Warhammer Dark Omen Forum

Modifications => 2D Sprites => Topic started by: lordbraprus on June 27, 2013, 12:23:15 PM



Title: Textures to refresh dark omen battle fields
Post by: lordbraprus on June 27, 2013, 12:23:15 PM
Hi guys! i was thinking, time ago this year i made "lots" of textures, and, i remember that in the past i modified (easily) the textures of some maps.

i was thinking, we could give a fresh better definition textures, well definiton is same, but it may look better, i guess :I.

i made:

http://itlerionworkshop.blogspot.com.ar/2013/02/new-terrains-textures-for-tiles-or.html (http://itlerionworkshop.blogspot.com.ar/2013/02/new-terrains-textures-for-tiles-or.html)

(http://4.bp.blogspot.com/-yCD2uNbRpjE/URbkd2jbo-I/AAAAAAAAAH4/6xB_mFWs4k4/s1600/TexturaNieve.jpg)

(http://1.bp.blogspot.com/-YkHXmKtN9JQ/URbkgtVsOsI/AAAAAAAAAIA/lly99vUiBwM/s1600/TexturaTierraANieve14.jpg)

(http://3.bp.blogspot.com/-8v4-552rCRk/URbkibs6CGI/AAAAAAAAAII/vsW7mNl3dUU/s1600/TexturaTierraANieve12.jpg)

(http://4.bp.blogspot.com/-WSa8tTi3oHI/URbklF4ZxiI/AAAAAAAAAIQ/r9KNMEUNYnM/s1600/TexturaTierraANieve34.jpg)

and the same patron with sand/beach:

(http://2.bp.blogspot.com/-6NAii5PC67s/URgqkp-VQLI/AAAAAAAAAJ0/nkrPrT5hRVk/s1600/TexturaArena.jpg)

(http://2.bp.blogspot.com/-G3Tf4wvoS_M/URgqr0kz6EI/AAAAAAAAAKM/6ZQSgoUNRpw/s1600/TexturaTierraAArena34.jpg)

and i have of course,  dirt and grass, but didnt upload images, however, i printed them and made a "real life dark omen map" (?)...

(http://2.bp.blogspot.com/-LbRtczjqZPA/UQwx8m0i8OI/AAAAAAAAAFY/_0ujAV77uJs/s1600/100_6224.JPG)

(http://1.bp.blogspot.com/-hqWmmQYpmQw/USbjjzeCCJI/AAAAAAAAAM0/I5_Q4ZcveLU/s1600/100_6252.JPG)

i will upload files later, but i will give it a try too.

the cool of this, is that you dont need nothing more than paint :P or gimp better, or photoshop just open the image and rezise the original size, and save has 256 colours bmp :D


Title: Re: Textures to refresh dark omen battle fields
Post by: lordbraprus on June 27, 2013, 12:25:09 PM
OH WELL THE IMAGES ARE SUPER SIZE AHAHAH.

i want to add, that we could make INFERNO textures, with corpses, lava and jesus, make campings or just simple maps doom-like.

:D::D::D:D:


Title: Re: Textures to refresh dark omen battle fields
Post by: olly on June 28, 2013, 06:38:59 PM
The printed table top map looks great. I've also been trying alternate grass textures, to help improve Dark Omen but it is hard to find better in-game ones.


Title: Re: Textures to refresh dark omen battle fields
Post by: mattressses on January 17, 2014, 07:02:50 PM
Speaking of lava...
(http://i.imgur.com/pGsosKC.png)

I was thinking it would be fun to do alternate night/day versions of maps; arriving at Helmgart late could use night textures instead, for example.
I'm a bit suprised there haven't been many mods that messed around with the map textures, considering how straight-forward it seems to be. Some textures don't seem to respond well to being edited, though; I haven't been able to figure out how to edit the colours of the treetrunk texture without it messing up.


Title: Re: Textures to refresh dark omen battle fields
Post by: olly on January 17, 2014, 11:36:20 PM
Looks good re-skin, like my Trolls map mod for Giant testing -> once we have a terrain height map converter then I can post a guide for creating brand new maps. 

http://www.youtube.com/watch?v=QsUqCMm8NPM (http://www.youtube.com/watch?v=QsUqCMm8NPM)

:)