Title: dark elve new map Post by: illidan on February 28, 2016, 05:38:54 PM a quick preview of the new dark elves map
Title: Re: dark elve new map Post by: olly on February 28, 2016, 05:47:05 PM Wow this is stunning!
:) Title: Re: dark elve new map Post by: illidan on February 28, 2016, 06:05:50 PM size comparaison
[attachment=1] Title: Re: dark elve new map Post by: illidan on February 28, 2016, 06:58:08 PM photoscape result
[attachment=1] Title: Re: dark elve new map Post by: illidan on February 29, 2016, 11:27:26 PM test for transition biome tiles
[attachment=1] Title: Re: dark elve new map Post by: illidan on March 02, 2016, 04:41:05 PM a try for 22x22 map tiles made with starcraft 2 maps editor
http://www.mediafire.com/view/kx3j98uyc8dhe4b/test_route_croisement.bmp (http://www.mediafire.com/view/kx3j98uyc8dhe4b/test_route_croisement.bmp) and the 484 tiles http://www.mediafire.com/download/jj8db0mg2wrd2tc/starcraft_2bmp.rar (http://www.mediafire.com/download/jj8db0mg2wrd2tc/starcraft_2bmp.rar) Title: Re: dark elve new map Post by: olly on March 02, 2016, 09:40:35 PM Very Cool!
:) Title: Re: dark elve new map Post by: illidan on March 03, 2016, 08:05:31 PM new map
please open with blender http://www.mediafire.com/download/ylkqjodfi93ha4l/test_pour_texture.rar (http://www.mediafire.com/download/ylkqjodfi93ha4l/test_pour_texture.rar) to do : _ curve the road _ ad bulding Title: Re: dark elve new map Post by: illidan on March 05, 2016, 05:20:42 PM [attachment=1]
Title: Re: dark elve new map Post by: illidan on March 05, 2016, 05:41:16 PM create a new 22 by 22 using the new map template
https://www.dropbox.com/s/mpvd6vzl0b7bzcd/Mod%20Map%20Template.zip?dl=0 (https://www.dropbox.com/s/mpvd6vzl0b7bzcd/Mod%20Map%20Template.zip?dl=0) 1 ) select a 2816x2816 pixel image as your map master ( this will be cut into 22x22 ( 128 by 128 tile ) 2) with photoscape ( cut the file in 128by 128 squarre ) selecte jepg 3) in batch mod in irfan viewer save file into BMP 256 color 4) copy and paste the image in the to folder ( texture and ltexture ) [attachment=1] Title: Re: dark elve new map Post by: illidan on March 06, 2016, 02:34:39 PM [attachment=1]
Title: Re: dark elve new map Post by: olly on March 06, 2016, 02:40:25 PM Great idea and retexturing this mod map template only takes a few mins now, thanks.
[attachment=1] [attachment=2] [attachment=3] :) Title: Re: dark elve new map Post by: illidan on March 06, 2016, 02:43:47 PM [attachment=1]
Title: Re: dark elve new map Post by: illidan on March 07, 2016, 01:10:39 PM there are gaps between the tiles, do you think that can be solve
http://www.mediafire.com/view/e4lrnjwjthbmddr/gasp.bmp (http://www.mediafire.com/view/e4lrnjwjthbmddr/gasp.bmp) Title: Re: dark elve new map Post by: illidan on March 07, 2016, 01:46:19 PM snow map
[attachment=1] http://www.mediafire.com/download/xopr2m6lkfl5h0n/SNOW_LANDSCAPE.rar (http://www.mediafire.com/download/xopr2m6lkfl5h0n/SNOW_LANDSCAPE.rar) farm landscape [attachment=2] http://www.mediafire.com/download/d5l8zof7f8k17kz/FARM_LANDSCAPE.rar (http://www.mediafire.com/download/d5l8zof7f8k17kz/FARM_LANDSCAPE.rar) Title: Re: dark elve new map Post by: olly on March 07, 2016, 02:13:37 PM All looks great and I will try tonight to fix the gaps between tiles
:) Title: Re: dark elve new map Post by: illidan on March 08, 2016, 12:28:28 AM WAR House to Dark Omen
1) Export .nif as .obj (open nif and immediately export without selecting any part, so it exports all of it) 2) Conver all .dds textures by opening in PhotoShop and then saving as .bmp. Then open in Irfan view and resize to 128x128 and decrease colour to 256 colours. Save them all into B1_01\Texture folder. 3) Open the .obj in MilkShape3d and swap Materials for the converted .bmp Textures in C:\Program Files (x86)\Dark Omen\GameData\1pbat\B1_01\TEXTURE 4) Delete the Group "Editable" (used for long range camera), as it covers the roof 5) Select all remaining groups and scale XYZ all as 0.025 to fit Dark Omen size 6) Save as .ms3d and Export as .obj 7) To merge all groups into to one -> Open new .obj in Fragmotion and Edit -> Deselect all 8 ) Right click on Groups and create a new group, then Select All and Add Selection to the new Group 9) Delete the old groups to only keep the new 10)Export as .obj 11) Import .obj into Blender and Export as .m3d Title: Re: dark elve new map Post by: illidan on March 09, 2016, 12:38:58 AM WAR House to Dark Omen 1) Export .nif as .obj (open nif and immediately export without selecting any part, so it exports all of it) 2) Conver all .dds textures by opening in PhotoShop and then saving as .bmp. Then open in Irfan view and resize to 128x128 and decrease colour to 256 colours. Save them all into B1_01\Texture folder. 3) Open the .obj in MilkShape3d and swap Materials for the converted .bmp Textures in C:\Program Files (x86)\Dark Omen\GameData\1pbat\B1_01\TEXTURE 4) Delete the Group "Editable" (used for long range camera), as it covers the roof 5) Select all remaining groups and scale XYZ all as minus -0.25 to fit Dark Omen size 6) Save as .ms3d and Export as .obj 7) To merge all groups into to one -> Open new .obj in Fragmotion and Edit -> Deselect all 8 ) Right click on Groups and create a new group 9) Delete the old groups to only keep the new 10)Export as .obj 11) Import .obj into Blender and Export as .m3d the scalled house with only one group http://www.mediafire.com/download/f66x20u0gdv9964/House.rar (http://www.mediafire.com/download/f66x20u0gdv9964/House.rar) Title: Re: dark elve new map Post by: illidan on March 09, 2016, 11:45:48 PM [attachment=2]
Title: Re: dark elve new map Post by: illidan on March 12, 2016, 04:35:20 PM [attachment=1]
Title: Re: dark elve new map Post by: illidan on March 13, 2016, 01:49:08 AM [attachment=1]
Title: Re: dark elve new map Post by: illidan on March 13, 2016, 11:24:16 AM analyse
https://www.dropbox.com/s/w6ynityuj9wwvb9/analyse.jpg?dl=0 (https://www.dropbox.com/s/w6ynityuj9wwvb9/analyse.jpg?dl=0) Title: Re: dark elve new map Post by: olly on March 13, 2016, 05:00:06 PM Thanks, it doesn't like EmHouseDestroyedWoodplanks.bmp and EMHouseDestroyedWoodensupports.bmp but does like House2's destroyed woodplanks and woodensupports.
[attachment=1] [attachment=2] :) Title: Re: dark elve new map Post by: illidan on March 13, 2016, 07:13:58 PM farm landscape sketch
[attachment=1] |