Title: Sprites Post by: olly on January 24, 2009, 02:46:44 PM To create new Sprites/Banners please use Rob's Dark Omen Viewer RDose
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/3.-sprite-editors/rdose.html (http://en.dark-omen.org/downloads/view-details/1.-modding-tools/3.-sprite-editors/rdose.html) (http://a.imageshack.us/img191/7505/rdose.jpg) (http://img191.imageshack.us/i/rdose.jpg/) Export the Sprite as a .Film (FilmStrip) that can be edited with Notepad and the TGA files edited with Gimp. Any New Sprites must be made in 4bit 16 Colours and Indexed within GIMP ->Image->Mode->Indexed -> 16 colours (http://img211.imageshack.us/img211/5456/4bit16coloursr.jpg) (http://img211.imageshack.us/my.php?image=4bit16coloursr.jpg) "You cannot use transparency in the final image otherwise it turns pink. the first indexed colour needs to be the green DO uses for transparency. Also a common colour is a light blue which DO treats as the units shadow. Sometimes you have to realign individual sprites when RDOSE throws a hissy fit. The red dot need to be put at the bottom centre of the unit: not the centre image. If you need to expand the canvas do it uniformly eg 120% x 120% not 100 x 120. Even if your going to make the new sprite fatter/thinner than before". :) |