Warhammer Dark Omen Forum

Warhammer Dark Omen => Tournaments => Topic started by: olly on August 22, 2011, 06:56:35 PM



Title: Tournament/Conquest August
Post by: olly on August 22, 2011, 06:56:35 PM
SIGN UP NOW FOR AUGUST BETA CONQUEST TOURNAMENT


FOR BLOOD AND GLORY


Normal Tournament is rescheduled for next Month's usual last Saturday (Sept 24th 2011) and instead we are all Beta Testing a New 1 Day Dark Omen Conquest mode, that will be played properly again, in 2 weekends time (Saturday 10th Sept)

Date Saturday 27th of August 2011 (5pm GMT 0)
Register Deadline:25th of August
Confirmation Deadline: 26th of June Midnight


Ruleset:
Conquest (http://forum.dark-omen.org/dark-omen-conquest/conquestday-ruleset-t1023.0.html;msg10534;topicseen#msg10534)


Players
Jeronimo Sylvania
Olly Orcs
JB87 Goblins
Darkmancer Alliance
Zoko Mercs


Title: Re: Tournament/Conquest August
Post by: Zoko on August 23, 2011, 03:00:49 AM
Im in!  :)

Sounds like this is gonna be a good one. My only issue is at what time we will be starting, because i may be busy in the morning.


Title: Re: Tournament/Conquest August
Post by: Jeronimo on August 24, 2011, 12:54:24 AM
@Zoko: (5pm GMT 0)

I will make the 1st WorldMap 1 day before the Event... because someone has to present the first "map layout/region numeration". I first need to know how many we will be for this Saturday, so feel free to join meanwhile.

If we get 6 players, then I will be able to use JB87 image Map which already has 18 Regions.

Anyone can suggest own WorldMaps too (considering the Code ID at Rulesets).
Those Scenarios are the best for "double hosting" -> no major advantage for any deploy starts (which give us flexibility in case technical problems appear). ;)


Title: Re: Tournament/Conquest August
Post by: JB87 on August 24, 2011, 11:17:20 PM
sign me in for either goblins or orks.


I am lost somewhere on the ring of kerry atm and not at my usual station. I am back from my hols on Sat 25th Aug. so traffic allowing I should be online in time for this beta game.

Jeronimo I had some free time today and created a new 6 player version of the map as well as a 4 player version. feel free to use them or create your own.


Title: Re: Tournament/Conquest August
Post by: Zoko on August 25, 2011, 05:00:53 AM
Hey so while im totally enthusiastic about this i may not be able to join in until later, im going to be out on a beach with some friends friday-saturday and have no idea when im getting home, although im thinking sometime around midday i could be late if we run into difficulties. Also i may not be able to start playing right away. One way to remedy this is for me to join the game late, but then there is the problem of balancing and figuring out which territories i get. Another is to have someone control my faction until i show, but the problem there is that its more tedious for whoevers doing it.

What do you guys think?


Title: Re: Tournament/Conquest August
Post by: JB87 on August 25, 2011, 04:31:45 PM
well in a standard last-man-standing style tourny if you werent online at the time to fight you would be eliminated and your opponent advances, without really impacting the game. Conquest Day though is a bit different........


In older Conquests which spanned weeks it wasnt unusual for people to 'take over' armies but CD is much faster so I dont think it is feasible. there is also no alliances so a player cant really control two factions.


The only solution to bring in a new player would be balancing territories with an Invasion rule at the end of a Conquest Day (gold round). For example, as most boards have a limit of 20 regions why not roll a D20 to decide on which regions are Invaded?

* At the end of the Conquest Day begin Invasion rolls.
* Any player who loses a region from Invasion immediately adds its gold worth to their treasury.
* Any player with 3 regions or less cant be Invaded so roll for another random region.
* Invaded regions cant be defended against.
* The amount of Invasion rolls = total regions / players. In a 3 player map of 20 regions with a 4th Invader, this would be 5 Invasion rolls.
* Any region Invaded more than once is considered in starting gold again (accumulative) and towards the Invasion rolls limit.
* Starting gold is calculated on these taken regions.
* Victory condition is modified to less regions to allow for more players.
* CD continues as normal with Invader going last in this round.

on my most recent 4 player map the 20 regions break down like this:

2: 1k
7: 2k
8: 3k
3: 4k

there is 75% chance you will get 2500 gold per region so the lowest amount of starting gold with 5 regions would be 25k. your odds would be pretty good. this is the easiest way I can think of a territory based solution.

heres some results:

H:2k,Q:3k,C:3k,S:2k,M:4k = 14k * 2 = 28k
G:3k,D:4k,M:4k,C:3k,E:4k = 18k * 2 = 36k
R:1k,A:2k,T:2k,O:3k,T:2k = 10k * 2 = 20k (T is counted twice for Invader and he lost a region)
F:2k,K:3k,D:3k,M:4k,P:2k = 14 * 2 = 28k
P:2k,D:3k,N:1k,P:2k,P:2k = 10k * 2 = 20k (P is counted three times for Invader and he lost two regions)

there is a 1:3,200,00 chance of rolling the same single region and starting with 10k. sucks to be that guy. It is entirely possible however, that the Invader may take alot of other player regions bringing them down to 3, and then with the modified Victory condition of less regions a strong player unaffected needs only grab a single region and wins the game?

dont forget Zoko, CD is meant to be fast so we might have a chance to play a second round of beta game changes (such as the above) with so many players around.


Title: Re: Tournament/Conquest August
Post by: Jeronimo on August 25, 2011, 07:58:02 PM
Hey so while im totally enthusiastic about this i may not be able to join in until later, im going to be out on a beach with some friends friday-saturday and have no idea when im getting home, although im thinking sometime around midday i could be late if we run into difficulties. Also i may not be able to start playing right away. One way to remedy this is for me to join the game late, but then there is the problem of balancing and figuring out which territories i get. Another is to have someone control my faction until i show, but the problem there is that its more tedious for whoevers doing it.

What do you guys think?

I can manage your Faction and Commands until you arrive :)
I have played before games like Risk using all colours by myself, and I can do it. (I attack myself often)

What Faction do you want to use? (we will turn to play "your" correspondient battles)

Sorry for delayed answer.



Title: Re: Tournament/Conquest August
Post by: Zoko on August 26, 2011, 02:58:31 AM
Thats much simpler jeronimo, thanks. Definitely going with a human faction but no so sure as to which. I will tell you by the end of today, though.

Edit: i guess ill go with mercs. But one more thing, just did some time conversions and realized how early in the day this will be for me. If everything goes as planned for me i will not be present until around 9-10pm gmt. If all of you are still on then would you consider doing two rounds of CD?

Also, it seems that there is a chance that my plans will get derailed, in which case i will be available at the agreed-upon time.


Title: Re: Tournament/Conquest August
Post by: Jeronimo on August 26, 2011, 10:20:12 PM
I will play with Sylvania, if noone minds (so I do my armies now because im bored :))

Want to try them since they have "bad army choices" alltogether very expensive, but hoping to maximize the Leader Survival rule with the Vampire.. I think their 3-5k will be weak.. outnumbered due to expensive Vampire.. its a theory.

And I revised Ruleset for the last time (before Saturday), so no more updates till then.
Concerning to map.. I did change my mind this time.

"The World size is proportional to the amount of Players -> Each one always starts with 4 Regions.
Objective: Wins the first Player to control 8 Regions. Remember there is NO Diplomacy, so war will be constant..."

I think its a simpler objective, also giving a "Limit" to Conquestday (to measure Time Played).
Another reason is I doubt a player that controlls 8 or more can be really stopped -> leading to obvious ending.

@JB87: I Like your fantasy Map, in fact I think its very cool for Worldmap...
Can you create from the same map a version for 2-3-4-5-6 players?
2 players: 8 regions
3 players: 12 regions
4 players: 16 regions
5 players: 20 regions
6 players: 24 regions
The original Worldmap, must have all Regions in White (or Orange in your Scroll design :)).
Dont worry about your "Letter instead of Number" for every Region, or different "Faction Colours": those things are of minor importance. The Regions List Code refers more to the Map Scenarios available than to their numeration ;)

2 suggestions:
a) Map size smaller: if the whole worldmap can be a bit smaller because there will be tons of that Map uploaded, each time showing the current Domain changes.
b) Darker dots: Its hard to distinguish the Connections with those Red dots over the Scroll background (if you see there arent good results, try with "black bridges" instead).


Title: Re: Tournament/Conquest August
Post by: Leibniz on August 26, 2011, 11:45:28 PM
Hi all, Im up to this!


Title: Re: Tournament/Conquest August
Post by: olly on August 26, 2011, 11:48:47 PM
Thanks for joining in the fun Leibniz, myself and Neo always enjoy battling against you.

:)


Title: Re: Tournament/Conquest August
Post by: Neo on August 27, 2011, 12:55:35 AM
As I talked to Olly I'll probably not play this conquest, so feel free to substitute me, anyway im up to battles.


Title: Re: Tournament/Conquest August
Post by: Darkmancer on August 27, 2011, 12:56:01 AM
I'll be around to make the numbers even if need be.

Dinasty (Dynasty) looks really boring skeles and sloww mummies :(  its not just playing as them but against them too.  Maybe have them share units from Sylvania them wraiths or wights?  In return Sylvania can have lol zombies :)


Title: Re: Tournament/Conquest August
Post by: Leibniz on August 27, 2011, 12:59:19 AM
Good Suggestion.


Title: Re: Tournament/Conquest August
Post by: Leibniz on August 27, 2011, 01:01:38 AM
Im out of this conquest too, but good luck on this! :)


Title: Re: Tournament/Conquest August
Post by: olly on August 27, 2011, 01:10:52 AM
Greatly appreciated Darkmancer and cool to have the old warrior return and shame about Leibniz but hopefully another time, as we hope to run Conquest regulary every 2nd saturday of each month and normal Tournaments every last Saturday of every month from now on, so fans can get to play more battles online, more often.

:)



Title: Re: Tournament/Conquest August
Post by: Zoko on August 27, 2011, 02:02:08 AM
So my plans were NOT derialed and I will be going on the trip today. And as much as i would like this oppertunity to play CD i wouldnt dare to miss the oppertunity to sleep and wake on a beautiful beach. Anyways, earliest i will be available is 7pm gmt and most deffinitely by 11pm gmt


Title: Re: Tournament/Conquest August
Post by: Jeronimo on August 27, 2011, 02:45:59 PM
I already took Darkma/Leibinz suggestion of a "regiment pass" giving some reasons to support the change.

@Zoko: Hope you have fun in the beach! I hope we play in 2 weeks, middle month :)
No need to desperate for today. Take your time...

Yes.. it is Dynasty, not Dinasty :D


Title: Re: Tournament/Conquest August
Post by: olly on August 27, 2011, 04:16:36 PM
So we got 4 players -

Jeronimo  Sylvania

JB87 Goblins

Darkmacner Alliance

Olly Orcs

and possibly Zoko later on.

:)



Title: Re: Tournament/Conquest August
Post by: Jeronimo on August 27, 2011, 06:12:33 PM
Round 0 (Map Presentation)

(http://img851.imageshack.us/img851/931/conquestday4players.png) (http://imageshack.us/photo/my-images/851/conquestday4players.png/)

Worldmap has 4 regions for each one. We will choose our Domains before starting (alphabetic order).
It is going to be a 5 players test -> Zoko joined later, we gave him Black Squares).

Turn Order
1º Darkmancer
2º JB87
3º Jeronimo
4º Olly
5º Zoko



ROUND 1

(http://img716.imageshack.us/img716/6485/conquestdayround1.png) (http://imageshack.us/photo/my-images/716/conquestdayround1.png/)

Darkmancer: 26k
JB87: 20k
Jeronimo: 18k
Olly: 16k
Zoko: 22k

ORDERS

1º Alliance -> 3 (def)
2º Goblins -> 8 (def)
3º Sylvania -> 12 (def)
4º Sylvania -> 24 (def)

BATTLES

1º Win: -5k / -9k
2º Lose: -7k / -5k
3º Win: -4k / -5k
4º Win: -5k / -9k


Title: Re: Tournament/Conquest August
Post by: Jeronimo on August 27, 2011, 08:53:16 PM
ROUND 2

(http://img233.imageshack.us/img233/8409/conquestdayround2.png) (http://imageshack.us/photo/my-images/233/conquestdayround2.png/)

JB87: (20-14)+9= 15k
Jeronimo: (18-9)+18= 27k
Olly: (16-9)+9= 16k
Zoko: (22-5)+9= 26k Retired
Darkmancer: (26-10)+19= 35k

ORDERS

1º Sylvania -> 6 (def)
2º Sylvania -> 18 (pass)
3º Sylvania -> 20 (def)
4º Sylvania -> 23 (def)
5º Orcs -> 11 (def)
6º Alliance -> 6 (def)
7º Alliance -> 18 (pass)
8º Alliance -> 20 (pass)

BATTLES

1º Win: -5k / -9k
2º Win: -0k
3º Win: -9k / -9k
4º Win: -9k / -9k
5º Cancelled
6º Win: -5 / -3k
7º Win: -0k
8º Win: -0k


ROUND 3

(http://img822.imageshack.us/img822/4301/conquestdayround3.png) (http://imageshack.us/photo/my-images/822/conquestdayround3.png/)

Jeronimo: (27-26)+17= 18k
Olly: (16-9)+4= 11k
Darkmancer: (35-14)+22= 43k
JB87: (15-9)+1= 7k

ORDERS

1º Sylvania -> 1 (def)
2º Sylvania -> 6 (def)
3º Alliance -> 10 (def)
4º Alliance -> 11 (pass)
5º Alliance -> 23 (def)
6º Alliance -> 24 (pass)
7º Goblins -> 8 (def)

BATTLES

1º Win: -5k / -9k
2º Win: -5k / -9k
3º Cancelled
4º Win: -0k
5º Cancelled
6º Win: -0k
7º Lose: -7k / -5k


ROUND 4

(http://img684.imageshack.us/img684/5347/conquestdayround4.png) (http://imageshack.us/photo/my-images/684/conquestdayround4.png/)

Olly: (11)+4= 15k
Darkmancer: (43-23)+18= 38k
JB87: (7-7)+1= 1k
Jeronimo: (18-10)+21= 31k

ORDERS

1º Alliance -> 1 (def)
2º Alliance -> 5 (pass)
3º Alliance -> 6 (def)
4º Alliance -> 10 (def)
5º Alliance -> 15 (def)
6º Sylvania -> 3 (def)
7º Sylvania -> 13 (def)
8º Sylvania -> 14 (def)
9º Sylvania -> 18 (def)

BATTLES

1º Lose: -9k / -5k
2º Win: +1k [Goblins defeated]
3º Win: -9k / -9k
4º Lose: -9k / -5k
5º Win: -3k / -2k
6º Lose: -9k / -5k
7º Win: -1k / -9k [Orcs defeated]
8º Cancelled
9º Cancelled


WINNER: Darkmancer (Alliance)

(http://img850.imageshack.us/img850/640/conquestdayfinal.png) (http://imageshack.us/photo/my-images/850/conquestdayfinal.png/)

Comment: I have taken several notes in what things to change... despite being a Beta Conquestday, it was more entertaining than I thought. Fighting vs Darkmancer to have Worldmap control was a new experience.
Write your ideas and opinions please. ;)


Title: Re: Tournament/Conquest August
Post by: Zoko on August 28, 2011, 02:33:41 AM
I pretty much passed out from drowsiness since i got no sleep this night, i thought i could hold it off and play the game but i underestimated myself and when it was just becoming had to keep my head up i knew i needed sleep. Sorry for making you go through all the effort of adding me into the game just for me to drop a turn later, I promise i wont do it again.  :P

The game seems really interesting and im looking forward to playing it 2 weeks from now when we have refined it a bit more.


Title: Re: Tournament/Conquest August
Post by: lordbraprus on August 28, 2011, 06:08:29 AM
Hey! jeronimo told me about the game, it was good, as i see, the  sistem worked, andsome stuff have to be balanced, like the army regulations, but out of that, i wasw a good experiencie :).

Happy to see darkmancer back ;)  and that zoko and JB87 at least played :)

cya guys, the day in wich i will back, will arrive, and i will play with you :$


Title: Re: Tournament/Conquest August
Post by: JB87 on August 28, 2011, 10:16:44 AM
Comment: I have taken several notes in what things to change... despite being a Beta Conquestday, it was more entertaining than I thought. Fighting vs Darkmancer to have Worldmap control was a new experience.
Write your ideas and opinions please. ;)

gg had by all. congrats Jero for being such a good host and also making a ruleset playable within a day!

my suggestions for goblins and orks would be to swap Trolls for Lobber. the goblins desperately need artillery and the orks have little defense against monster and ogre mobs. Then again, maybe all factions could do with having motor/catapult as standard as no one has played Dynasty. Item Lists also need to be updated. The goblins only have one magic sword (storm) which was not enough to counter two or three wraith units. considering goblin low leadership the storm sword had little impact in battle with this faction. all other factions have at least two swords.

also, a winner could have been declared in round 3. I found the amount of battles in round 4 drew things out quite a bit longer than expected. a final showdown rule between the top two players (based on most territory held) as the only match in round 4 would have been interesting.. and also means that players who have been eliminated but still have enough territory worth taking to win the game (such as myself and olly in round 3 - 4) dont have to wait a half hour or so for multiple declarations between the top players to resolve.

some kind of rule to tidy up the closing rounds and player defeat would be a benefit to Conquest Day.


Title: Re: Tournament/Conquest August
Post by: Darkmancer on August 28, 2011, 09:41:00 PM
I have to say it dragged on a bit but i think thats more down to first time, uncertain rules, late comers etc than down to the ruleset.

I disliked how if 2 players went over 8 on the same turn it was turn order that decided who won as it seems arbitury.  i think if 2 go over at the same time we should increase the required number of squares to 1/2 the board + 1, and / or till one player falls below the required 8.

I think Slyvania is too strong for multiple reasons (not all solvable), even with you wasting 720gp i was only able to beat you with a cheese army when you made tactical mistakes (grouping together on hill and in corner allowed me to outnumber your frontline units).

Vampire, Vampire + Teleport = your wizard dead, BGK, Requirement of muliple units to take out highend units yet 10 unit limit and map space to operate and flank with. Ghouls - the new Flaggellants.

The problems with fair omen not with the conquest setup.

Possible solutions, Vampire unable to hold items - at least makes him more vunerable to magic and less likely to get teleport and if he does has less deadly spells.  Small price increases on everything.  Ghouls reduce unit size to 14 so enemy units have chance vs fear at least for first round of combat & massive price increase, seriously they're better than wights at 540, 2 attacks such a massive advantage for a core army unit.

The greenskins need a couple of fear imune units, bigguns and 1 or more of the creatures (trolls, spiders, scorps).  I'm not keen on gobos getting the rock launcher thou i like how they are.

With only 1 unit in them you avoid that stupid bug with siege engine but they've become to delicate now, can they get another wound and 1 more toughness.

I found cannon & eleven archers a bit overpriced a small drop please (30-60gp)

I still think the undead sides should share zombies & wights.

A 4 of the same unit type limit is a good idea I dislike armies of all the same unit like the one i used.


Title: Re: Tournament/Conquest August
Post by: olly on September 07, 2011, 11:25:25 PM
Good ideas and Congratulations Darkmancer on winning Conquest, many thanks to Jeronimo for organising, I can't wait to play it again next Sunday September 18th ->

September Conquest Day (http://forum.dark-omen.org/dark-omen-conquest/conquest-day-september-2011-t1046.0.html;msg10604;topicseen#msg10604;msg10593#msg10593;topicseen#msg10534)

I had such good fun and grabbed pictures of my battles (sorry for the lateness, i've been on holiday last week)

Lost 1st Battle against Darkmancer's Alliance, fighting over Area 3 Great Forest Mod  
(http://img833.imageshack.us/img833/6195/darkmancer13.jpg) (http://imageshack.us/photo/my-images/833/darkmancer13.jpg/)

Lost 2nd Battle against Jeronimo's Sylvania, defending Area 20
(http://img202.imageshack.us/img202/8223/jeroconquest20.jpg) (http://imageshack.us/photo/my-images/202/jeroconquest20.jpg/)

I sat out the 3rd round to recuperate but by the 4th Round Darkmancer's Alliance took Area 15 Forest before Kislev
(http://img14.imageshack.us/img14/6899/conquest5kdark15.jpg) (http://imageshack.us/photo/my-images/14/conquest5kdark15.jpg/)

and then Jeronimo's Sylvania, sadly took my Orc's last land Area 13 Great Forest at Night
(http://img830.imageshack.us/img830/3628/conquest9kjero13.jpg) (http://imageshack.us/photo/my-images/830/conquest9kjero13.jpg/)


I also play tested my Orc armies against JB87's Goblins
5k
(http://img98.imageshack.us/img98/6938/conquest5kjb.jpg) (http://imageshack.us/photo/my-images/98/conquest5kjb.jpg/)
7k
(http://img16.imageshack.us/img16/3153/conquest7kjb.jpg) (http://imageshack.us/photo/my-images/16/conquest7kjb.jpg/)
9k
(http://img545.imageshack.us/img545/1992/conquest9kjb.jpg) (http://imageshack.us/photo/my-images/545/conquest9kjb.jpg/)

:)