Warhammer Dark Omen Forum

Modifications => 2D Sprites => Topic started by: olly on January 24, 2009, 02:46:44 PM



Title: Sprites
Post by: olly on January 24, 2009, 02:46:44 PM
To create new Sprites/Banners please use Rob's Dark Omen Viewer RDose

http://en.dark-omen.org/downloads/view-details/1.-modding-tools/3.-sprite-editors/rdose.html (http://en.dark-omen.org/downloads/view-details/1.-modding-tools/3.-sprite-editors/rdose.html)

(http://a.imageshack.us/img191/7505/rdose.jpg) (http://img191.imageshack.us/i/rdose.jpg/)

Export the Sprite as a .Film  (FilmStrip) that can be edited with Notepad and the TGA files edited with Gimp. 

Any New Sprites must be made in 4bit 16 Colours and Indexed within GIMP ->Image->Mode->Indexed -> 16 colours

(http://img211.imageshack.us/img211/5456/4bit16coloursr.jpg) (http://img211.imageshack.us/my.php?image=4bit16coloursr.jpg)


"You cannot use transparency in the final image otherwise it turns pink. the first indexed colour needs to be the green DO uses for transparency.  Also a common colour is a light blue which DO treats as the units shadow.

Sometimes you have to realign individual sprites when RDOSE throws a hissy fit.  

The red dot need to be put at the bottom centre of the unit: not the centre image.

If you need to expand the canvas do it uniformly eg 120% x 120% not 100 x 120.  Even if your going to make the new sprite fatter/thinner than before".


:)