what you fight because you can fight good and bad guys. :)

Could I have the Dragon stats please. By memory it's WS7 S7 T7 W7 I8 A7 Ld8 for a basic one, 8s for a Great and 9s for an Emperor. That's probably slightly wrong though.

Do Giant Scorpions have armour? I've given the giant ones L2 and the swarm L1. Those two stats would be handy because I don't think DOE is very true to the TT game, judging by the War Hydras. They should be a lot tougher to kill now but with a WS3 they shouldn't be overpowered. That's a terrible WS for a monster. They must either be partially blind or they get in each others way. I thought they seemed a little weak. I remember now that they could breath fire. Wasn't it's strength = to the number of wounds they had left. If not it should have been, and their number of attacks. Obviously I won't be able to do that though. Shame. The War Hydra is in the Dark Elf army book. I think they've got +1 WS and A. I'll go with that.

Btw, I've just noticed an error in the original DO. Bore Boyz only have Ld6. Something to watch out for when copying and pasting. The Ogres don't cause Fear either.


Title: Re: New Campaign
Post by: Ghabry on August 14, 2013, 12:21:53 AM
Yes, spells crash but you can use the add_spell command in CTL instead (opcodes are documented in the wiki). For possible numbers see the database.xml file that is provided with Wh32Edit.
Because every allied unit executes the same function (100) at the start its a bit tricky to figure out who is currently executing the script...

Not officially supported by the developers but by reading 278*4 byte behind the unit registers you can access the unit id:
test_unit_r_eq_i -278, n

Some information is also hidden here (http://forum.dark-omen.org/singleplayer/further-ctl-investigation-t1105.0.html) (should really write this at a common place somewhere ;)).


Title: Re: New Campaign
Post by: Gold Bearer on August 14, 2013, 12:31:33 AM
Ah, okay. :)

This may be a stupid question but how do I upload a zip attatchment to a pm? I've never done that before. I'm trying to send it to Olly.

Do you fancy testing it as well?


Title: Re: New Campaign
Post by: Ghabry on August 14, 2013, 01:42:53 AM
Not sure if you can attack anything to an attachmend. You can upload it on sendspace.com and send the link.

I'm currently busy with studying so no time for any tests only enough time to respond to forum posts ;)


Title: Re: New Campaign
Post by: Gold Bearer on August 14, 2013, 05:38:08 PM
I wrote a brief intro. ;D

The rumours are true. The Dread King has been raised. If we let this continue the dead will take over everywhere and they'll be no place left in the world for Chaos. This CANNOT be allowed! These orders come straight from Emgrimm Van Horstmen. The Dread King used to be a Chaos worshiper when he was alive, a very long time ago. Not any more though. He's been raised as a conduit of strength and magical energy but his soul has not been resurrected. He's just a mindless slave of Nagash. I wish we could give you more troops to command but we're spread a little thin because of those stupid pointy eared High Elf idiots. I hate Elves!

Your first port of call will be the imperial town of Teufelbad. Yea I'd never heard of it either. There's a Sorcerer there by the name of Mortis who's been investigating this and giving us our information. Take this stone and use it to summon a unit of Bloodletters. You'll have to go through Loren on your way to Teufelbad to use it though. It used to be an Elvin charm. I've mapped out a rout for you which should avoid any large settlements, although you may run into the odd patrol. When you've picked up Mortis head straight for Sylvania. There's a warpstone fragment buried under Castle Drakenhof that you'll need. Apparently the Von Carsteins are also looking for it so try to get there first. Then head for the north of Kislev. They're going to try resurrecting the Hand Of Nagash as well. The warpstone jewel will show you exactly where to go. After that you're going to head to Moussillon. There's an old Chaos orb there that you can use to locate the Dread King. It's on the top floor of the Castles tallest tower. I don't even think they know what it's for. Then stop this arsehole before the whole bloody world is crawling with living corpses.

Try to pick up allies along the way to increase the size of your force but remember, don't trust anybody, especially Skavin. I hate Skavin! If you do this right you'll be promoted to a Lord of Chaos, like me. It's so much fun. Do this wrong and the Dread King will be the least of your concerns. Show the Undead what real fear looks like. By inspiring it, not by running away from them, just so we're clear. Now go forth and wreak havoc in the name of Chaos, and watch the swearing. I'm going to find some Dwarf slaves to kill horribly. I hate Dwarves!


Title: Re: New Campaign
Post by: hari8 on August 14, 2013, 10:48:36 PM
 :) I'm only able to test, not to answer on programming issues  :-\ :D


Title: Re: New Campaign
Post by: olly on August 19, 2013, 01:51:35 AM
Really Enjoying testing the Chaos campaign - thanks!

http://www.youtube.com/watch?v=FMh2lDnw4cw&feature=youtu.be (http://www.youtube.com/watch?v=FMh2lDnw4cw&feature=youtu.be)

:)


Title: Re: New Campaign
Post by: Gold Bearer on August 19, 2013, 07:43:10 PM
Glad you like it. It's cool seeing someone else playing it. Big thanks to the maker/s of DO Expanded. 8)


Title: Re: New Campaign
Post by: Gold Bearer on September 03, 2013, 09:11:49 PM
Just an update. There's still a few crashing problems that I'm having trouble pinning down. I need breaks doing this because it's very frustrating. I think it's just a case of too many enemies at the same time in a lot of cases. I've included an easy and hard mode (and six others by different combinations of the 1PARM and 1pbat files).

It should be ready in about a week hopefully. I just need to tweak a few things make sure sure I've got the stats right. I'll have a small list for you Olly if you don't mind. I'll list all the stats in my post and you can then just tell me which are wrong to make it easier. Then I just need to put the giant in if he's ready. (:

How are you two finding it? Any problems or mistakes apart from crashing a lot in certain battles?


Title: Re: New Campaign
Post by: Gold Bearer on September 27, 2013, 10:56:24 PM
Just another quick update. I should have the campaign ready soon. I needed a short break from it but I'm going to start one last play through to take care of the last few things that I put off and maybe make a few improvements along the way.

Easy, medium and hard modes are now quite distinct from each other with the troops you get. I've made the players hard army better than the standard one and the easy army weaker, but not enough to compensate for the tougher enemies. It means you can use the standard or easy army on hard mode for a harder or hardest mode for example.


Title: Re: New Campaign
Post by: olly on September 28, 2013, 07:19:09 PM
Sounds Wicked, can't wait!

:)


Title: Re: New Campaign
Post by: Gold Bearer on March 24, 2014, 09:16:39 AM
Just to let you know I haven't given up on this. It was getting very frustrating and time consuming because of all the crashes and I needed a break from it. I'm quite busy at the moment with a couple of other projects but one is almost done and the other is more of an ongoing one so I'll be getting back to this soon. It's not dead, just sleeping.


Title: Re: New Campaign
Post by: olly on March 24, 2014, 10:19:34 PM
With the latest mod developments, it will make it much easier to add more sprites and avoid crashes, for when you return.

:)


Title: Re: New Campaign
Post by: Gold Bearer on December 29, 2016, 07:32:51 AM
Hello. I can't believe it's been three years :o since I last work on this. That's crazy! Glad to see new campaigns are still being released. I'm going to resist the temptation to play them until I've finished mine but I can't wait to try them.

I'm about to start back up with my campaign, hopefully it will all come back to me when I start messing about with it again. It was the blighted bloody towers that stopped me because I spent so much time swapping units around to try to figure out what was crashing the game that it put me off going back to it.

I'm going to finish it with what I've got before trying any of the new editing tools or sprites and then I might make an enhanced version 2 edition after with new troops by giving the player choices of which troops to take like after the blighted towers battle if that's possible, or other people might enjoy modding it.


Title: Re: New Campaign
Post by: olly on December 29, 2016, 10:05:05 PM
Welcome back and will look forward to playing it.

Thanks

:)


Title: Re: New Campaign
Post by: Gold Bearer on December 31, 2016, 06:42:03 PM
Blighted Towers is a bit more stable now but I'm still having problems. Is there something specific in that battle that's scripted and gets messed up if you change the enemy troops?

I've noticed that giving the wizard a bright spell book instead of waaagh doesn't stop him from using waaagh spells but it still crashes sometimes when I use the original wizard with changes to other troops so I think there's more than one thing crashing it but I think that the wizard might be the main problem.


Title: Re: New Campaign
Post by: Gold Bearer on January 01, 2017, 11:32:25 PM
I think it is the wizard. It's really annoying to test because I make one change at time try to isolate the problem but it doesn't always crash so I make another change and don't know which change is messing it up but it seems to happen a lot when the wizard is doing stuff and not as often if I kill him quick. Even though he's still got the waaagh spells I think the bright wizard sprite might be causing a problem.

Could you (or anyone else) do me a favour and edit that battle so that the wizard (orc shaman) isn't given any specific commands that could be causing it to crash?


Title: Re: New Campaign
Post by: Gold Bearer on January 05, 2017, 02:01:55 AM
I've been hammering into testing the blighted towers today to try to finally get this sorted. It's not the wizard, I gave him the teleport spell by mistake and that's what was messing him up before. Giving him the other bright spells as items works fine. What it really seems to not like is increasing the size of virtually any unit.

A have a new question. How simple would it be to remove every magic item from the battle maps? I want them all to either be used by the enemies or to come with friendly units.


Title: Re: New Campaign
Post by: olly on January 06, 2017, 11:25:35 PM
Good question ->

Use Mikademus' CLI .prj editor tool and paste into 1PBAT

http://en.dark-omen.org/downloads/view-details/1.-modding-tools/1.-map-editor/spaartan-command-line-battle-editor.html (http://en.dark-omen.org/downloads/view-details/1.-modding-tools/1.-map-editor/spaartan-command-line-battle-editor.html)

and type the following commands ->

open b1_05

PRJ

INST

help INST

list magic

INST 12

set magic 22

This will change the Book of Ashur to the Bright Book or simply set to 0 to clear the item

http://wiki.dark-omen.org/do/DO/Magic_Items (http://wiki.dark-omen.org/do/DO/Magic_Items)

http://forum.dark-omen.org/singleplayer/artefacts-t574.0.html (http://forum.dark-omen.org/singleplayer/artefacts-t574.0.html)

http://www.gamefaqs.com/pc/199267-warhammer-dark-omen/faqs/22285 (http://www.gamefaqs.com/pc/199267-warhammer-dark-omen/faqs/22285)


Title: Re: New Campaign
Post by: Gold Bearer on January 07, 2017, 11:58:05 AM
Ah cheers I'll try that.

Just in case anyone else wants to mess about with enemy wizards, I think burning head makes it crash as well although it works most of the time. It might be a coincidence but it's crashed twice now right around the time you get the laughing skull sound effect for it. Wings of fire doesn't work because it needs to know where to teleport I think so that makes sense. He doesn't seem to ever want to use the sanguine swords for some reason. I think the others are okay.

This is for giving the blighted towers wizard bright spells in magic item slots. He's still got his waaagh spells though, changing his spell book does nothing. I'm not sure if these spells will work for any wizard.


Title: Re: New Campaign
Post by: olly on January 07, 2017, 05:26:31 PM
Have a read of this guide ->

http://forum.dark-omen.org/campaigns/how-to-create-new-mods-and-campaigns-t1251.0.html (http://forum.dark-omen.org/campaigns/how-to-create-new-mods-and-campaigns-t1251.0.html)

:)


Title: Re: New Campaign
Post by: Gold Bearer on January 09, 2017, 01:39:44 PM
Thanks. I'm going to finish the campaign first without messing around with new stuff I think otherwise all my work is kind of wasted. I'll do that after because there's more campaigns I'd like to make using other races. I just need to get past the sodding blighted towers, I'm still having problems with it even when I make nothing but like for like replacements. I'm determined not to give up and put that one back to the standard enemy army, every battle is against a different race than the standard campaign.

I don't suppose there's a download that has all the sprites set up properly and ready to use is there?


Title: Re: New Campaign
Post by: Gold Bearer on January 31, 2017, 09:48:13 AM
I don't suppose there's a download that has all the sprites set up properly and ready to use is there?
Just seen this on the front page.
Quote
Dark Omen Mod Pack

Dark Omen Mod Pack 2017 is now out!
:-\

I don't know if this will be of use to anyone else because there's probably a better way to fix it that I'm not aware of because I'm only using the basic campaign maker but I figured out a very simple way to fix the crashes, just remove some enemy units. I tried reducing the size of the units before but I never thought to just drop some because I thought that would definitely crash it, so much time wasted. >:(


Title: Re: New Campaign
Post by: Gold Bearer on February 11, 2017, 12:00:20 PM
Really like your giant Olly. :) I haven't looked into adding units yet, I just replaced an existing one from DO Expanded (I'm using that as a base).

I have a couple of official stats questions. I found the original army lists on line that came with WH 4th Ed and the chaos hounds are WAY better than the ones in DO Expanded. In that they're only M7 WS3 S3 T3 I3 A1 but in the army list they're M6 WS4 S4 T4 I4 A2. Quite a difference. Could I have the official stat line from the chaos army book because I want to know if they were toned down in the official rules, I'd like to use the official stats for everything. If they are the same in the army book I'll just make them a small unit.

Also I'm using wight blades for bloodletters but I think it's plague bearers that cause D3 wounds. To the bloodletter swords do anything special special at all? If they do I'll keep them using wight blades.


Title: Re: New Campaign
Post by: olly on February 12, 2017, 07:28:25 PM
Dark Omen Expanded was based on 7th Edition Rulebooks where as I try to add everything as 4th Edition to match all original characters. However, to attract new players I may have to make Dark Omen2 mod use latest editions that more people are familiar with.